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InfoGraphic Designs: Overview, Examples and Best Practices

http://www.instantshift.com/2009/06/07/infographic-designs-overview-examples-and-best-practices/ Information graphics or infographics are visual representations of information, data or knowledge. These graphics are used where complex information needs to be explained quickly and clearly, such as in signs, maps, journalism, technical writing, and education. They are also used extensively as tools by computer scientists, mathematicians, and statisticians to ease the process of developing and communicating conceptual information. They can present a rich amount of information without intimidating you. Or sometimes they intimidate you, but make the digesting of the information much more bearable. Here in this article below, we are going to discuss best practices for designing infographics followed by some examples which might help you learn a thing or two.

Wonderfully Textured Website Designs | Snoack Studios Blog

http://blog.snoackstudios.com/inspiration/wonderfully-textured-website-designs/ in Share 3 Texture is a great way to add some visual interest to a design and give it that extra spark.
http://www.ece.nus.edu.sg/stfpage/eletp/Projects/Sketch2Photo/index.htm

Sketch2Photo

Abstract:
http://optics.org/article/36825

A simpler route to invisibility

Two years ago researchers at Duke University in the US unveiled the first "invisibility cloak" — a device that can make objects vanish from sight, at least when viewed using a narrow band of microwave frequencies.
http://www.moreinspiration.com/article/4327-trufocals

Trufocals

As simple as TruFocals are to use, their technology is very sophisticated. Each"lens" is actually a set of two lenses, one flexible and one firm.

Kinect-like camera interface for taking self-portraits

http://www.moreinspiration.com/article/4758-kinect-like-camera-interface-for-taking-self-portraits?p=using%20intelligent%20feedback While digital cameras have made it easier to take self-portraits thanks to the inclusion of self-timers, face, smile and motion detection, and the positioning of displays on the front of the camera - as seen with Samsung's DualView camera - changing the framing or altering settings still requires the user to run back to the camera itself to get things right. Now researchers at the University of Tsukuba's Department of Computer Science in Japan have developed technology that lets shutterbugs put themselves in the picture and snap a pic using Kinect-like hand gestures.