Labo° xxxx. Bodycard xxxx. Flipcode - game development harmony. Learnbyluke. Here are some links to sprite websites, you can use the sprites in your games.
If you know any good resource websites that aren't listed here, please send/show me the link so I can add it to this page. Game Maker This is one of the best free Game Making programs avaliable for PC. It allows you to easily create 2D games from scratch, the posibilities are endless. You can even make 3D games with a lot of programming skill. This software allows you to quite easily create basic 3D FPS games (Halo, COD, Killzone) It can be quite buggy and a bit frustrating at times but you can create some decent games. Ren'Py Visual Novel Engine Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and sounds to tell stories with the computer.
Best Sprite Websites A great collection of game sprites, probally the best. Sprite Database for console games. guy kingdom) One of the best sites for sprites with a good search engine. Sprite Databases Specific Games Others / Unsorted. Features - Tiled Terrain. In this article, I'll examine some of the issues you may want to consider when starting to create a terrain tile set for a game.
When done well, the terrain becomes a believable world in which your characters come to life. The user will simply accept your work as part of the natural backdrop. Often, the best compliment for a good environment is that it doesn't call attention to itself. As the terrain artist, you may not have a ton of texture memory space to deal with, so it's always a good idea to figure out how to stretch your budget as far as possible. Obviously, the larger the number of base texture tiles, the more random (and hence natural) the terrain will look. Before you begin, you will need to evaluate the needs of your particular project. Another method is establishing a grid of polygons similar to a chessboard mesh. Now, suppose you want to add a lake of molten magma to the middle of the landscape.
Video Game Development. Game Maker. Pathfinding. Understanding Pac-Man Ghost Behavior. Posted on December 2, 2010 It only seems right for me to begin this blog with the topic that inspired me to start it in the first place.
Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier”, which is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it absolutely fascinating, so this site is my attempt to discover and aggregate similarly-detailed information about other games (albeit in much smaller chunks). However, as a bit of a tribute, I’m going to start with Pac-Man as well, specifically the ghost AI. It’s an interesting topic, and hopefully my explanation will be a bit more accessible than Jamey’s, due to focusing on only the information relevant to ghost behavior.
About the Game “All the computer games available at the time were of the violent type - war games and space invader types. Pac-Man is one of the most iconic video games of all time, and most people (even non-gamers) have at least a passing familiarity with it. The Ghost House Wrapping Up. UNITY. DevMaster.net - Your source for game development.
Game/AI: July 2008 Archives. Fixing Pathfinding Once and For All I normally do everything I can to avoid saying things that could be interpreted as a criticism of other games or developers in the industry.
But in this case, I had to make a bit of an exception. I need to talk about some problems we face with pathfinding. In order to prove that these problems still exist, I felt the need to make this video ... which will hopefully be taken in the humorous and lighthearted spirit in which it was intended All of these clips were recorded over the last week with the latest, most-recently-patched version of each game.
As you can see, we're still a long way from having robust pathfinding across the board ... and it's even a problem in some million-unit-selling, AAA-quality titles. It's not necessarily a universal problem. But there are still too many games that do pathfinding the same way that games did in the 1990s. (Note: The only reason you see lots of PC role-playing games here just comes down to convenience. Figure 1. 1. Game News/Research and Reviews.
Gaming Related. Game Development.