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Indie-Resource.com Indie-Resource.com Website update and New content Written by Administrator Friday, 14 January 2011 20:57 Updated the website. Comments welcome in the forum. Also added profile pages with a buddy system and a blog.
Index page Index page It is currently Wed Apr 16, 2014 6:21 pm View unanswered posts • View active topics Announcements and Site Discussion Indie-Resource announcements, news and any site discussion. 231 Topics 2370 Posts Last post by hallsofvallhalla Wed Apr 16, 2014 10:50 am Introductions New to the site? Introduce yourself here. 298 Topics 2763 Posts Last post by Jackolantern Wed Apr 16, 2014 5:27 pm Off-Topic Keep it clean but fun. 855 Topics 9425 Posts Last post by hallsofvallhalla Tue Apr 15, 2014 8:46 am Reviews Member reviews of engines, books, movies, videos, ect... 122 Topics 887 Posts Last post by hallsofvallhalla Wed Mar 05, 2014 2:54 pm
Ludum Dare Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes.
I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry. Games from Within | So You Want to Be a Game Programmer? Games from Within | So You Want to Be a Game Programmer?
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Opinion: Indie Game Design Do-s and Don't-s: A Manifesto Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s.
Game Development Wiki - GDWiki
A Video Game Development Blog A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released.
TIGSource By: ithamore On: March 4th, 2014 Do you want to shoot words, bullets, or missiles? This is socializing brought to you. Pocket Fleet is a MMO space arena shooter with different modes of play and a growing, global community. It is the latest release from Overdose Caffeine: a Turkish group of developers focusing on mobile and browser based games. TIGSource
Indiegames.com - showcasing the best in independent games. A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service. If you connect your Twitch account up to the Nuclear Throne website, you can then choose to purchase the game via Twitch. Buying the game through Twitch grants you the ability to chat during subscriber-only mode, says Twitch. "If you're interested in learning about game development, this is where you should buy the game," reads the blurb. According to the website, 60 percent of the revenue goes to Vlambeer via the purchase -- this compares to 70 percent through Steam, and 90 percent via Humble Bundle. Indiegames.com - showcasing the best in independent games.
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