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Get flash to fully experience Pearltrees
Here are some links to sprite websites, you can use the sprites in your games. If you know any good resource websites that aren't listed here, please send/show me the link so I can add it to this page.

learnbyluke

http://learnbyluke.com/resources.php

Features - Tiled Terrain

In this article, I'll examine some of the issues you may want to consider when starting to create a terrain tile set for a game. When done well, the terrain becomes a believable world in which your characters come to life. http://www.gamasutra.com/view/feature/3028/tiled_terrain.php
GUI

Video Game Development

Game Maker

Pathfinding

Posted on December 2, 2010 It only seems right for me to begin this blog with the topic that inspired me to start it in the first place. Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier” , which is a ridiculously-detailed explanation of the mechanics of Pac-Man. http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

Understanding Pac-Man Ghost Behavior

http://unity3d.com/unity/

UNITY

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community. For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform. What's new in Unity 4
http://www.ai-blog.net/archives/2008_07.html Fixing Pathfinding Once and For All I normally do everything I can to avoid saying things that could be interpreted as a criticism of other games or developers in the industry. But in this case, I had to make a bit of an exception. I need to talk about some problems we face with pathfinding. In order to prove that these problems still exist, I felt the need to make this video ... which will hopefully be taken in the humorous and lighthearted spirit in which it was intended All of these clips were recorded over the last week with the latest, most-recently-patched version of each game.

Game/AI: July 2008 Archives

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