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Game Based Learning

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Playforce.org - Playforce: Learning from the games we play. Q Games & Learning Design Pack. Articles / Websites / Etc. Games MOOC on YouTube. Blogs on Game-Based Learning. Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) Student: It's really cool school. I've never gone to a school quite like it. Student: Well, we get to design games and play each other's games, so instead of just doing work, work, work all day. Student: Well, we have the basic classes of a school, but we gave them different names, like math is called Code World. Science is the Way Things Work. Student: We learn everything that all the other schools learn. We just learn it differently. Katie Salen: My name's Katie Salen and I wear a couple of different hats. Quest to Learn is a new sixth grade through twelfth grade public school that opened in New York City in Fall 2009, and it's a school that has the tagline, school for digital kids.

So it's a school that from the ground up has been designed to leverage the kind of digital lives of kids, and it also looks at the notion of how games work as learning systems, and it's developed a pedagogical approach that delivers what we call game-like learning. Teacher: Okay. Joan Ganz Cooney Center Blog. Three Ways Game-Based Learning can be a Helpful Tool. “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World Game-based learning is fast becoming a trend in education.

Teachers across the globe are experimenting with not only using games, but also game mechanics in the classroom. Games as Assessment: As students play games they are being assessed on their progress, provided feedback, and allowed to try again without fear of failure. Games as Engagement: Games are carefully and intentionally designed environments that create flow—the balance between challenge and progress. Authentic Learning Experiences: James Paul Gee, game-based learning advocate and guru refers to this as “situated learning.” Games can be another tool for engaging in rigorous and authentic learning. Game-Based Learning: What it is, Why it Works, and Where it's Going. Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats Introduction Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system.

This is true whether the game is considered “entertainment” (e.g., World of Warcraft) or “serious” (e.g., an FAA-approved flight simulator). The implications of delivering game experiences for education and training are enormous. Because of good game design, more than 11 million subscribers spend an average of 23 hours per week immersed in World of Warcraft. What is Effective Game-based Learning, and Why Does it Work? When education or training feels dull, we are not being engaged and motivated. Game-based Learning vs. Fig. 1: Comparison of Traditional Training, Hands-on, and Game-based Learning. Kinect Lesson Plans: Teaching Math & Linear Functions with Kinect. Brainpop: Game Up. Atlantis Remixed. Transformational play involves the use of virtual worlds to help people learn and grow in a context where they can fail safely. Theory At its core, transformational play is a learning and empowerment philosophy that is grounded in the belief that each one of us is capable of, wants to, and deserves to achieve, great things.

Unlike any other form of curriculum, these games offer entire worlds in which learners are central, important participants; a place where the actions of a ten-year old can have significant impact on the world; and a place in which what you know is directly related to what you are able to do and, ultimately, who you become. The theory highlights relations among the three interconnected elements of person with intentionality, content with legitimacy, and context with consequentiality. This stands in sharp contrast to the more traditional positioning of content as facts to be memorized, not as meaningful tools that are necessary for transforming a problematic situation.

Home - World Peace Game Foundation. Caine's Arcade | A cardboard arcade made by a 9-year-old boy. Commercial / Off the Shelf Software. SimCityEDU | Create & Share SimCity Learning Tools. MinecraftEDU. WoWinSchool / FrontPage. This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting.

Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels.

The program is spreading, too. 6/8/15 - Sheehy - CIVILIZATION V.