
Game Design
Get flash to fully experience Pearltrees
Metrics 2.0: Video Game Addiction: 81% of American Youth Play; 8.5% are Addicted
Reports from around the world suggest that gaming addiction is real and on the rise. With nearly 8 in 10 American youth (81%) playing video games at least one time per month, including 94% of all boys playing, this certainly raises concerns about video game addiction. In US, 8.5% of youth gamers (ages 8 to 18) can be classified as pathological or clinically “addicted” to playing video games.Social games aren’t new–they’re just games you play with other people. Social games began about 5000 years ago. With some help from the team at Disruptor Beam, we’ve put together a little chart that traces the history of social games from its origins in Ancient Egypt all the way to the present.
History of Social Games
Playfulness, Seriousness and Gamification
People want gamification to mean certain things to them. They want to take the word and try to bend into whatever they think will sell their next big idea to someone. This tends to lead to people arguing about what it actually is and what constitutes a gamified product. Two such ideas seem to be Playful design and Serious games.Interview: Andrew Doull on Procedural Games | Game of Design
I had the opportunity to interview Andrew Doull this week, Unangband developer, creator of the Procedural Content Generation Wiki , contributor to the podcast Roguelike Radio , and deep thinker . We chatted about all things procedural: the role of narrative in procedural games, the impact of the indies, the problems with a Procedural Zelda, and how Roguelikes can teach us unique things about life. Listen here: Andrew Doull Interview (MP3). Enjoy! Games covered includes: Like this:Devin Becker's Blog - 10 Things Corman Taught Me About Indie Game Development
Cary Chichester's Blog - Tutorials of Zelda: When Do Players Get to "Play"?
Game Design Links
Applied Game Design
Game Design Theory

