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OZMod for Java OZMod for Java Copyright (C) 2013 by Igor Kravtchenko What is OZMod? OZMod is a Java sound library designed to replay MOD tracker musics (MOD, S3M, XM, IT) and sounds (WAV, AIFF and AU). What is not OZMod? OZMod is not intended to be a super smart sound library with ultra high optimisation. OZMod is also not a multimedia player. How OZMod can help me? OZMod helps you if you want for instance integrate sounds and musics in your game or demo. How create MOD file? In my humble opinion the best tracker is ModPlug Tracker. Is OZMod really free? Yes, OZMod is under LGPL licence. How to load and play a MOD file? OZMod is able to replay MOD (up to 16 channels), S3M, XM and IT module format. Even if OZMod is not intended to be a multimedia player but a sound engine, is there some GUI just to quickly test some MOD online? Yes absolutely, there is a very simple GUI to test your MOD, here. Is there any documentation? Yes, just right here. How to contact me? Here: igor at tsarevitch . org On Gna!

Indiegames.com - showcasing the best in independent games. Médias Gratuits Les ressources listées ci-dessous, bien que gratuites, sont pour la plupart soumises à certaines contraintes telles que citer l'auteur, ne pas en retirer de profit, ou encore inclure un lien vers le site original. Pensez donc bien à consulter les conditions d'utilisation d'une ressource avant de l'utiliser. Si vous souhaitez nous faire part de liens que vous trouvez intéressants et que vous jugez manquer à cette page, vous pouvez contacter le responsable ou bien poster à la suite de la discussion correspondante sur le forum 2D / 3D / jeux. Merci à tous les membres ayant participé à la création de cette page. Copyright © 2013 La rubrique 2D/3D/Jeux. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents, images, etc. sans l'autorisation expresse de l'auteur.

AiGameDev.com | Your Online Hub for Game/AI Indiegamer Developer Discussion Boards - Powered by vBulletin OpenGameArt.org Planting the Seeds of AI in Open-Source RTS 0 A.D. 0 A.D. is an open-source RTS inspired by the Age of Empires series. From the AI perspective, it also features most of the challenges in commercial games too, such as economy management, strategy and tactics, etc. This interview with Jonathan Waller digs into his work on the AI for the game. You'll find out how the AI picks spots for buildings, and how pathfinding is used to select building sites for defensive buildings — among other things. NOTE: This interview is the first in a series of articles about AI implementations in open source games, which offer a unique opportunity to learn from their AI code! Introduction Q: First of all tell us something about you. JW: I'm currently studying for my final year of a maths degree in the UK. To get up to speed with development I started from the demo AI which was a simple example of how to use the AI api and had a basic implementation of all of the necessary parts. Screenshot 1: One qBot player (red) attacks another qBot player's base (blue).

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