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Product management

http://www.bothsidesofthetable.com/2011/03/11/your-product-needs-to-be-10x-better-than-the-competition-to-win-heres-why/ Last night I had the great privilege to interview Bill Gross , one of the Internet’s true pioneers. To say he has had an impact on the web would be an understatement. His impact has even helped a small country gain admission to the United Nations.

Your Product Needs to be 10x Better than the Competition to Win. Here’s Why: | Both Sides of the Table

Nous avons déjà évoqué à plusieurs reprises l’importance de l’ergonomie d’un site ou service Web.

Aidez vos visiteurs dans l’utilisation de votre site Web ! | Le blog de Madmagz

http://blog.madmagz.com/ergonomie-accueil-assistance-aide-utilisateur
http://www.thinkwithgoogle.com/quarterly/innovation/8-pillars-of-innovation.html The greatest innovations are the ones we take for granted, like light bulbs, refrigeration and penicillin. But in a world where the miraculous very quickly becomes common-place, how can a company, especially one as big as Google, maintain a spirit of innovation year after year? Nurturing a culture that allows for innovation is the key.

The Eight Pillars of Innovation | Think Quarterly by Google

http://www.therecoveringmba.com/2012/03/product-managers-turn-a-weakness-into-a-strength/ Product Tai Chi Much to my chagrin I do not code. Somewhere in the archives of my brain is some C++ I learned back in the stone age (late 90′s) but that’s about it.

Product Managers, turn a weakness into a strength | The Recovering MBA

I started to see the word ‘gamification’ in business plans as a sure-fire, but unexplained, driver of success (for a time ‘viral marketing’ was used with a similar lack of understanding and lack of impact)

Gamification – a maturing concept

http://www.theequitykicker.com/2012/05/01/gamification-a-maturing-concept/

How to Build the Case for a Gamification Program in a Fortune 1000 Organization | Gamified Enterprise

One of the least-discussed questions related to gamification is a simple one: how can an individual gather support for it within an organization? For lack of a better title, I like to refer to this individual as the evangelist. A gamification evangelist has a huge responsibility–he or she can be the sole person that drives adoption across the organization. http://www.gamifiedenterprise.com/making-the-case-how-to-sell-gamification-internally-in-a-f1000/
http://www.elgamificator.com/une-lecon-de-gamification-par-les-pokemons Pokémon : attrapez-les tous !

Pokémons et gamfication | el Gamificator

The last 10 years have been called the era of Web 2.0, a term used to describe a new type of online experience, wherein a user could be both author and audience.

How Game Mechanics Will Solve Global Warming

http://www.readwriteweb.com/archives/how_game_mechanics_will_solve_global_warming.php
http://www.readwriteweb.com/archives/what_is_the_future_of_gamification_survey.php Since Seth Priebatsch's keynote at this year's SXSW, excitement about adding a "game layer" to the world - liberating games from their traditional place on a computer screen and imposing game-like, social and situational constraints onto the real world (largely through mobile apps) - has positively erupted.

What Is the Future of Gamification? [Survey]

Charming two rooms flat in the heart of Montmartre with a beautiful garden view.

Charming flat - Heart of Montmartre in Paris

I wanted to share a short post-mortem on our recent Facebook difficulties.

Blog

SXSW 2011: The internet is over | Technology | The Guardian

If my grandchildren ever ask me where I was when I realised the internet was over – they won't, of course, because they'll be too busy playing with the teleportation console – I'll be able to be quite specific: I was in a Mexican restaurant opposite a cemetery in Austin, Texas, halfway through eating a taco.