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Why do we need innovation in education? Launch of a CEA blog focus aims to start building some form of consensus of our collective expectations for why innovation is needed in education.
So why do we need innovation in education? This is not such a straightforward question when many school districts still consider installing interactive whiteboards in front of the classrooms as the way forward. These technology "solutions" have to do with the belief that simply putting "tech equipment" into classrooms is going to improve teaching and learning.
Amanda Palmer: The art of asking. High School Students Need to Think, Not Memorize. A documentary film. Just In Time In Education. What Is Competency-Based Education? Competency-based education has become a hot topic in higher education circles these days -- it is becoming increasingly popular as the country searches for ways to improve college affordability and more accurately measure student learning.
How Children Succeed. Grit, Curiosity, and the Hidden Power of Character Why do some children succeed while others fail?
The story we usually tell about childhood and success is the one about intelligence: success comes to those who score highest on tests, from preschool admissions to SATs. Adderall: College Students' Best Friend. Attention deficit hyperactive disorder is a neurologically based behavioral disorder that afflicts children and adults alike (1).
Characterized by inability to pay attention, hyperactivity, and impulsive actions, attention deficit hyperactive disorder, or ADHD for short, this disorder has become a popular diagnosis for students who claim that they are unable to concentrate or focus on their studies (2). Introducing Word Lens. The Flynn effect is reversing. American Scientist discusses the trend for changes in how well people score on intelligence tests and notes that the Flynn effect, whereby the population has been scoring increasingly well on intelligence tests over time, seems to be slowing down or reversing in some places.
It is well-known is psychology that performance on cognitive tests changes over time and across populations, which is why the most widely used tests (particularly the Wechsler series) have different versions for different countries, and are re-released every few years with new comparison data. An IQ score is always relative to the average performance of the rest of the population, so an IQ of 100 always means you score the same as the average of the population on a current test. As new tests are released, this average may shift, so it is difficult to directly compare IQ results from previous versions of a test. Massive open online course.
Poster, entitled "MOOC, every letter is negotiable", exploring the meaning of the words "Massive Open Online Course" A massive open online course (MOOC /muːk/) is an online course aimed at unlimited participation and open access via the web.[1] In addition to traditional course materials such as filmed lectures, readings, and problem sets, many MOOCs provide interactive user forums to support community interactions among students, professors, and teaching assistants (TAs).
MOOCs are a recent and widely researched development in distance education which were first introduced in 2006 and emerged as a popular mode of learning in 2012.[2][3] Khan Academy. Coursera. No, Minnesota did not kick Coursera out of the state (Updated) Despite many media reports that Minnesota has forced online education platform Coursera to forbid Minnesotans from taking classes online, the state official in charge of this policy says it has done no such thing.
On Thursday, the Chronicle of Higher Education reported that Minnesota had "given Coursera the boot. " Gamification. About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges.
Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed. Companies use game thinking for employee motivation in human resources, team building, productivity enhancement, training, health and wellness, sustainability, and innovation. Game thinking means more than dropping in badges and leaderboards to make an activity fun or addicting. Subtitles forall video lectures available in: English, Russian (provided by Digital October), Turkish (Koc University), and Ukrainian (provided by Bionic University) Colleges Assess Cost of Free Online-Only Courses.
Cisco TelePresence Classroom Experience. SMART Boards Why are they so easy to use? Reverse mentoring sees the young teach the old. Sugata Mitra shares his 5 favorite talks about education. Art Sugata Mitra’s talk, in cartoon form Many of you have already watched Sugata Mitra’s TED Prize talk, posted on TED.com earlier today, calling for the building of the School in the Cloud.
Others of you may have read our written recap of his talk. And now we get the talk, rendered by an artist, cartoon-style. Student-led learning - Future. Unlike the traditional Western model where the teacher starts off the lesson, a student-led learning model means that the student initates the lesson teaching by asking a question and the teacher answers back.
Summary Edit This model is proven to be superior and encourages students to give questions to a teacher instead of being arbitraily asked questions by the teacher. What most schools don't teach.