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 '58 alien species visit Earth regularly': Kerala family's death mystery deepens after police discover document related to extraterrestrial life. Youtube. Untitled. The origins of Three Portlands are unknown, and the subject of much speculation, but it is generally assumed that the city did not exist prior to the incorporation of Portland, Oregon in 1851. Parahistorian L. Rowe has theorized that Three Portlands may have been formed by the global thaumic backlash from the 6th Occult War, which would place the city's origin in the 1880s. The earliest reliable record of Three Portlands is an internal memorandum of the British Occult Service dating from 1899, documenting the activities of various minor occult cabals in the south of England and the adjacent multiverse; this memo indicates that Three Portlands had been lightly populated for at least a decade at that point, which closely matches Rowe's timeline.

In 1905, following negotiations with the native genius loci, the BOS began using Three Portlands to house Sidhe refugees from the ongoing collapse of Avalon. Crash Course Astronomy. Tau Ceti. Coordinates: 01h 44m 04.0829s, −15° 56′ 14.928″ Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass.

At a distance of just under 12 light-years (3.7 parsecs) from the Solar System, it is a relatively nearby star and the closest solitary G-class star. The star appears stable, with little stellar variation, and is metal-deficient. Observations have detected more than ten times as much dust surrounding Tau Ceti as is present in the Solar System. It can be seen with the unaided eye as a third-magnitude star.[2] As seen from Tau Ceti, the Sun would be a third-magnitude star in the northern hemisphere constellation Boötes.

Name[edit] The name "Tau Ceti" is the Bayer designation for this star, established in 1603 as part of German celestial cartographer Johann Bayer's Uranometria star catalogue: it is "number T" in Bayer's sequence of constellation Cetus. Motion[edit] Rotation[edit] dex, Habitability: The Case for F-Class Stars. Extraterrestrial (TV program) Hypothetical examples of a planet and a moon supporting extraterrestrial life The "Aurelia" and "Blue Moon" concepts seen in the series were also featured in the touring exhibition The Science of Aliens. The show's concept shares basic similarities with The Future is Wild. Both series depict imaginary but scientifically-plausible ecosystems and the species that inhabit them, with commentary by scientists.

The key difference is that in The Future is Wild the ecosystems represent the possible future evolution of life on planet Earth, while in Extraterrestrial they are designed from scratch based on possible conditions on extrasolar planets. At the start of the documentary, the presenter and team of scientists draw attention to their reasons for speculating about life on extrasolar planets. Discoveries regarding extrasolar planets were first published in 1989 raising the prospect of whether life (as we know it or imagine it) could be supported on other planets. Fictional universe of Avatar. The Pandoran biosphere teems with a biodiversity of bioluminescent species ranging from six-legged animals to other types of exotic fauna and flora. The Pandoran ecology forms a vast neural network spanning the entire lunar surface into which the Na'vi and other creatures can connect.

The strength of this collective consciousness is powerfully illustrated when the human invaders are defeated in battle by the Pandoran ecology, after the resolute Na'vi were nearly defeated. Cameron used a team of expert advisors in order to make the various examples of fauna and flora as scientifically feasible as possible.[2] Astronomy and geology[edit] In the film, Pandora is depicted as being located in the Alpha Centauri A system, about 4.37 light-years (276,000 AU) from Earth. It is one of the many natural satellites orbiting the gas giant Polyphemus,[3] named for the Polyphemus of Greek mythology. Pandora has tropical rainforests that cover much of its continents. Pandoran biosphere[edit] Notes[edit]

Fantasy Worldbuilding and Gardul - Gardul. Geography - Calculating City Size based on Population. Question: I'm trying to determine how large (geographically) my city will have to be to accommodate for 1 million people. I have a city that was basically formed by the gods to be fertile land with a good climate for crops (there are all four seasons) and to look like this: That's not exactly how the river runs around the city, but the basic idea is that the land spirals from the place where the river enters the city down to where it exits. The city is split by the river into 8 octants, each octant is almost completely identical to the others. In the middle is a huge palace where 8 rulers live, surrounding the palace is the octant "administration building" then immediately out from that is where other normal city buildings are (textile shops, hospitals, etc.). From there you get to people's dwellings.

The dwellings can definitely be multi-story apartment-like buildings. Here are some useful bits of context: Thanks! Wondrous worldbuilding — bemusedlybespectacled: I always find it kind of... 30 Days of WorldBuilding. NEW IN 2007! The world-builder exercises are largely the same, but I've added a Creative Commons license to help you in deciding whether you can translate (yes, with credit back), distribute to your writing group (yes, with credit), sell (not without permission), reprint (yes, for non-commercial purposes), or mirror (yes, with credit back) this useful guide!

