Section 1: The GOAL. OEB MidSummit - Roger Schank #2. Learn by Doing device. Why simulations matter for learning. How technology can actually change education | OEB Insights. By Roger Schank You can’t read something about education these days without reading about how technology will change everything. Sorry to be a downer, but technology will change nothing if what is meant by technology is that we have new ways of delivering the same old material.
The basic philosophy behind education for millennia has been that experts know stuff, so the experts (or their agents) will tell you the stuff you need to know. The problem is learning simply doesn’t work that way. Technology could change education in important ways by doing the following things (nearly all of which are regularly resisted by those in charge who want things to stay fundamentally the same): Eliminating all lectures. Where does AI fit in all this? We need to build an AI mentor so that there is always someone available to ask. And of course we need to build virtual environments. So, will technology help fix education? Goal-Based Scenario Authoring Tool | Socratic Arts. Labster | Award Winning Virtual Lab Simulations. Genetic Engineering at IndieBio.
Inexpensive biology kits offer hands-on experience with DNA. To help students gain a better grasp of biological concepts, MIT and Northwestern University researchers have designed educational kits that can be used to perform experiments with DNA, to produce glowing proteins, scents, or other easily observed phenomena. Biology teachers could use the BioBits kits to demonstrate key concepts such as how DNA is translated into proteins, or students could use them to design their own synthetic biology circuits, the researchers say.
“Our vision is that these kits will serve as a creative outlet for young individuals, and show them that biology can be a design platform,” says James Collins, the Termeer Professor of Medical Engineering and Science in MIT’s Institute for Medical Engineering and Science (IMES) and Department of Biological Engineering. “Synthetic biology is a technology for the 21st century, and these ‘just add water’ kits are poised to transform synthetic biology education. Hands-on biology Mix and match. Genome Island. Mission Biotech - 3D Biotechnology Learning Game | Virtual Heroes. Virtual Labs. Education Outrage: 2012. A climate of fear is enveloping our major universities. One after the other they are signing up for being part of well capitalized venture financed operations that are offering free on line courses.
The companies are paying the universities so, of course, the universities are taking the money. What do they have to lose? New offerers appear regularly, the latest being one that wants students to attend classes remotely and pay full tuition for the privilege of doing this. Something important is going on, but it is not quite obvious what. Well, it is to me. The universities are desperately afraid. The university that started all this was MIT when it announced over a decade ago that they would put all their course materials on line, free for all to use. I was asked if I wanted to head up that operation and told MIT that I would make real course offerings to create a world wide MIT on line delivery system. But, suddenly it seems the game had changed. But why do the universities agree to this? Section 2. The Starlost - original TV opening. "The Starlost" Voyage of Discovery (TV Episode 1973)
VISTA's Year in Health Sciences. Our mission is to revolutionize the way people think about learning. “People learn best when they are pursuing goals that they really care about and when what they learn helps them attain their goals. The best means of learning has always been experience.” -- Roger Schank Engines for Education, a non-profit founded by Roger Schank, was formed in 2002 to create new learning environments to replace out-dated and wrong-headed educational notions.
At Engines for Education, we believe that we can replace boring and increasingly irrelevant schools with new exciting learning environments. We are attempting to chang e both what and how children learn . We seek to avoid traditional lecture-based formats and the usual classroom structures in favor of story-centered curricula that simulate real-life situations and entail meaningful goals that encourage children to explore their own interests with guidance from skilled mentors.
Our theories and approaches derive from Dr. What schools teach The answer. Designer Genes. Are these types of genetic modifications realistic? Yes. Scientists have already made or attempted modifications similar to the ones you will be dealing with in this rotation. While some of the modifications have been successful, both scientifically and commercially, others have failed or been rejected by the community. Your tasks in this rotation deal not only with whether a genetic modification could be done technically, but also to consider whether or not the genetic modifications are ethical and should be allowed. I don't know very much about genetics! This project provides many resources, including step-by-step guides, to help you think through the issues you are dealing with one step at a time. How do I get started? Simply click on "Introduction" in the left menu under "Your Tasks. " By clicking on "Introduction" under "Your Tasks" you will see your supervisor's first email to you, describing your task, and an email from the head of the subcommittee.
MBAOL. Experiential MBA OnLine - Cash Crisis. Breeding Game - WUR. Let's Play "Crazy Plant Shop" With the Developers at Filament Games! Welcome to SimTractor Game. Endless Ocean - Wikipedia. Endless Ocean (known as Forever Blue in Japan) is a video game for the Wii. It is published by Nintendo and was developed by Arika. It was released on August 2, 2007, in Japan, November 9, 2007, in Europe and January 21, 2008 in North America after it had been planned for an October 2007 release.
