Video Games and Social Emotional Learning. A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.
What is often neglected is the importance of building social emotional skills within the classroom. The challenge of raising knowledgeable, responsible, and caring children is recognized by nearly everyone. Blog Archive » CEO Lucien Vattel gives TEDX Talk. 100 Great Game Based Learning and Gamification Resources » Gamification. About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges.
Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed. Serious Games Association. Gamification.org Portal. Home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis.
Want to help us create this website? Contact us! Introduction Education affects everyone. It's how humans learn both explicit material (facts, dates, formulas, methods) and implicit material (critical thinking, attitudes, judgement). Game Learning. 100 Great Game Based Learning and Gamification Resources »