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Theory of Constraints (TOC) - Strategy Tools from MindTools. Strengthening Your "Weakest Link" Manage your weakest link. © iStockphoto/hometowncd No matter what industry you work in, there is often scope for boosting overall performance.

Theory of Constraints (TOC) - Strategy Tools from MindTools

A great way of doing this is to identify and eliminate "bottlenecks," or things that are holding you back. So how do you identify these bottlenecks? One approach is to use the Theory of Constraints (TOC). In this article, we'll explore the Theory of Constraints, and we'll look at how you can apply it to your own situation. Understanding the Theory You've likely heard the adage, "A chain is only as strong as its weakest link," and this is what the Theory of Constraints reflects.

According to Goldratt, organizational performance is dictated by constraints. The theory says that every system, no matter how well it performs, has at least one constraint that limits its performance – this is the system's "weakest link. " Applying the Theory. Gamestorming » Games for design. Posted: December 30th, 2013 | Added by: butlerhouse | Filed under: Games for design, Games for fresh thinking and ideas, Games for team-building and alignment | No comments » “Use a picture.

Gamestorming » Games for design

It’s worth a thousand words.” That was the advice of Arthur Brisbane, Editor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age. “Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding across agile teams. Use the following guide to help plan and facilitate your next agile sketching session. Design Games. Change the rules of work, politics, and everything else. Expressive Intelligence Studio. Change the rules of work, politics, and everything else. Hartnett's Consensus-Oriented Decision-Making (CODM) Model - Decision-Making Techniques from MindTools. Developing Solutions Collectively Involve everyone in the decision-making process. © iStockphoto/urbancow You've just brought your team together to kick-off a new project.

Hartnett's Consensus-Oriented Decision-Making (CODM) Model - Decision-Making Techniques from MindTools

However, you quickly run into problems agreeing the right way forward. Juan, the most dominant member of your team, immediately makes a suggestion and starts talking about its benefits. Katherine begins arguing with him, claiming that her idea is more efficient. Kerry, who often has brilliant ideas, is too overwhelmed by Juan and Katherine to speak up.

You're soon ready to abandon the meeting! If you work in a team, then this scenario may sound familiar. In some situations, you can cut through these problems with decisive leadership (our article on the Vroom-Yetton-Jago Decision Model helps you think about when this is appropriate). James.wiki – Wide Ruled 2.0. Welcome to the Wide Ruled information page.

James.wiki – Wide Ruled 2.0

Wide Ruled is an authoring tool that allows a user to design automatically generated interactive textual stories, using an underlying author goal-based planning system. It is based on the UNIVERSE model of story generation, modified to include additional object types, episodic memory, and asynchronous author-guided interactivity. It is an an experimental research and teaching tool developed by James Skorupski at the Expressive Intelligence Studio in the School of Engineering at the University of California, Santa Cruz . Screenshots Download There are two versions available, the full version and the updated files version. Install and Run You will need: Windows XP/Vista/Windows 7/Windows 8 (Mac OS /Linux not supported, but should work with Virtual Machines like VMWare or Parallels) The Wide Ruled program files (download links above) Microsoft .NET 3.5 or later (download links above) Run the dotNetFx35setup.exe program.

Getting Started - The Game Crafter - The world leader in print on demand board games and board game parts. Game Journals. 473627920655307159-a-1802744773732722657-s-sites.googlegroups.com/site/startupfevergame/rules/StartupFever-EnWeb.pdf?attachauth=ANoY7conGJ8hPPEm0u8wlVuffaQDkbZuzCNyUWPPYpKTvZhOnzreC162gt9R4BG_2JM4bO3WUzdATvrvBcu1PHDEB2sLPqFNtn9Uotm7HitDVWtMshAbGxJDlUI-iGt. Courses. Serious games (free) Serious Games Institute - Home - The SGI - Serious About Games. Serious Game 3. Serious game. Www.ascilite.org.au/conferences/auckland09/procs/mcmahon.pdf. Www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf. Welcome to Serious Games Interactive. San Francisco, CA. SERIOUS GAME. Serious Games Initiative. Serious Games : Découvrez les métiers en jouant. Business game - Serious game.

Serious Game Halte aux formations classiques ! Que ce soit lors de séminaire de rentrée, conventions, cursus de formation, etc.. les populations opérationnelles ont largement consommé de la formation et les plus expérimentés sont désormais lassés d’aller en formation… Serious Games Showcase & Challenge. Les 6 facettes du jeu sérieux - [Serious Games @ Lip6] Ordre du jour prévisionnel 1) 1er exposé Sébastien Iksal, LIUM (Laboratoire d’Informatique de l’Université du Maine), IUT de Laval - Département SRC Titre : Ingénierie pour l’adaptation des EIAH Résumé : L’équipe IEIAH (Ingénierie des Environnements Informatique pour l’Apprentissage Humain) du Laboratoire d’Informatique de l’Université du Maine travaille depuis plusieurs années sur le processus d’ingénierie/ré-ingénierie des EIAH basés sur un scénario pédagogique.

Les 6 facettes du jeu sérieux - [Serious Games @ Lip6]

Nous considérons l’ingénierie comme un processus continu basé sur différents modèles (scénario, observation, plateforme, ...).