Graphics. Developer Community. Creative Resources. Java. Indie-Resource.com. Index page. It is currently Wed Apr 16, 2014 6:21 pm View unanswered posts • View active topics Announcements and Site Discussion Indie-Resource announcements, news and any site discussion. 231 Topics 2370 Posts Last post by hallsofvallhalla Wed Apr 16, 2014 10:50 am Introductions New to the site?
Introduce yourself here. 298 Topics 2763 Posts Last post by Jackolantern Wed Apr 16, 2014 5:27 pm Off-Topic Keep it clean but fun. 855 Topics 9425 Posts Last post by hallsofvallhalla Tue Apr 15, 2014 8:46 am Reviews Member reviews of engines, books, movies, videos, ect... 122 Topics 887 Posts Last post by hallsofvallhalla Wed Mar 05, 2014 2:54 pm Beginner Help and Support Place for questions and answers for all newcomers and new coders. This is a free for all forum, no question is too stupid and to noob. 417 Topics 3370 Posts Last post by copycat Wed Apr 16, 2014 5:26 pm Advanced Help and Support Need help with an engine or coding not on the list?
Statistics. Ludum Dare. Ludum Dare 29 Theme Slaughter!!
April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more! Next week we kick off Warmup Weekend (April 19th-20th), and begin main Theme Voting. Special thanks again to Sorceress for preparing the theme list for me. I’m in! April 14th, 2014 3:44 am Sorry for the choppiness. Anyway, I’m in! I’m in as well April 14th, 2014 12:34 am 2nd time LD for me. Will be using C++ and probably the SFML library. Good luck everyone! My third Ludum Dare! April 13th, 2014 9:11 pm Hello, This will be my third ludum dare and I am exited! This time I am making an accessibility first approach, complete code designed to run in browsers.
What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college.
The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. Enthusiasm. Always learning. Plays games. GameDev.net - all your game development needs. Opinion: Indie Game Design Do-s and Don't-s: A Manifesto. [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.]
One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general? " Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers. The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6. Game Development Wiki - GDWiki.
A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.
We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure.
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