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Avatars & e-Learning

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CrazyTalk Animator 2 - 2D Animation Software & Cartoon Maker. CrazyTalk Animator provides an exciting new approach to traditional 2D animation with innovative new tools that allow users to apply 3D motions to 2D characters.

CrazyTalk Animator 2 - 2D Animation Software & Cartoon Maker

New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle with a single click. Combined with functional features like facial puppet and auto lip-sync, it has become the most creative software for 2D character animation. Who Uses CrazyTalk Animator? Movie & Video Creators The video creator's arsenal of cartoon creation tools with professional real-time automatic animation. Artists & Illustrators Whether you are a doodler, illustrator or storyboard artist, you can bring your characters to life! Web & Game Designers Enliven videos and web pages with a virtual host for unique animated content. CrazyTalk Animator 2 (Software Review) Software ReviewCrazyTalk Animator 2 Publisher: ReallusionWebsite:Reallusion.comPlatform: PC/Macx32/x64: x64Description: 2D and 2D-appearing 3D animationPurchase/Rent: PurchasePricing: $49.99 Basic; $179.99 Pro; $299.99 Pipeline (reviewed)Download Demo:Click HereExpected Release: Available NowReview Issue: Is. #101 (08/14)Reviewed By: Jeremy T.

CrazyTalk Animator 2 (Software Review)

HankeFinal Score:9.0 (out of 10) Animation is a rough gig to get into on a microbudget. It’s always been a people intensive job and “people” are something that most microbudget films are in short supply on. There are workarounds and hacks to come up with a pseudo-animated feel or going the route of true 3D animation, but a way to create traditional-looking animation without doing it traditionally has been lacking. CrazyTalk Animator (CTA1) took the notion of facial animation that CrazyTalk had explored through animating photos and line drawings and added in an interactive stage, similar to the one found in Flash. Ease of Use Depth of Options. Use and benefits of Avatars in virtual learning.

How often do we hear this: "I am much better at remembering faces than names" or "I have a photographic memory for faces", or "Oh, yes!

Use and benefits of Avatars in virtual learning

I know their face from somewhere"? It's been proven that human beings are wired to recognize and remember faces, it starts in infancy. Even if you haven't seen somebody in 10, 20, or 30 years, and despite the effects of time, you'll almost always recognise a person when you meet them again. When it comes to the vastly developing virtual reality environment, an avatar is the graphical representation of the user or the user's alter ego or character; in other words, an avatar is also a "face". The more unique the "face" is, the better chance it has of being recognised and therefore remembered. Avatars that represent their users appear in many facets of the cyber space such as virtual boardrooms, messaging and chatting, internet or console gaming, marketing, broadcasting, film, television, education and training. 1. 2. 3. 4. 5. 1. 2. 3. 4. 5.

How to put Avatars and 3D into your e-Learning - e-learning WMB bespoke development. Avatars and 3D e-Learning Learning and Technologies Exhibition, London 2015 This seminar will explain all you need to know with respect to putting Avatars and 3D into your e-Learning.

How to put Avatars and 3D into your e-Learning - e-learning WMB bespoke development

Warning! This course has been designed to run off-line so the videos will take a long time to download. We recommend you initiate the download and come back to it when done. » Les avatars dans le e-learning : les mascottes sont mortes, vive les avatars ! Omniprésentes au début des années 2000 dans les modules e-learning, les « mascottes », petits personnages excités à l’apparence souvent décalée, sont devenus aujourd’hui synonyme de ringardise et d’inefficacité pédagogique.

» Les avatars dans le e-learning : les mascottes sont mortes, vive les avatars !

A tel point que certains se demandent aujourd’hui : pourquoi intégrer des personnages (virtuels ou réels) dans les modules de formation à distance… Pourquoi intégrer des personnages dans les formations? Malgré ce passé peu glorieux de coachs virtuels en forme de tournevis ou trombones animés (vous avez tous voulu au moins une fois tuer le trombone d’Office, avouez… ), les modules de formation d’aujourd’hui intègrent de plus en plus de personnages « qui nous ressemblent » : formateurs et experts virtuels, clients, candidats ou encore professionnels en situation dont nous prenons le contrôle dans des jeux de simulation. Ces personnages deviennent, dans de nombreux cas, une composante essentielle du dispositif pédagogique. Use Avatar Characters to Guide your Learners. InShare9 Guest Blog by: Bryan Jones, author of the Assets eLearning Blog and President of eLearningArt.com, a stock photo site for the eLearning industry.

Use Avatar Characters to Guide your Learners

Introduction to Using Avatars In my last post, I introduced the idea that characters can be used in a number of ways in your eLearning course. Top 10 Tips on How to Use Avatars in eLearning. In this article I'll share the top 10 tips that will help you to effectively use avatars in eLearning.

Top 10 Tips on How to Use Avatars in eLearning

So, if you're ready to motivate your learners and get them excited about eLearning deliverables, read on to find out how avatars can become an invaluable instructional aid in your next eLearning course. It's a known fact that highly interactive and immersive eLearning courses are far more effective than those that are static or solely content-driven. It's true that the eLearning content is the star of the show.

However, creating an eLearning experience that encourages learners to play a pivotal role in their own learning process is paramount, and one-dimensional eLearning courses simply are not enough. One way to boost the interactivity of any eLearning course is to integrate avatars, which guide, narrate, assess, and engage online learners. Research beforehand to design the ideal avatar for your audience. Avatars in E-Learning. You may be wondering what else you can do to motivate your learners.

Avatars in E-Learning

Something you may not have considered is the use of avatars. Now, when someone says “avatar,” it can mean many different things. Google defines it as “an icon or figure representing a particular person in computer games, Internet forums, etc.” However, in e-learning, the term “avatar” can also refer to a type of virtual coach. This virtual coach can be a valuable asset for learners.