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Bespoke Learning. Society for Learning Analytics Research. Neuro Learning. New Learning Skills. New Memory Aids. Other Learning. Scientific Speed Reading: How to Read 300% Faster in 20 Minutes. (Photo: Dustin Diaz) How much more could you get done if you completed all of your required reading in 1/3 or 1/5 the time?

Scientific Speed Reading: How to Read 300% Faster in 20 Minutes

Increasing reading speed is a process of controlling fine motor movement—period. This post is a condensed overview of principles I taught to undergraduates at Princeton University in 1998 at a seminar called the “PX Project”. The below was written several years ago, so it’s worded like Ivy-Leaguer pompous-ass prose, but the results are substantial. In fact, while on an airplane in China two weeks ago, I helped Glenn McElhose increase his reading speed 34% in less than 5 minutes. I have never seen the method fail. The PX Project The PX Project, a single 3-hour cognitive experiment, produced an average increase in reading speed of 386%. Can I Learn to Read Faster and Get Through My Backlog of Books? Advice on how to read faster is all good and well, BUT: 1) Why does everything have to happen FASTER FASTER FASTER and why do you think you need to read MORE MORE MORE?

Can I Learn to Read Faster and Get Through My Backlog of Books?

It's not about quantity, but about quality. If you read good books, you're not done by the time you get to the last page. You have to think about it later and make sense of it. Learn to Speed Read in Just a Few Hours. I’m not one for making big New Year’s Resolutions as I am a continual goal setter and look at life plans and goals on a weekly or at least monthly basis, so I don’t need one day a year to pretend I’m actually going to change the year, I just always do that.

Learn to Speed Read in Just a Few Hours

However, there is one that I can’t encourage others enough to look more seriously at and that is about reading. I hope I can inspire a few people to put this on their own goal sheets for the year. Thank you everyone for a wonderful 2008, may your 2009 be even better! 7 Speed Reading Tricks by a Former Book-Hater. I was never a big fan of reading… I blame it on the education system, of course.

7 Speed Reading Tricks by a Former Book-Hater

(Well, it can’t be my fault, can it?) You see, it’s difficult to enjoy reading when every book your teacher throws at you is of no interest to you whatsoever. Learn Interesting Facts Everyday. Stealing & Explaining Tech Sites. Big Thinkers: Judy Willis on the Science of Learning. Lifelong Learning Programme 2007-2013. Comenius - Action for school The Comenius programme focuses on the first phase of education, from pre-school and primary to secondary schools.

Lifelong Learning Programme 2007-2013

It is relevant for all members of the education community: pupils, teachers, local authorities, parents associations, non-government organisations, teacher training institutes, universities and all other educational staff. Learn more about Comenius Erasmus - Higher education. Some Differences Between Experts and Novices. Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg.

Some Differences Between Experts and Novices

Defining and Exploring Gamification from Karl Kapp Here is some additional information. Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the Quest for Learner Engagement Gamification, […] Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Great fun at ITEAA Conference & Introduction of Exciting Game-Based Learning Modules Last week I had a chance to attend the ITEAA Conference which is the conference of the International Technology and Engineering Educators Association. Continue Reading → Instructional Games and Narrative. Teaching Expert Learners. Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg.

Teaching Expert Learners

Defining and Exploring Gamification from Karl Kapp Here is some additional information. Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the Quest for Learner Engagement Gamification, […] Continue Reading → 2014 DOE Symposium Conference Resources. Gamification. Institute of Play. Game theory. Game theory is the study of strategic decision making.

Game theory

Specifically, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers. "[1] An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.[2] Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, and biology. Curse of knowledge. The curse of knowledge is a cognitive bias that leads better-informed parties to find it extremely difficult to think about problems from the perspective of lesser-informed parties.

Curse of knowledge

The effect was first described in print by the economists Colin Camerer, George Loewenstein and Martin Weber, though they give original credit for suggesting the term to Robin Hogarth.[1] History[edit] While the economists Colin Camerer, George Loewenstein, and Martin Weber were the first to "coin" the term "curse of knowledge" and to describe, and effectively, define this phenomenon, they are self-reportedly not the first individuals to document or study the effect; on the other hand, in their publication they state that: "All the previous evidence of the curse of knowledge has been gathered in psychological studies of individual judgments", referring readers to Baruch Fischhoff's work from 1975, which also involves the hindsight bias.[2] Applications[edit] See also[edit] References[edit] The Back Page. The Useless Class. It happens.

The Useless Class

The Future Of Storytelling: Immersion, Integration, Interactivity, Impact. As technology becomes more advanced and more accessible across multiple platforms, it’s only natural for consumers to expect increasingly higher standards of creativity and engagement from content creators. However, with social media, apps, tablets, smartphones, websites, TV, etc. all part of the audience’s viewing habit, learning how stories should be evolving and how to make narratives work across platforms is a complicated matter. A new study offers some perspectives on what audiences may be looking for in their stories. Research consultancy Latitude recently released phase one of a two-part study titled "The Future of Storytelling" that looks to uncover trends and audience attitudes about content. Overall, the study revealed that audiences are looking for a blurring of barriers between content and reality in a layered yet cohesive execution.

Based on participants’ responses the study zeroes in on "four I’s" that will continue to shape storytelling: Top Ten Reasons To Play Go. 1. Go is the simplest of all games. When we play go, we try to surround territory and to avoid being surrounded. No muss, no fuss, no thought-up fancy rules. The distilled essence of "game" in one simple concept. Go Infinitesimals at Sensei. In combinatorial game theory (CGT) infinitesimals are games of temperature zero where the whole point is to get the last move. (The winner always moves to a score of 0, and so does not win on points.)

The simplest infinitesimal is {0|0}, called STAR (*). Each player can play to a position worth 0. To Test a Powerful Computer, Play an Ancient Game. Science, Creativity and the Real World Gifted Homeschoolers Forum. Autopoesis & cognition.pdf. My Design Process: Everything You Need to Know. 60 Small Ways to Improve Your Life in the Next 100 Days. Pourquoi le Mindmapping est-il si efficace pour étudier ? Pourquoi dit-on que le Mindmapping peut aider les étudiants ?

Learning in the Future. Overview. Conventions of Writing Humanities Papers. Read These Seven Books, and You’ll be a Better Writer. GUARDIAN ANGEL KIDS online ezine for Kids! How did you learn the most difficult thing you ever learned? Download Apps and Watch Video. What schools need: Vigor instead of rigor - The Answer Sheet. This was written by Joanne Yatvin, a vet­eran public school educator, author and past president of the National Council of Teachers of English. She is now teaching part-time at Portland State University. A version of this was originally published in the Atlanta Journal Constitution. Partition congruences and the Andrews-Garvan-Dyson crank. SearchingForSolutions. Durable Inequality - Charles Tilly. Self improvement. SOS 1: Thinking & Learning. Apprendre à apprendre.

The Learning. LEARNING. GROK. Think! Memory. Well Read. Τέχνη. Ple. Language Learning. Lingua Franca. Language Etymology. Once Upon A Time. About Education. NeWeb Teams. Geekiness. Elder Care.