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Theory of Constraints (TOC) - Strategy Tools from MindTools.com

One approach is to use the Theory of Constraints (TOC). This helps you identify the most important bottleneck in your processes and systems, so that you can deal with it and improve performance. You've likely heard the adage, "A chain is only as strong as its weakest link," and this is what the Theory of Constraints reflects. It was created by Dr. http://www.mindtools.com/pages/article/toc.htm#np
Juan, the most dominant member of your team, immediately makes a suggestion and starts talking about its benefits. Katherine begins arguing with him, claiming that her idea is more efficient. Kerry, who often has brilliant ideas, is too overwhelmed by Juan and Katherine to speak up. You're soon ready to abandon the meeting! If you work in a team, then this scenario may sound familiar. It can be difficult to get a group of people to reach consensus on a decision, especially when personalities, viewpoints, and attitudes clash.

Hartnett's Consensus-Oriented Decision-Making (CODM) Model - Decision-Making Techniques from MindTools.com

http://www.mindtools.com/pages/article/codm.htm#np
http://edweb.sdsu.edu/courses/edtec670/boardgame/BoardGameDesign1.html Once you've completed (at least tentatively) the analysis phase of the process, it's time to begin to design your board game. Because your board game will be only one part of some larger instructional environment, you have more freedom than is usual in instructional design and more opportunity to be creative. Anything that is not taught or reinforced well by your game will be taken care of by some other medium and format. Step 1: Content Analysis

Board Game Design First Steps

After you've created your game components, you can upload your game using our simple wizard-based interface. We even provide you with all the pawns, dice, play money, and other game parts you need to flesh out your game! https://community.thegamecrafter.com/publish/getting-started

Getting Started - The Game Crafter - The world leader in print on demand board games and board game parts.

Serious games (free)

The Game is Life | The Mark

http://www.themarknews.com/articles/3587-the-game-is-life How the rules and rewards of games are making their way into our daily routines. Everyone is talking about games, and now these games are getting serious. Some are whimsical while others are channeling Winston Smith from 1984 .

James.wiki – Wide Ruled 2.0

http://users.soe.ucsc.edu/~jskorups/wiki/wide_ruled/wide_ruled_v2 Welcome to the Wide Ruled information page. Wide Ruled is an authoring tool that allows a user to design automatically generated interactive textual stories, using an underlying author goal-based planning system. It is based on the UNIVERSE model of story generation, modified to include additional object types, episodic memory, and asynchronous author-guided interactivity.
http://games.soe.ucsc.edu/eis

Expressive Intelligence Studio | Games and Playable Media @ UCSC

The Expressive Intelligence Studio at University of California, Santa Cruz is dedicated to exploring the intersection of artificial intelligence, art and design. Our goal is to create compelling new forms of interactive art and entertainment that provide deeply autonomous, generative and dynamic responses to interaction. A major thrust of this work is advanced AI for videogames. This includes autonomous characters, interactive storytelling, automated game asset generation, game data analysis, and intelligent support for game design. By viewing AI as an expressive medium, our work raises and answers new and interesting AI research questions while pushing the boundaries of the conceivable and possible in interactive experiences. Want to know more about current projects?
http://www.themarknews.com/articles/4376

Can Video Games Solve Real-World Problems? | The Mark

The power to make positive changes in society lies in our complex relationship with gaming. There are a lot of problems in the world, from rebellions to earthquakes to education to climate change. The challenges that face our generation and ones to follow are significant. Our networked world, which has exponentially increased our capacity for growth and progress, has also correspondingly increased the impact of this growth on our social and natural systems. Governments and NGOs the world over are scrambling to organize and inspire wholesale change. None of the initiatives, however, be it Copenhagen meetings on climate change or the STEM education initiatives in the U.S., appear to have the good ideas or momentum to spur the foundational societal shifts necessary for a sustainable and prosperous future.

Welcome to Serious Games Interactive | Serious Games Interactive

Serious Games Interactive is an award-winning, research-based developer of games, simulations and virtual worlds. We offer a unique blend of competences within games, learning and storytelling. Our focus is to use technology and game mechanics to bring ideas to life in engaging learning solutions. We work with corporations, state agencies, NGOs and other organizations to develop learning experiences that meet their and their end users' specific needs. http://www.seriousgames.dk/node/511
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology. http://www.gdconf.com/conference/sgs.html

Game Developers Conference | Feb 28-Mar 4, 2011 | San Francisco, CA | Serious Game

SERIOUS GAME

The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy. We're finally, but slowly, getting some changes going on at our site. Please see the new newswire section where we'll try to compile news in a more regular fashion. We also have launched a channel on YouTube (send us video links to add!), a flickr group (feel free to join and add screenshots), as well as a Slideshare and Delicious channel.

Serious Games Initiative

Serious Games : Découvrez les métiers en jouant ! - JOB 2.0

Les Serious Games sont à la mode et ils se multiplient dans le monde du Recrutement ! S'ils restent couteux et ne sont donc pas à la portée de toutes les entreprises, ils permettent de faire découvrir aux candidats potentiels (surtout les Etudiants et Jeunes diplômés) les métiers d'un grand groupe ou d'un secteur d'activité (chimie, hôtellerie-Restauration) de façon ludique. Voici un excellent moyen d'attirer et séduire les jeunes ! Je vous propose aujourd'hui de découvrir les Serious Games de L'Oréal, Thalès, Société Générale, mais aussi celui de la Fondation de la Maison de la Chimie et enfin celui de la chaîne d'Hôtel Marriott.

Business game - Serious game

Que ce soit lors de séminaire de rentrée, conventions, cursus de formation, etc.. les populations opérationnelles ont largement consommé de la formation et les plus expérimentés sont désormais lassés d’aller en formation… Le changement radical de la structure «classique» et descendante des formations habituelles pour se concentrer sur une vision plus modulaire et plus dynamique des thèmes abordés Nous avons souhaité :

Serious Games Showcase & Challenge

Serious Games for Serious Training The goal of Serious Games Showcase & Challenge is to identify innovative game-based technologies and solutions that improve training across all segments for individuals, groups and systems. Get Serious, Get Recognized! Submit your original serious games entry (PC Game or as a Mobile Game) and have your work reviewed by a panel of military, academia and industry gaming experts.

Les 6 facettes du jeu sérieux - [Serious Games @ Lip6]

Résumé : L’équipe IEIAH (Ingénierie des Environnements Informatique pour l’Apprentissage Humain) du Laboratoire d’Informatique de l’Université du Maine travaille depuis plusieurs années sur le processus d’ingénierie/ré-ingénierie des EIAH basés sur un scénario pédagogique. Nous considérons l’ingénierie comme un processus continu basé sur différents modèles (scénario, observation, plateforme, ...). Dans cette présentation, je vais introduire les différents axes de recherche de l’équipe en prenant comme fil conducteur l’adaptation des EIAH . Nous voyons l’adaptation selon deux points de vue : (i) l’adaptativité, soit l’adaptation sur initiative de la machine, (ii) l’adaptabilité, soit la possibilité laissée à l’utilisateur d’adapter le comportement de la machine.