Video Game Development
Indie-Resource.com Website update and New content Written by Administrator Friday, 14 January 2011 20:57 Updated the website. Comments welcome in the forum. Also added profile pages with a buddy system and a blog.
Index page It is currently Sun Jan 12, 2014 3:11 am View unanswered posts • View active topics Announcements and Site Discussion Indie-Resource announcements, news and any site discussion. 227 Topics 2320 Posts Last post by hallsofvallhalla Fri Jan 10, 2014 2:41 pm Introductions New to the site? Introduce yourself here. 285 Topics 2670 Posts Last post by Leathel Sat Jan 11, 2014 5:30 pm Off-Topic Keep it clean but fun. 801 Topics 8685 Posts Last post by Jackolantern Fri Jan 10, 2014 12:22 pm Reviews Member reviews of engines, books, movies, videos, ect... 110 Topics 798 Posts Last post by hallsofvallhalla Tue Jan 07, 2014 5:37 pm
Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes.
I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry. Games from Within | So You Want to Be a Game Programmer?
GameDev.net - all your game development needs
Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s.
Game Development Wiki - GDWiki
A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released.
By: Derek Yu On: January 15th, 2014 Frozen Endzone entered public beta toward the end of last year. This futuresport uses the same turn-based system that was implemented so well in Frozen Synapse, the creator’s first game – instead of players taking discrete turns, there is a planning phase before both players’ moves are executed simultaneously. The sport behind Frozen Endzone bears some small resemblance to American football, with robotic athletes running and passing a ball to reach the endzone, although obstacles (both hand-crafted and randomly-generated) are present on the field. Mode 7 is planning all the single and multiplayer features that are expected of such a title, but are counting on a successful beta period to help them achieve these goals. TIGSource
[by Aaron San Filippo] The games business is changing at a faster pace than ever. Not only are we in the midst of a console transition, but the mobile market has gone through a maturing phase, and a variety of new platforms have gained prominence. Indie games have gained mainstream relevance. New and veteran developers are entering the indie scene at a feverish pace, while some of the more successful indies are expanding into small studios. Indiegames.com - showcasing the best in independent games.
Game Programming Wiki - GPWiki
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