Hardest language to learn What is the hardest language to learn? Extremely Hard: The hardest language to learn is: Polish – Seven cases, Seven genders and very difficult pronunciation. The average English speaker is fluent in their language at the age of 12, in contrast, the average Polish speaker is fluent in their language after age of 16.Very Hard: Finnish, Hungarian, and Estonian – The Ugric languages are hard because of the countless noun cases. However, the cases are more like English prepositions added to the end of the root word. However, anyone arguing Asian languages like Korean trump Uralic languages in complexity, really needs to hit the books and do more research.Simply Arduous: Ukrainian and Russian – Second language learners wrongly assume because these languages use a different script (Cyrillic) that it out ranks Polish. This is not objective, as an alphabet is only lets say 26 letters.
Game mechanics for thinking users « Web Worker's (Freak) Anthropology Game mechanics for thinking users Posted by Pietro Polsinelli on November 9, 2010 · 12 Comments Many software applications and web sites that are not commonly understood as games have some aspect that can be described in gaming terms. My point here is that a game design perspective can contribute in usability and functionality also in non gaming context. The post ends with examples of real world usage of game mechanics and some application suggestions.
SCVNGR's Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. 13 Steps to a Zero-Waste Kitchen Celery is all about crispness, so when it starts to go soft, you may as well throw it out. Right? Not necessarily. Less Talk More Rock By • Presented by Brandon Boyer Not too long ago, Jordan Mechner and Eric Chahi were chatting with Eric Viennot, a French creator and writer. Jordan Mechner single-handedly pioneered a type of cinematic videogame with Karateka in 1984 and Prince of Persia in 1989.
An Oscar-winning visual effects supervisor picks the 5 movies that floored him visually Most people get into visual effects for the explosions. But not Robert Legato, the visual effects supervisor of Avatar and The Aviator, who also won Oscars for his work on Titanic and Hugo. “Everything I end up liking is outrageously simple,” Robert tells the TED Blog. In this thrilling talk given at TEDGlobal 2012, Legato shares how he created the launch scene of Apollo 13 “in a parking lot with a tin can … and fire extinguishers.” “If you believed any of the stuff that I just showed you, what you were emoting to is something that’s a total falsehood,” Robert says in the talk. “I find that really kind of fascinating.” Thinking about "Gamification" - the Game Layer - contexts... **Please use W-A-S-D keys to move through this post, mouse to look around, space bar to jump and left-click to fire. And be sure to check-in and maybe you can become Mayor of this post. (In the picture, they're mechanics, get it?
How to Use Game Mechanics to Reward Your Customers There's a green card. Then there's silver, gold, and platinum. And then there's the Centurion—the black American Express card. Which do you want in your wallet? A handful of luxury brands have for decades used promises of status to encourage customers to spend more through loyalty to their brands. Today, brands of all stripes are experimenting with the psychology of status and power in rewarding customers. Teenage physics wonder turns to nuclear safety (CBS News) - Seventeen-year-old Taylor Wilson is like most high school boys. He can only think about one thing. But, the one thing that he's obsessed about isn't what you think it is: It's radioactive rocks. "When I hold something that's radioactive, it's kind of an indescribable feeling. It's kind of like when I'm with my girlfriend," he told CBS News. It may sound scary for a teenager to be handling radiation, but the levels are safe.
Frontier of Physics: Interactive Map “Ever since the dawn of civilization,” Stephen Hawking wrote in his international bestseller A Brief History of Time, “people have not been content to see events as unconnected and inexplicable. They have craved an understanding of the underlying order in the world.” In the quest for a unified, coherent description of all of nature — a “theory of everything” — physicists have unearthed the taproots linking ever more disparate phenomena.
Blog Archive » Lo-Tech Social_Network…Explored Posted: October 13th, 2010 | Added by: mikecardus | Filed under: Gamestorming experiences | Tags: get to know others, michael cardus, social networking, Team Building Activity, team building rochester ny | No comments » Inspired by GameStorming and looking for a new content piece for a 2 day workshop I was facilitating I decided to facilitate Lo-Tech Social_Network. And for some reason I called it Social-Network-UN_Plugged…so both are used interchangeably. Why?
Paper Towel Problem Solved I had a problem. In my classroom bathroom (my room used to be a preschool classroom), I would find tons of paper towel trash all over the floor whenever students washed their hands after a messy project. I tried just remind them to get their paper towel in the trash can and telling them we shouldn't make our awesome custodians' jobs harder and none of it worked. I printed a really simple sign (shown above) that says: