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Tips & Tricks FAQ. What kind of camera will I need? A digital SLR camera with interchangeable lenses is the ideal solution, but almost any camera will work if you can lock the aperture, lock the focus, and lock the white balance. Ultimately, you get what you pay for. Digital SLRs generally have more options for white balance, mirror lockup, etc… the more choices, the better! If you want a camera with the most convenient HDR shooting setup, choose a camera that has an auto-bracketing (AEB) option. Click here for a good list of cameras that have auto-bracketing (3 shots are common, but 5 or 7 is better) It also depends on how many HDRs you will be shooting and for what purpose? If you are just a hobbyist, then shooting JPGs with a point and shoot camera will do just fine if you have the ability to lock focus, white balance, and aperture.

Back to top Is there another name for tonemapping? IMAGING FOSSILS USING REFLECTANCE TRANSFORMATION AND INTERACTIVE MANIPULATION OF VIRTUAL LIGHT SOURCES by Oyvind Hammer, Stefan Bengtson, Tom Malzbender, and Dan Gelb. Tips & Tricks FAQ. What kind of camera will I need? A digital SLR camera with interchangeable lenses is the ideal solution, but almost any camera will work if you can lock the aperture, lock the focus, and lock the white balance.

Ultimately, you get what you pay for. Digital SLRs generally have more options for white balance, mirror lockup, etc… the more choices, the better! If you want a camera with the most convenient HDR shooting setup, choose a camera that has an auto-bracketing (AEB) option. Click here for a good list of cameras that have auto-bracketing (3 shots are common, but 5 or 7 is better) It also depends on how many HDRs you will be shooting and for what purpose? If you are just a hobbyist, then shooting JPGs with a point and shoot camera will do just fine if you have the ability to lock focus, white balance, and aperture. Then you just bracket your shutter speed, take your pictures, and make your HDRs! Mercedes-Benz Cyprus - Fascination - 360° views. Pixomondo: VFX for Star Trek Into Darkness using 3dsMax. PMVS2. Introduction New! Please refer to our new software Clustering Views for Multi-view Stereo (CMVS).

CMVS contains PMVS2 and have additional useful features (e.g., no need to worry about memory limitation any more.) PMVS is a multi-view stereo software that takes a set of images and camera parameters, then reconstructs 3D structure of an object or a scene visible in the images. Only rigid structure is reconstructed, in other words, the software automatically ignores non-rigid objects such as pedestrians in front of a building.

The software outputs a set of oriented points instead of a polygonal (or a mesh) model, where both the 3D coordinate and the surface normal are estimated at each oriented point. This is the second version of the software (a link to the first version with a gallery) distributed under GPL. PMVS2 was developped when Yasutaka Furukawa was a graduate student at University of Illinois at Urbana-Champaign under the supervision of Prof. Download & Resources Documentation New! Materials - Hair Farm™ - The Ultimate Hair Plug-in for 3ds Max. “ Hair Farm's material and shader toolset is far better than any other hair solution on the market.

It is robust, new, and the results are just stunning! There are so many variables available to the artist - you can create literally any kind of hairstyle.” Lee Perry-Smithwww.ir-models.com Hair Farm comes with two separate hair materials, one of which is intended for cartoon-like or stylized characters, while the other one is physically-based and designed for realistic looking hair. The realistic hair material of Hair Farm successfully combines the state-of-the-art techniques in physically-based hair rendering with an artist-friendly and easy-to-use interface. Hair Farm's materials in the material editor of 3ds Max. Both hair materials can be edited in the material editor of 3ds Max. . “ Hair Farm has a very capable shader for doing simple or complex shading on the hairs. Chris PemberFrantic Films Check out the full comparison between the Hair and Fur modifier of 3ds Max and Hair Farm. 3DY RnD. Author : Edy Susanto Feathers is always an interesting topic to discuss.

This article covers more on the rigid deformation that is handled inside the feather system that I built. I hope that it can give a better idea to everyone about how the system works.The system actually requires simple only math knowledge on vectors and quaternion for calculation. The idea here is to create a controlable polygon base feathers mesh from a source feather mesh on a polygon mesh skin. Growing the feather To get a predictable result, it's recommended that the feather is build from an ordered skin polygon mesh. The image above shows a 4x4 ordered polygon grid. So at this moment we already got 2 valuable information those are, where to place the feather (the position information) and where the feather is aiming (the aim vector). The red arrow represent the aim vector which is mentioned earlier while the green arrow is the upvector of the current polygon surface. Quaternion Slerp Intro where Some notes. VizWorld.com - Visualization, Computer Graphics, and Animation.