A sequel entitled Endless Ocean 2: Adventures of the Deep was released in Japan on September 17, 2009, and in Europe on February 5, 2010; it was released in North America on February 22, 2010 with the title Endless Ocean: Blue World. Gameplay Plot Endless Ocean places the player in the role of a scuba diver exploring the Manaurai sea[Note 1] in search of sea life and sunken treasure under the guidance of an assistant named Katherine Sunday. In the sea, they will encounter a number of marine species ranging from smaller fish and penguins to massive whale sharks, manta rays and sperm whales.
Music Early Forever Blue screenshot montage Soundtrack Reception Farming Simulator 18 Gameplay Trailer. Review & Rating: Toy Commander: Dreamcast. Section 3.
Introducing Amazon Sumerian Hosts. Section 4. Ernesto Sirolli: Want to help someone? Shut up and listen! | TED Talk. Why I am a plant breeder- Dr. Mitch Tuinstra Purdue Agronomy. Beck’s – Hybrid Corn Breeding – Molecular Marker Lab – Hybrid Corn Development. Beck’s – Hybrid Corn Breeding – Embryo Rescue – Hybrid Corn Development. Beck’s – Hybrid Corn Breeding – Trait Introgression – Hybrid Corn Development – Greenhouse. Roger Schank. Goal-Based Scenario Authoring Tool | Socratic Arts. The Cognitive Processes that Underlie Learning. Kolb's learning styles, experiential learning theory, kolb's learning styles inventory and diagram.
We have some very exciting plans for Businessballs. Later this month, we will be launching a new visual identity, refreshing the design of the site and adding lots of new functionality to enhance your learning experience. Phase 2 will include badges, learning plans linked to accredited competency frameworks, wikis (for collaborative content development) and new content from international thought leaders and academics.
The site will continue to follow our ethos of free work and life learning, and the redevelopment and ongoing management will be delivered by our partner Accipio. If you are interested in contributing content or your view on where we should take businessballs next, please email firstname.lastname@example.org. David Kolb's learning styles model and experiential learning theory (ELT) Having developed the model over many years prior, David Kolb published his learning styles model in 1984. Accordingly - especially if you are working with young people - use systems and methods with care.
Experiential learning - Wikipedia. Experiential learning is the process of learning through experience, and is more specifically defined as "learning through reflection on doing". Hands-on learning is a form of experiential learning but does not necessarily involve students reflecting on their product. Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. It is related to but not synonymous with other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often used synonymously with the term "experiential education", but while experiential education is a broader philosophy of education, experiential learning considers the individual learning process. As such, compared to experiential education, experiential learning is concerned with more concrete issues related to the learner and the learning context.
UNESCO | Teaching and Learning for a Sustainable Future | Module 20: Experiential learning. Introduction At the heart of all learning is the way we process our experiences, especially our critical reflections on our experiences. This module introduces experiential education as a key approach to student-centred learning for a sustainable future. Experiential learning engages students in critical thinking, problem solving and decision making in contexts that are personally relevant to them. This approach to learning also involves making opportunities for debriefing and consolidation of ideas and skills through feedback, reflection, and the application of the ideas and skills to new situations. Objectives To appreciate the value of student-centred experiential learning; To analyse the elements of experiential learning; To develop guidelines for teaching through experiential approaches; and To relate experiential learning to education for sustainable futures.
Activities References Beard, C. and Wilson, J.P. Silberman, M.L. Wessels, M. (2006) Experiential Learning, Juta and Co. Credits. Section 5. Guide Plant Breeding Technician IT | How To Wiki | FANDOM powered by Wikia. Developing new varieties of maize, other cereals and beans that have agronomic or other traits that are valued by both agricultural producers and end users has been a task that has been performed for millenniums. Farming has relied on seeds bred for higher yield and flavorful crops. If you are interested in setting up a plant breeding business or organization, this is a guide to help you get started. It should help you get started, with the right equipment, setting up a workspace, techniques for organising your seeds and documenting progress.
Mr. Cary Fowler gives a TedTalk on the Svalbard Seed Vault in Norway. This is a classic. However, Mr. Principles of Plant Genetics and Breeding, by George Acquaah, Blackwell Publishing Ltd.(2007) Pg. 431 Materials, equipment and machinery for field evaluation of genotypes Pg. 285 Common Plant Breeding Notations Pg. 426 MSTAT BR series "DISCOVERING" by Robert Scott Root-Bernstein, ISBN: 0735100071 See: IMP's Manual of Discovering ISBN: 1-56022-948-9 (hard) What is Plant Breeding? | National Association of Plant Breeders (NAPB) General Definition Plant breeding uses principles from a variety of sciences to improve the genetic potential of plants.
