Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KIM. Beyond Gamification: 7 Core Concepts for Creating Compelling Products. #Game and #Gamification Articles, Slides and Some Resources. Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg. Defining and Exploring Gamification from Karl Kapp Here is some additional information. Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the Quest for Learner Engagement Gamification, […] Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Great fun at ITEAA Conference & Introduction of Exciting Game-Based Learning Modules Last week I had a chance to attend the ITEAA Conference which is the conference of the International Technology and Engineering Educators Association.
Continue Reading → Instructional Games and Narrative Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. 9,5 Theses on Gamification - coding conduct. 9,5 Theses on Gamification 9,5 Theses on the Power and Efficacy of Gamification. Presentation, October 2, 2012, PETLab, Parsons New School of Design, New York, NY / October 5, 2012, Rochester Institute of Technology LSC/IGM Speaker Series, Rochester, NY / October 12, 2012, Microsoft Research, Redmond, WA / October 15, 2012, Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA.
Video with parallel slides running at Microsoft Research. Slides to download on Slideshare. Short link: j.mp/9-5theses »Gamification« is: hot, hyped, oversold, misunderstood, unavoidable, a buzzword, a question mark, a quick fix, a huge unfulfilled potential. In nine (and a half) theses, this talk will walk you through the precursors and parallels of gameful design, question trends and definitions, point to open issues, and answer the question: What are we as researchers, designers and product managers to make of this? Welcome - coding conduct. Orwell-huxley-world.png (Image PNG, 1250x882 pixels) - Redimensionnée (90. Smart Gamification. Smart Gamification GDC2011. Driving User Behavior with Game Dynamics. Boosting User Engagement through Gamification. Metagame Design. Gamification strategies. Rules of Engagement: How Gamification is Changing the World.
Infographic: How Video Games are Changing Education | Gamification Blog. Gamification-games-education-from-video.jpg (Image PNG, 799x4047 pixels) Du bon usage des badges. Gamification in the Social Media Era.