Future Isn't What It Used To Be
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Here’s an extract from my forthcoming book (to be published in October 2013) on the prehistory of social media, from the Roman period to the present day. (A previous extract, about Martin Luther and social media, is here .) You know how you can easily lose track of time while checking Twitter and Facebook? And how people worry that social media is distracting people from doing real work (aka “social notworking”)? The same thing happened in the 17th century with coffeehouses, a new social-media platform where people went to read and discuss the news:
In the post “ Google vs. Samsung ” I compared the profits of Google and Samsung Electronics’ mobile (aka Telecoms) division. It showed how Samsung has grown its mobile business to such a degree that, if sustained, could conceivably influence the way Android is controlled. However, we should not analyze Samsung’s mobile group in isolation of the entire company.
digital media relationships and people
My NPR adventure: Watching YouTube's WIGS and Yahoo!'s Suit Up! push boundaries of web series | TV shows, TV news, media issues: The Feed | Tampa Bay TimesNot long ago, the words "web video series" brought a particular vision to mind: Low production values. A D.I.Y. look that seemed shot with a camcorder or webcam, even when it wasn't. And an eccentric, almost anti-TV focus aimed at creating a new kind of programming online. But there's a change under way. Developed by a few of the biggest names in television and film, some online series have a production level matching anything on cable or broadcast TV. Next year, major series such as Netflix's revival of Arrested Development and its Kevin Spacey show House of Cards will debut solely on streaming video, extending the trend.
by Maria Popova
MaKey MaKey is an invention kit for the 21st century . Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything inbetween: It comes ready to use out of the box with everything you see above: MaKey MaKey, Alligator Clips, USB Cable. That's up to you!
*Oh lordy. Realtime motion-tracking to one hundredth of a millimeter? For seventy bucks?
The Misconception : You do nice things for the people you like and bad things to the people you hate.
Early prototypes of TouchEngine tactile actuators. Research: Tactile User Interfaces Why tactile interfaces? TouchEngine™ tactile platform.
Projects. I am interested in creating interfaces and technologies that seamlessly merge digital and physical in everyday objects, tools and environments. The projects archived below describe some of the modest steps that I took in this direction. They cover work that I did at Disney Research , Sony Computer Science Labs in Tokyo, Advanced Telecommunicaiton Research Institute in Kyoto, University of Washington in Seattle and Hiroshima University. Printed Optics. How will the interactive objects of tomorrow be manufactured?
Disney Research, Pittsburgh We present TeslaTouch, a new technology for enhancing touch interfaces with tactile sensations. TeslaTouch is based on the electrovibration phenomenon and does not use any moving parts. Our technology provides a wide range of tactile sensations to fingers sliding across surfaces of any shape and size, from small mobile displays to curved or wall-sized screens. TeslaTouch can be easily combined with a wide range of touch sensing technologies, including capacitive, optical and resistive touch screens.
Disney Research, Pittsburgh SideBySide is a novel interactive system that allows multiple people to play and work together using handheld projectors at anytime and anyplace. The system is immediate and simple: users simply project onto a surface and their projection becomes aware and responsive to other projections nearby. Interaction can range from projector-based games, such as boxing with projected characters, to everyday tasks such as exchanging contact information by ‘dragging and dropping’ onto another user’s projection. Importantly, SideBySide does not require any fixed sensing in the environment and can be used anywhere: at home, at the office, or even inside the car during long road trips.
Evacuated Tube Transport capsules will be lightweight and able to hold up to six passengers or 800 lbs of payload, then zip away at 4,000 mph. Daryl Oster wants to change the world by making it smaller. He wants you to “Imagine living in warm sunny Los Angeles and commuting daily to New York City with only a forty-five minute commute.”
Searl Effects Generator http://merlib.org/node/5070 by Jeane Manning When Leonardo da Vinci sketched out an impossible invention, fifteenth-century scholars probably put him down. Forget it, Leon.
Stephen Cass sees the future before most of us even know it’s happening. With so many new technologies promising to change the way people engage and interact with content, how do publishers determine which ones to follow and which ones to ignore? I caught up with Cass, special projects editor at MIT’s famed Technology Review, as he prepares to talk to attendees at the Custom Content Council conference , March 21-23, in downtown Washington, D.C.