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Brian & Jens Recognized as “Educational Visionaries” - Announcements / Blog - Snap! Forums. Brian Harvey and Jens Moenig – NTLS. The National Technology Leadership Summit (NTLS) Educational Technology Leadership Award recognizes individuals who made a significant impact on the field of educational technology over the course of a lifetime.

Brian Harvey and Jens Moenig – NTLS

The NTLS consortium is a coalition of twelve national teacher education associations that collaborate to advance effective use of technology in schools. The NTLS Educational Technology Leadership Award is the coalition’s highest honor. Brian Harvey and Jens Möenig, working together, have had an impact on the field of educational technology that is as significant as any other. The origins of their work dates to development of the first computing language explicitly designed for children. In 1966 Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon created the programming language Logo. In the 1980s he wrote the three-volume Computer Science Logo Style, published by MIT Press. Snap! The course is approved for Advanced Placement credit by the College Board.

Snap_EnCours

Sans titre. AI and Machine learning. Constructionism. Idées à programmer. Pourquoi coder avec Snap! PhysicsWithSnap. 5.0. CodeWeek. Snap!_Books. Snap! Build Your Own Blocks. Snap! Forums - A friendly place to discuss programming with Snap!. Beauty and Joy of Computing. In this course, you will create programs using the snap programming language, you will learn some of the most powerful ideas of computer science, you will be creative, and you will discuss the social implications of computing, thinking deeply about how you can be personally active in promoting the benefits and reducing the possible harms. These are the minimum specifications for running Snap! Units 1-6 cover all of the AP CSP curriculum framework. You are ready for the exam. Units 7 and 8 focus on recursion, a beautiful and powerful CS idea that goes beyond the AP CSP Framework and exam. These units are perfect to enjoy after the exam. Beauty and Joy of Computing is recognized by the College Board as an endorsed provider of curriculum and professional development for AP® Computer Science Principles (AP CSP).

The Beauty and Joy of Computing for New York City project is supported by the National Science Foundation under grant number 1441075.

Formation MOOC OpenSnap

Snap Cloud. Snap1_RecordOfAchievement. Applications Snap! Manuels et Tutoriels. Articles sur Snap! Whova. I am a French mathematics teacher in Reunion Island, and I want to share my story, my experiment and practice of visual programming in class.

whova

I will explain my own path from Logo to Snap! , through Scratch. I want to show how far coding or programming a project can motivate students and increase their interest in mathematics. In this process, pupils are more engaged and are looking for answers on their own ; they start discovering and apply mathematical notions and principles.

I will share with you my thoughts on how coding a game for example, implies implementing many notions in mathematics and computing. - How large is the scene? I will demonstrate two major samples. I would also like to share and illustrate my experience in class with projects images gallery. Program – Scratch2017BDX.

Snap! on Github

Build-Your-Own-Blocks: a visu... - GitHub. Snap! Build Your Own Blocks. Scripts Snap! Coder des algorithmes avec Snap ! - Programmation visuelle au lycée. Snap! sur Youtube et Viméo. Thymio Scratch, Thymio Snap!, Simulateur de Thymio (versions expérimentales) – Dessine-moi un robot.

Simulateur de Thymio inclus dans le pack Usage du simulateur : Décompresser le pack puis exécuter le fichier à l’intérieur pour installer le pack.Lancer le simulateur : Exécuter asebaplayground.exe puis choisir un tapis de jeu XXX.playground dans « examples ».Dans la fenêtre du simulateur se trouve le port du thymio simulé.Lancer Thymio VPL : Exécuter thymiovpl.exeDans la fenêtre de connexion, choisir localhost comme adresse du robot et le port 33333 (si c’est celui indiqué dans le simulateur)L’intégration complète de Scratch et du simulateur de Thymio dans Aseba est en cours de réalisation.

Thymio Scratch, Thymio Snap!, Simulateur de Thymio (versions expérimentales) – Dessine-moi un robot

A savoir : cette version de Scratch (ou Snap!) Pour Thymio nécessite une connexion permanente entre Scratch et le robot, à la différence de Aseba VPL, Aseba Studio et Aseba Blockly qui chargent le programme dans le robot avant de l’exécuter, rendant ainsi le robot autonome. Des risques de déconnexion dus à la transmission des données peuvent survenir. Rsnap. Scratch et Snap ! Pour initier à la programmation - Page 3/3 - Mathématiques. Liens.Exemples.

Snap!-Exemples

The Basics of Snap! Musique avec Snap! Programmation visuelle avec Snap! DRAFT Beauty and Joy of Computing. In this course, you will create apps and other programs using the snap programming language, you will learn some of the most powerful ideas of computer science, you will be creative, and you will discuss the social implications of computing, thinking deeply about how you can be personally active in promoting the benefits and reducing the possible harms.

DRAFT Beauty and Joy of Computing

You are among the first in the nation to be doing this. The BJC4NYC project is adapting the University of California, Berkeley's introductory computer science course as a high school AP CS Principles course. Over the years 2015-2018, BJC will be introduced to 100 NYC high schools. Your comments, corrections, and other feedback are valuable and will help to improve this course. Please check that your system meets the minimum specifications for running Snap! Please note that the topic of recursion is not formally included in the AP Computer Science Principles Curriculum Framework.

DRAFT Unit 7: Fractals and Recursion. DRAFT Unit 8: Recursive and Higher-Order Functions. Short demo1 oop in snap Jens Mönig. HelloWorld02. Snap! Build Your Own Blocks. Snap4Arduino. Beetle Blocks - Visual code for 3D design. NetsBlox - Innovative Learning. GP Blocks. Shadama2. Shadama: A Particle Simulation Programming Environment for Everyone. Yoshiki Ohshima, Dan Amelang and Bert Freudenberg HARC/Y Combinator Research We present a prototype of a programming system called Shadama.

Shadama: A Particle Simulation Programming Environment for Everyone

Shadama is designed for writing programs that create, control and visualize large numbers of objects. The basic execution model follows the tradition of StarLogo and its "turtles and patches" abstraction. Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds This abstraction has been proven to be effective and easy to use. The Shadama environment supports liveness. Shadama programs are run on the GPU by means of code translation to the OpenGL Shading Language. A prototype of Shadama can be found here. Introduction The computing power available to us today is astounding. But what are people using this power for? We think now is a good time to redouble our efforts to provide environments where students and even professional programmers can more easily tap into the computing power that is available.

A Science Experiment. Scratch2017BDX Yoshiki Ohshima.