In October, 2004, I posted 30 days of world-building exercises to the NaNoWriMo discussion forums. These are short, 15-minute exercises that can help you make crucial decisions about your world, and what you want your story to say about it. These exercises have been edited for general use and re-posted here. A lot of times, people want to write a novel and think "I want to write fantasy, but there's so much world-building I would have to do-- I haven't done any of it!

" As everyone signing up for NaNoWriMo or any writing challenge quickly learns, this is really the self-editor speaking; it's another way of saying "I can't. " 112+ World-Building Questions (+ Free Questionaire PDF) □ MagicalWorldBuilder. 13 Worldbuilding Questions – Veronica Sicoe. I’ve been busy worldbuilding this week. It’s one of my favorite things to do in the process of writing sci-fi, and it makes me all giddy and drooly like a kid that’s been dropped into a toybox.

Since I revisited my collected materials for the worlds I’m writing in, and have overhauled one of these entirely, I grabbed the opportunity to put together a list of important worldbuilding questions to share with you. Not every author goes about worldbuilding the same way — and that’s perfectly fine, since not every genre needs it, and not every story is focused primarily on the setting. Also, not all aspects of a world or society are equally relevant to that particular plot.

But even if you’re only using the setting as a wallpaper, you still need to understand how it works and why, so that you don’t accidentally slip and kill the reader’s suspension of disbelief. So buckle up, and let’s go. Geography 1. Are we on Earth or another planet? 2. History 3. 4. Language 5. 6. Culture 7. 8. Mentality 9. 30 Days of WorldBuilding. By popular demand, you can now download the Magical WorldBuilder Guide in three easy-to-carry (non-DRM) formats: PDF for printing out at home or reading on a computerePub for use with many fine ereader devicesMOBI for use with Kindles and MobiPocket software.As of 2007, The world-builder exercises are licensed under a Creative Commons license to help you in deciding whether you can translate (yes, with credit back), distribute to your writing group (yes, with credit), sell (not without permission), reprint (yes, for non-commercial purposes), or mirror (yes, with credit back) this useful guide!

In October, 2004, I posted 30 days of world-building exercises to the NaNoWriMo discussion forums. These are short, 15-minute exercises that can help you make crucial decisions about your world, and what you want your story to say about it. These exercises have been edited for general use and re-posted here. So, give yourself 7 and a half hours this month-- 15 minutes a day-- to build a world. Fantasy Worldbuilding Questions - SFWA. Untitled. 20 World Building Questions for Authors to ask Themselves. Author at work: now is the time to ask yourself these world building questions World building is the art of convincing a reader that a fictitious place exists. What do you do if you don’t know where to start creating that illusion? Well, to get you going, here’s a list of 20 world building questions you can ask yourself to get started. What is the geography like? Don’t fall into the Star Wars Trap of having mono-climate worlds (Tatooine = desert, Hoth = ice, Endor = forest).

Consider the climates of your world, and where your story takes place. Why is that city there? Cities happen for reasons. What do people eat? If your world contains fantastical creatures, consider which of them are edible. The first person to discover a creature is either a scientist or an explorer; the second is invariably a cook. If your world is more Earth-like, take a cuisine appropriate to your climate and adapt it to your world. Who or what do they worship? Was your world made by one or more gods? Who rules? Fantasy Religion Questionaire by TheMusesSong on DeviantArt. What type of communication is seen as outdated, but is still enjoyed by its practitioners? Tropes are Tools • Ten Questions for Culture. 12 Questions to Ask Yourself About Your Magic System. World Building.docx. , World Building June prompts 2016 Master Post. 46 Questions for Fantasy Worldbuilding.

Magical World Builder. By, Stephanie Cottrell Bryant <map name="admap78618" id="admap78618"><area href=" shape="rect" coords="0,0,468,60" title="" alt="" target="_blank" /></map><table cellpadding="0" cellspacing="0" style="width:468px;border-style:none;background-color:#ffffff;"><tr><td><img src=" style="width:468px;height:60px;border-style:none;" usemap="#admap78618" alt="" /></td></tr><tr><td style="background-color:#ffffff;" colspan="1"><center><a style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href=" target="_blank">Ads by Project Wonderful!

The Magical World Builder's Guide is a tool for creating a fantasy universe. World-Building for Fantasy Authors. Caveat: I don’t believe in rules for writing. This post isn’t meant to be a list of things you must do, or must not do. Fantasy can be as realistic, or as unrealistic, as you wish. Neither is necessarily better; they’re just different. This post is meant only to serve as a brainstorming exercise. It is meant to raise questions that might help you as you think about your story and your world. As a fantasy writer, it can sometimes be tempting to spend so much time on world-building that the writing is neglected. However, even though I don’t believe in rules for writing, I do understand that there are some things that generally work, and some things that generally don’t. Consistency with History As a fantasy author, you have the freedom to play with history as you wish. Internal Consistency Internal consistency may be even more important for fantasy writers.

