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Performance-oriented Learning

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Scenario example. I preach a lot about making activities realistic and showing the results of the learner’s choice.

Scenario example

Here’s a good example of those principles from the folks at SmartBuilder. In the activity, you’ll learn the ports of a laptop and apply your knowledge in a realistic situation. Go try it, and then come back here for some discussion. A “traditional” course wouldn’t have let us explore the laptop. Instead, we’d have to sit through several slides of presentation that explained each port whether we already knew it or not. Designing an Interactive Learning Event. Playing with the Definition of “Game Thinking” for Instructional Designers Soon I will be presenting at the ASTD International Conference in Washington, DC.

Designing an Interactive Learning Event

My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. I am presenting Wednesday morning so, if you can make it—it would be great to have you in the session. As part of that presentation, I […] Continue Reading → CAC, RFP and Bigfoot I have had the privileged of teaching a great number of really talented and smart students, this semester has been no exception. Continue Reading → Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg. Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Great fun at ITEAA Conference & Introduction of Exciting Game-Based Learning Modules. Are Online Games Going To Be The New Apprenticeship? An estimated 75 million youth worldwide are unemployed, at rates triple those of older adults. Untold millions of those probably spend their time on the couch playing Halo 4 or Call of Duty.

But what if video games could be the key to connecting youth with jobs? Workplace-based training, internships, and apprenticeships are hands down the best route to get the skills, experience, and connections needed to find a job. Programs like Year Up have great success with low-income, at-risk youth by offering a program of six months of hard and soft skills combined with a six-month paid internship; Enstitute, a new nonprofit in New York City, places fellows in internships with startup entrepreneurs.

But programs like these are resource-intensive and difficult to scale up. A new landmark global report on education, youth, and employment from McKinsey’s Public Sector Practice suggests a new way forward: "Serious-game simulation could become the apprenticeship of the 21st century. Guide to facilitating effective experiential learning activities - experience-based training methods - learner-centred development. Experiential learning is also referred to to as experiential teaching, or experiential training and development, or experiential activities, and other variations of these terms.

guide to facilitating effective experiential learning activities - experience-based training methods - learner-centred development

However the word learning is significant, since it emphasises the learner's perspective, which is crucial to the experiential learning concept. Conversely, the words training and teaching significantly reflect the teacher or training perspective (on behalf of the teaching or training organisation - e.g., a school or employer). Complex learning, step by step. I’ve been (slowly) reading Ten Steps to Complex Learning, by Jeroen J.

Complex learning, step by step

G. van Merriënboer and Paul A. Kirschner. The subtitle explains why: A Systematic Approach to Four-Component Instructional Design. I read a lot about the death of instructional design, the end of training, and the New Jerusalem of learning that’s due any day. Certainly a lot of superstition and nonsense gets daubed with the label “instructional design,” like a kind of cognitive Clearasil. So I decided to plow through this book, which I’ve described with a bit of humor as being written in a language very much like English: the prose is dense, and very academic.

(Key part: something I pay enough attention to that I make a note on paper as I’m reading. Van Merriënboer and Kirschner aren’t shy: The fundamental problem facing the field of instructional design these days is the inability of education and training to achieve transfer of learning. Three Keys to Designing Good Scenarios. Experience is still the best teacher when learning a new process, and even more so when facilitating a change in behavior or skills.

Three Keys to Designing Good Scenarios

A proven approach to experiential learning is using scenario-based simulations, which can be thought of as focused "apprenticeships in a box," says Ken Spero, author of the October Infoline, "Scenario-Based E-Learning. " Scenario development has much overlap with movie scriptwriting, but you don't need to have extraordinary literary skills. Rather, what you need is some insight into the work being done at the learner's organization.

Once engaged in the story, participants will fill in any gaps that exist and even some that were not anticipated—so there's no need for perfection. Here are three tips to keep in mind as you begin designing your scenarios. Focus on building exceptional performers. Avoid information overload. Understand that everyone learns differently. Content Strategy — in 3D! For centuries, the well-heeled Christian faithful in Europe made pilgrimages to Jerusalem, but most couldn’t afford these expensive and dangerous trips.

Content Strategy — in 3D!

In the fifteenth century, monks met the demand by setting up shrines along the roads. Together, these shrines told the Passion story, so that the faithful could take the same trip in miniature, at home. In the seventeenth century, these shrines moved inside the churches, becoming the modern Stations of the Cross. The church had met a design challenge by constructing a narrative in an environment that advanced its messaging goals and met the goals of its audience. Research Library. The Registry of Simulations and Serious Games.