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Game Engines & SDK

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Develop Cross Platform Mobile Apps and Games. BasicBuild your games or apps in record time and start monetizing with in-app purchases or ads.BUY $16/monthProPro adds advanced graphics, all Corona Plugins, analytics and much more.BUY $49/monthEnterpriseCall any native library (C++/Objective-C/Java) from your Corona app and do offline builds.CONTACT US Download Corona and you are automatically a Corona SDK Starter.

Develop Cross Platform Mobile Apps and Games

You can build and publish your apps for free.Upgrade to Basic, Pro or Enterprise when you are ready for more functionality. Do you have existing apps? CoronaCards lets you take Corona’s richness and ease-of-use to any native app. Read on to learn why Corona SDK is the leader for 2D apps and games… Publish to all major platforms Corona SDK allows you to publish for iOS, Android, Kindle Fire and NOOK from a single code base.

We’ll take care of the heavy lifting related to device and platform fragmentation, allowing you to focus on creating exceptional mobile content. Build on industry standards. Ejecta - Impact. A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS e·jec·ta, noun – debris that is ejected during the formation of an impact crater Ejecta is like a Browser without the Browser.

Ejecta - Impact

Allegro - Introduction - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming.

Allegro - Introduction -

They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like. According to the Oxford Companion to Music, Allegro is the Italian for «quick, lively, bright». It is also a recursive acronym which stands for «Allegro Low LEvel Game ROutines». Allegro was started by Shawn Hargreaves in the mid-90's but has since received contributions from hundreds of people over the net. Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Allegro 5.0 supports the following platforms: Unix/LinuxWindows (MSVC, MinGW)MacOS XiPhone Android. The mobile platform for pro game developers.

Create iOS and Flash Games with Stencyl. Create high-performance Windows, Mac, Linux, iOS, Android, BlackBerry, webOS, Flash and HTML5 applications, written with Haxe. LÖVE - Free 2D Game Engine. Novashell Game Creation System. What is Novashell?

Novashell Game Creation System

Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play. The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes. Can create stand-alone games for Win and Mac, from either platform! Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine.

Open source under a zlib/libpng license. >>Feature list Screenshots Screenshots from the included example games: Note: This project is in beta but the changes from here on out are expected to be minor. You a programmer? IndieLib - 2d Engine Rapid Game Development. Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development.

The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys. It also includes access to TorqueScript, our scripting language which allows developers to write the same gameplay logic on Windows or OS X and have it work on the other platforms! Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together.

Physics Sound Older Versions. UDK - Unreal Development Kit - Epic Games. Game Engine. About M.U.G.E.N™

Home. Compare GameMaker Versions. GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!

Compare GameMaker Versions

In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison *Only available for approved Xbox developers. Click here for more information. ** Only available for registered Sony developers. *** Mac & Ubuntu export modules are currently bundled with all new purchases of GameMaker: Studio Professional at its higher price of $149.99.

Create Your Own Game - Make Your Own Game - Design Your Own Game.