The process involves combining parental plants to obtain the next generation with the best characteristics. Breeders improve plants by selecting those with the greatest potential based on performance data, pedigree, and more sophisticated genetic information. Plants are improved for food, feed, fiber, fuel, shelter, landscaping, eco-systems services and a variety of other human activities. Technical Definition Plant breeding is the science driven creative process of developing new plant varieties that goes by various names including cultivar development, crop improvement, and seed improvement.
Other Published Definitions "Plant Breeding is the art and science of the genetic improvement of plants. " - Fehr, Principles of Cultivar Development: Theory and Technique, 1987. Priorities in maize breeding. Because of its shallow roots, maize is susceptible to drought, so one of the current top priorities in maize breeding is developing new varieties that are more drought tolerant. However, the exact mechanisms of what makes some plants more drought tolerant are not well understood.
Scientists are currently trying to learn more about these mechanisms. Another priority in developing new maize varieties, like in many crops, is that of higher yield. Higher yield means there is more food per plant, per growing space. This is especially important in countries where hunger is a problem, particularly where there is no more space for growing additional plants. However, the amount of food a plant will yield is a complicated matter, affected by many genes and also the environment. Maize yields have greatly increased over the last century in large part due to plant breeding.
Resistance to diseases and pests is also important, as plants that are diseased or eaten by pests will yield less food. Section 6. Wang Book chapter InTech PlantBreeding. A Software Tool for Teaching Backcross Breeding Simulation. + Author Affiliations Summary Plant breeding programs involve multiple steps, and their complete development cannot be experienced by students in a single academic year. Tools of communication and information technologies offer a great opportunity to improve students' skills, but only a few software are available for training undergraduate students in plant breeding programs.
Here we present a student-friendly software tool, Retromelon, for simulating the backcross breeding method. Additional index words. Plant breeding is an exciting agricultural discipline as it integrates a broad range of fields of study, such as genetics, crop science, horticulture, botany, biochemistry, molecular biology, pathology, entomology, and statistics. Laboratory sessions, along with class activities, are considered to be very important in the efficient and successful teaching of genetics and plant breeding (Rodríguez-Burruezo et al., 2009a). Materials and methods Software development. Procedure of use. Fig. 1. Computer simulations for better plants | Bayer research Magazine.
Crop breeders have to experiment for years with thousands of plants to develop a variety with enhanced traits. Their breeding methods are successful but have a hard time keeping up with the increasing complexity of customer needs. In response to this challenge, Bayer mathematicians have developed a software program that can greatly facilitate breeding. It delivers a recommended formula for arriving at the target plant with significantly fewer cross-breeding generations. Story check The Challenge: Breeding new plants is becoming increasingly complex and frequently runs into dead ends.Solution: Computers use mathematical algorithms to calculate optimum crossbreeding schedules.Benefit: New plants can be bred in more targeted fashion, faster and at lower cost.
Services It is not enough any more for tomatoes, cucumbers and other vegetables to look good on grocery store shelves. Researchers Are Now Using Computer Models to Optimize Tomatoes and Cotton Interview: MARCO CASANOVA. Section 7. Virtual Labs Food Science App Series: Preview.
Beck's Hybrids. How, when, and where should you tissue test? How do you handle your samples once you pull them? What should you be thinking about when evaluating the results? Join Jim Schwartz, Director of PFR and Agronomy, and Beck’s Southern Illinois PFR team in the latest episode of #AskPFR as they look to answer some of the top questions on farmers’ minds. Do you have questions about one of our PFR studies or something you’re seeing in the field? Vertical farming. Controlled-environment agriculture. Hydroponics. Seed treatment. Plant nutrition. Fertilizer. John Deere Publishing.
WHMIS Game: The WHMIS Symbols Challenge – Provincial Safety Councils. The Young Workers Zone : Teaching Tools : Chemical Hazards: WHMIS Basics. Martian Food-The UA Controlled Environment Agriculture Center. Growing Plants w/ LED Technology | Bang Goes The Theory | Brit Lab | BBC. Growing Food on Mars | MARS: How to Survive on Mars. Virtual Biology 24 - Lab book. Virtual Biology 19 - Genetics lab overview. Virtual Biology 22 - Projector 3 setting alleles. Quest - Write text adventure games and interactive stories. Phaser - Desktop and Mobile HTML5 game framework. Gene Rummy – The Card Game for Learning About Genotypes and Phenotypes.