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Design Resources. Graphics. Game Programming. GameDev. Game Theory. Game Development. Flash Game Tuts | Free Flash Game Tutorials in AS2 and AS3. Game Programming Forum. Game Programming In Linux For Windows Programmers - Part 1 - Gam. Game Programming Wiki - GPWiki. Indiegamer Developer Discussion Boards - Powered by vBulletin. TIGSource. Indiegames.com - showcasing the best in independent games.

GameDev.net - all your game development needs. Game Development Wiki - GDWiki. A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure.

Read the rest of this entry » Games from Within | So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry. I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions?

Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. Enthusiasm. Gamestruction. Opinion: Indie Game Design Do-s and Don't-s: A Manifesto. [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general? " Well, I actually answered it this time: I came up with this list of indie do-s and don't-s.

Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers.

The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6. RB Whitaker's Wiki: Welcome. Welcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here. This site is designed as a place to help you get going with game development (or just software development in general) and provides you with tons of free amazing tutorials, software, and resources for you to use.

Take a look at my XNA Tutorials as well as my MonoGame Tutorials, and my Realm Factory program, which is a basic (free) level editor for XNA. Or see what other people are saying in the Forum. 9 December 2020 Can't believe it has been 11 months since I posted an update. 11 January 2020 BasicEffect fog tutorial for MonoGame has now been created, ported from the XNA version. This leaves one big tutorial in the 2D set and one big tutorial in the 3D set un-ported, but everything else in the first five MonoGame tutorial sets has now been ported!

Indie-Resource.com. Index page. Ludum Dare. Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more! Every click helps, and we’ve got a lot more to filter than last time, so click more and click often! Next week we kick off Warmup Weekend (April 19th-20th), and begin main Theme Voting. Special thanks again to Sorceress for preparing the theme list for me. I’m in! April 14th, 2014 3:44 am Sorry for the choppiness. Anyway, I’m in! I’m in as well April 14th, 2014 12:34 am 2nd time LD for me. Will be using C++ and probably the SFML library. Good luck everyone! My third Ludum Dare! April 13th, 2014 9:11 pm Hello, This will be my third ludum dare and I am exited! This time I am making an accessibility first approach, complete code designed to run in browsers.

Language: Javascript/HTML5Editor: Sublime? Have fun and make great games. In!