This isn’t a rule, exactly. Setting: Physical: What time of year is it? Historical: Technological: What is the technological environment? On Dothraki and House Elves: Developing Fantasy Cultures. Where. R. U? – Creating a Fantasy World « Fantasy-Faction. Where. R. U? A dream? A fantasy? Both? Alice fell. Through shadow…and flame. Wait. But she did fall, and she did face the trials of another world. And you yourself know this feeling of entering another’s dream, their reality and believing its possibilities. How can you achieve the believability of a fantasy world? “The kingdom of Teer is ruled by a benevolent king, on the coast of the Big Sea, where it is the central trade of the world.” No. “The kingdom of Teer is ruled by a king who never leaves his court, because as the central trade location of the world it harbors the worst of the world, and his subject’s loyalty ends at the palace’s gates.” That was nice simple layering. So, what layers should you build your world upon?

The First Layer: Cartography – Map of Your World I had a discussion with another author who stated that maps aren’t that important in worldbuilding. Secondly, I half agreed. Where do you start in making a map? Alice had found herself in a hall of doors with a table. Tumblr. How To Worldbuild Magic: Short Rules for Real Worlds.

Fantasy writers take a significant amount of crap from SF writers for what the SF writers perceive as their “fluffy bunny” worldbuilding and their use of magic as an easy out for solving their characters’ problems. In fact, however, magic is no more of an easy way out for well-written fantasy than physics is an easy way out for well-written SF. The following are ten rules that will make your use of magic in your fantasy novel rigorous, and will save you from the “fluffy-bunny” label — and will, at the same time, make your story better, more entertaining, and more exciting. 1. Nothing comes from nothing.

Also known as There Ain’t No Free Lunch. 2a. When your characters start using magic, they must be made to pay for it in some way. 2b. This rule is the storyteller’s best friend – in fantasy, in SF, in mainstream… anywhere. 3. The most obdurate magical stone wall created by the mightiest evil wizard had better have a crack in it that a determined, intelligent hero can find with effort. 4. Creative Uses of Magic in Your Fantasy Story. Creative Uses of Magic in Your Fantasy Story by Philip Martin Return to Speculative Fiction · Print/Mobile-Friendly Version How can you create an interesting form of magic for your fantasy story? Will magic, in your fiction, be like a tool? A technique? Or will you have several forms, as Tolkien did in The Lord of the Rings, where the dark forces use magic like a bulldozer to gain power, while the elves have a wonderful nature that is magic simply because everything they do is "more effortless, more quick, more complete" than the abilities of those around them?

In fantasy fiction, magic is the central nervous system. Magic doesn't need to be plausible, but it has to work well. 1. Magic needs to work according to firm rules. Everything should be set in place long in advance. 2. For dramatic impact, as important as the powers of magic are its limitations. In the Harry Potter books, Harry's nemesis, Lord Voldemort, has great powers, but even so, those powers are limited. 3. 4. 5. 6. 7. Worldbuilding: Fantasy Religion Design Guide | Inkwell Ideas. Creating God: Religion in Fantasy, part 1 « Fantasy-Faction. If I thought writing last week’s article was tough, I have to say, it was NOTHING compared to how I feel about wading into the morass of religion–even fictional religion. This is where we all get our panties in a bunch no matter where we fall on the religion spectrum. I’m a little afraid of sounding preachy or giving away my personal biases, so I just want to say up front: I apologize in advance for anything in this series of articles that might sound like I’m not maintaining my writing agnosticism.

I also realized as I started to write this article that this is a much, much bigger subject than I can tackle in one week. I’m not sure how many weeks this will go, but I want to make sure I take a fairly thorough look at creating a fantasy religion. For this week, I just want to look at the starting point—the basics of the religion you’re creating. One of the reasons I love reading and writing fantasy is because anything is possible. 1) Where did we come from? 2) What happens when we die? Language Universal. The Walk of Words: Creating a Language: Start at the beginning. The Language Construction Kit. Youtube. What are the most widely practiced religions of the world? Know Your Hate Groups. Military Ranks. Sámi people and magic. Fantasy Species based on Real Cultures. Fantasy Races Based off of People of Color.

Accidentally Recreated Modern Culture, Is This Okay? Untitled. Collection Evaluation for The Unseen University Library. Terrible Hogwarts Rewritting. Black Panther Inspirations. 11 fascinating funeral traditions from around the globe. 5 Lessons from Black Panther That Can Save Our Lives — and Transform Black Politics. The Danish Prison System. Combining Cultures. "Matey" Commitment Hour. Trapped (Gardner novel) World Maker. Polygon Map Generation demo. Map creator. 10 Rules For Making Better Fantasy Maps. How a Map Can Save Your Story - British Traditions. Drowned God. Witch Hunter Robin. Voltron Season 8: A Disappointing Ending to a So-So Final Season.