background preloader

DevMaster.net - Your source for game development

Game/AI: July 2008 Archives Fixing Pathfinding Once and For All I normally do everything I can to avoid saying things that could be interpreted as a criticism of other games or developers in the industry. But in this case, I had to make a bit of an exception. I need to talk about some problems we face with pathfinding. All of these clips were recorded over the last week with the latest, most-recently-patched version of each game. As you can see, we're still a long way from having robust pathfinding across the board ... and it's even a problem in some million-unit-selling, AAA-quality titles. It's not necessarily a universal problem. But there are still too many games that do pathfinding the same way that games did in the 1990s. (Note: The only reason you see lots of PC role-playing games here just comes down to convenience. To the best of my knowledge, most of these games use waypoint graphs for pathfinding. I believe waypoint graphs are now obsolete. But we're a multi-billion-dollar industry now. Figure 1. Figure 2.

OZMod for Java OZMod for Java Copyright (C) 2013 by Igor Kravtchenko What is OZMod? OZMod is a Java sound library designed to replay MOD tracker musics (MOD, S3M, XM, IT) and sounds (WAV, AIFF and AU). It can be integrated in your application in a matter of minuts, it's free under the LGPL licence and works everywhere (PC, MAC, Linux, ...) even into a web browser. Data can come from disk or any URL. What is not OZMod? OZMod is not intended to be a super smart sound library with ultra high optimisation. OZMod is also not a multimedia player. How OZMod can help me? OZMod helps you if you want for instance integrate sounds and musics in your game or demo. How create MOD file? In my humble opinion the best tracker is ModPlug Tracker. Is OZMod really free? Yes, OZMod is under LGPL licence. How to load and play a MOD file? OZMod is able to replay MOD (up to 16 channels), S3M, XM and IT module format. Yes absolutely, there is a very simple GUI to test your MOD, here. Is there any documentation? How to contact me?

Indie-Resource.com Médias Gratuits Les ressources listées ci-dessous, bien que gratuites, sont pour la plupart soumises à certaines contraintes telles que citer l'auteur, ne pas en retirer de profit, ou encore inclure un lien vers le site original. Pensez donc bien à consulter les conditions d'utilisation d'une ressource avant de l'utiliser. Si vous souhaitez nous faire part de liens que vous trouvez intéressants et que vous jugez manquer à cette page, vous pouvez contacter le responsable ou bien poster à la suite de la discussion correspondante sur le forum 2D / 3D / jeux. Merci à tous les membres ayant participé à la création de cette page. Copyright © 2013 La rubrique 2D/3D/Jeux.

YoYo Games Last updated: 02/04/2019 We (meaning YoYo Games Limited, company number 05260718) use technologies on our website and mobile services (which we'll call the Services) to collect information that helps us improve your online experience. We refer to these technologies, which include cookies, collectively as “cookies.” This policy explains the different types of cookies used on the Services and how you can control them. We hope that this policy helps you understand and feel more confident about our use of cookies. Cookies are small text files that are stored on your computer or mobile device. Below we list the different types of cookies we may use on the Services. Essential Cookies. Essential cookies on the Services may include: Performance Cookies. Performance cookies on this Services may include: Functionality Cookies. Targeting or Advertising Cookies. Banner Advertising On Other Websites Targeting and advertising cookies on this Services may include: Google Adwords Facebook Twitter Google Facebook

AiGameDev.com | Your Online Hub for Game/AI Gamasutra - The Art & Business of Making Games Game Editor - the game design software for anyone interested in game developing. Planting the Seeds of AI in Open-Source RTS 0 A.D. 0 A.D. is an open-source RTS inspired by the Age of Empires series. From the AI perspective, it also features most of the challenges in commercial games too, such as economy management, strategy and tactics, etc. This interview with Jonathan Waller digs into his work on the AI for the game. You'll find out how the AI picks spots for buildings, and how pathfinding is used to select building sites for defensive buildings — among other things. NOTE: This interview is the first in a series of articles about AI implementations in open source games, which offer a unique opportunity to learn from their AI code! Stay tuned to Twitter or Facebook for the next edition. Introduction Q: First of all tell us something about you. JW: I'm currently studying for my final year of a maths degree in the UK. To get up to speed with development I started from the demo AI which was a simple example of how to use the AI api and had a basic implementation of all of the necessary parts. Architecture Economy Strategy

Postmortem: Defense of the Ancients [In a Gamasutra-exclusive postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients, now working on the DoTA-influenced League Of Legends for Riot Games, provide a look at the creation of the original title.] Having touched the hands of more than 10 million people worldwide since its inception nearly 5 years ago, Defense of the Ancients, (DotA) is arguably one of the most popular game mods of all time. Created primarily with the free "World Editor" packaged with Blizzard's amazingly popular RTS game Warcraft III: The Frozen Throne, each new version of DotA is the culmination of tens of thousands of man-hours of work by hundreds of community volunteers. DotA is an online session-based game where each of up to 10 players chooses a "hero" to play during a 5v5 match. The game is won by destroying your opponent's primary structure (Ancient), before yours falls. 1. Roshan - In version 4.0a, Guinsoo added Roshan.

Related: