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Gamification and Games

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Seth Priebatsch: The game layer on top of the world. Gamification & Conducting - "Nothing is original... The interplay between games and social media platforms. The process of including game thinking and game mechanics to engage audiences and change behaviors and/or solve problems is called gamification.

The interplay between games and social media platforms

Gamification has gotten a bad rap over the past year or so because some marketers have made it synonymous with the use of points and badges to get players to buy things. However, as noted in a previous post, I’m not a fan of throwing out the baby with the bath water. Game studies. Game studies or gaming theory is a discipline that deals with the critical study of games.

Game studies

More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication, theology, and more. Like other media disciplines, such as television studies and film studies, game studies often involves textual analysis and audience theory. Game studies tends to employ more diverse methodologies than these other branches, drawing from both social science and humanities approaches. History[edit] Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and anthropology. The youth of the field of game studies is also another reason for blurred boundaries between approaches. Social sciences[edit] [edit] A Dictionary of Video Game Theory.

Preface This dictionary of video game theory is a companion to my book, Half-Real.

A Dictionary of Video Game Theory

With the dictionary, I hope to provide a resource for students, researchers, teachers, and game players looking for terminological clarifications and pointers to further reading. A list of works cited can be found at the bottom of the page. The dictionary is not intended to be encyclopedic, but takes its starting point from the issues discussed in the book. The sign indicates an issue that is elaborated in Half-Real. If there is any term that you would like to see listed in the dictionary, please send me a mail with your request . A clash between game and narrative. Gamification: The promise and the hype. Gamification is the process of using game thinking and game mechanics to engage audiences and __________ .

Gamification: The promise and the hype

Depending on who you talk to, the answer will be: change behaviorssolve problemsget people to buy things This divergence of goals probably reflects the reason why many game designers have NOT jumped on the gamification bandwagon, at least as it’s currently being implemented. Writing IF « Emily Short's Interactive Storytelling. Picking a language One of the first decisions you’ll need to make before you do serious work on your own piece of interactive fiction is what tools you will use to create it.

Writing IF « Emily Short's Interactive Storytelling

While you could program IF in a general purpose programming language, most people choose to use a language or design system specially created for writing IF. IFWiki. My Games « Emily Short's Interactive Storytelling. Projects listed here are interactive fiction works I created alone or as a lead author.

My Games « Emily Short's Interactive Storytelling

Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world’s greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up.

Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown. Your remaining assets: about eight more hours of a national holiday that’s spreading the police thin; the most inconvenient damn disguise you’ve ever worn in your life; and one full-alphabet letter remover. 14 AD. Empire Avenue: Jack of All Trades, Master of None? DICE 2010: "Design Outside the Box" Presentation Videos. Putting the Fun in Functional: Applying Game Mechanics to Functional Software. Game mechanics for thinking users « Web Worker's (Freak) Anthropology. Game mechanics for thinking users Posted by Pietro Polsinelli on November 9, 2010 · 12 Comments Many software applications and web sites that are not commonly understood as games have some aspect that can be described in gaming terms.

Game mechanics for thinking users « Web Worker's (Freak) Anthropology

My point here is that a game design perspective can contribute in usability and functionality also in non gaming context. The Art of Game Design. Gamification.co. Jane McGonigal: Gaming can make a better world. Thinking about "Gamification" - the Game Layer - contexts... **Please use W-A-S-D keys to move through this post, mouse to look around, space bar to jump and left-click to fire.

Thinking about "Gamification" - the Game Layer - contexts...

And be sure to check-in and maybe you can become Mayor of this post. (In the picture, they're mechanics, get it? Like game mechanics. You get it right?) ** **Update at end of post.... I have a problem with tabs. There is a quote by Gary Gygax (and no, I'm not putting a link to his bio or anything. "Knowing the rules of a game is not nearly as simple as committing the relevant passages to memory, because memorization does not bring understanding. Maybe that's it. Blog Archive » Lo-Tech Social_Network…Explored. Posted: October 13th, 2010 | Added by: mikecardus | Filed under: Gamestorming experiences | Tags: get to know others, michael cardus, social networking, Team Building Activity, team building rochester ny | No comments » Inspired by GameStorming and looking for a new content piece for a 2 day workshop I was facilitating I decided to facilitate Lo-Tech Social_Network.

Blog Archive » Lo-Tech Social_Network…Explored

And for some reason I called it Social-Network-UN_Plugged…so both are used interchangeably. Why? Because I forgot the name when I introduced the activity. O'Brien: Get ready for the decade of gamification.