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Tutos. Boites. Blur Studio on the state of the CG Industry. By Dave Baker, Neil Blevins, Pablo Hadis and Scott Kirvan Introduction In our aim to analyze the evolution of the CG Industry we’ve had the great pleasure to talk to David Stinnett, co-founder of the legendary Blur Studio. Blur is a privileged place to ask our questions: it’s one of the longest running studios (as its “Blur.com” URL address attests), a central player in the CG business, consistently producing top-quality work, and a first-hand witness of the changes in the industry.

Last but not least, the studio’s distinctive no-nonsense attitude means we get real answers, from real people – no filtered replies, no marketing trash, no noise on the line. For Max Underground this article is, in the year of its 10th anniversary, a way of going back to its roots. Blur turned 15 years old last April, it was founded in 1995 by David Stinnett, Tim Miller and Duane Powell who wanted a place to work at without the bothersome daily interferences and bureaucracies of a management-oriented mindset.

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3D scan. Kinect Physics Tutorial for Processing. Price compare 3D printers. Andrew McWilliams | Blog. Posted Thursday, 6 March 2014 My co-founder Kent Rahman and I kicked off the Hardware Hack Lab about six months ago now - and the energy just keeps building and building. Those of us running the lab take our inspiration not from technology but from people and interactions.

We believe that innovations gain most of their richness and momentum from the cultural context of their creation. Therefore, our goal is to convene a regular meeting space of openness, breadth, and inquiry - and good times. In this post I want to outline a few of the key insights that have really made the weekly lab come of age. The lab now unites a diverse crowd of artists, technologists, researchers, and other interested parties. For us, this cross-disciplinary culture is what it is all about. Hardware, yes - but ultimately people in a spaceWe are lucky enough to have ThoughtWorks sponsor us with the use of the amazing Gallery space in NYC every Wednesday. But what to do with that space?

We ask ourselves: Go on. How to make 3d scan with pictures and the PPT GUI. More than ever before 3D models have become a "physical" part of our life, how we can see in the internet with 3D services of printing. After download and unzip you have to edit the ppt_gui_start file putting the right path of the program (in orange). Now, if you are in Linux is only run the script edited: $ . /ppt_gui_start Once the program is opened, click on “Check Camera Database”. With the Terminal/Prompt by side, click in “Select Photos Path”. Choose the path and then click on “Open”. Click in “Run” and wait a little. If all is OK, you’ll see a message in the Terminal: Camera is already inserted into the database If not, you can customise with this videotutorial: Now, make a copy of the path. 1) Go to “Run Bundler”. 2) Past at “Select Photos Path”. 1) To make a good scan quality, click on “Scale Photos with a Scaling Factor”, by default, the value will be 1. 2) Click on “Run”.

Wait a few minutes, the program will solve the point clouds. Click again in “Points” to see the points cloud and: So: This Crazy Software Extracts 3D Objects from Photos with a Few Clicks. If you were wanting to have your mind blown today, the video above might do it. It’s a demonstration of a piece of 3D object extraction and manipulation software that made its debut at SIGGRAPH 2013, and it may just offer a glimpse into the future of photo manipulation. The software was developed by Tao Chen, Zhe Zhu, Ariel Shamir, Shi-Min Hu and Daniel Cohen-Or, and even in its infancy it’s capable of some pretty amazing feats. Throughout the demonstration, 3D objects are quickly and easily extracted from regular old 2D photos using a “3-sweep” method: two strokes to define the profile of the object, and one along the main axis.

Depending on the complexity of the shape, sometimes parts have to be outlined individually, but the result it always the same: the software pulls an editable, movable 3D model straight out of a 2D photo. As the video goes on, the examples get more and more complex and impressive. That’s not to say that the software is anywhere near perfect. Bundler - Structure from Motion (SfM) for Unordered Image Collections.

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3d retopo. 3d render.