
Javascript
Get flash to fully experience Pearltrees
node.js
var net = require ( 'net' ); var server = net . createServer ( function ( socket ) { socket . write ( 'Echo server \r\n ' ); socket . pipe ( socket ); } ); server . listen ( 1337 , '127.0.0.1' );// Creates canvas 320 × 200 at 10, 50 var paper = Raphael( 10 , 50 , 320 , 200 ); // Creates circle at x = 50, y = 40, with radius 10 var circle = paper.circle( 50 , 40 , 10 ); // Sets the fill attribute of the circle to red (#f00) circle.attr( "fill" , "#f00" ); // Sets the stroke attribute of the circle to white circle.attr( "stroke" , "#fff" );
Raphaël—JavaScript Library
// where to find flash SWFs, if needed... soundManager.url = ' /path/to/swf-files/ '; soundManager.onready(function() { // SM2 is ready to play audio! });
SoundManager 2: JavaScript Sound For The Web
jQuery
Here is sample code for initializing a couple of guiders. Guiders are hidden when created, unless .show() is method chained immediately after .createGuider .

