background preloader

Gamification

Facebook Twitter

Banking and forms

Games4Learning. Gamification Platform. Creating a Simple Windows 8 Game with JavaScript: Windows 8 App Basics. “Shall We Make a Game?”

Creating a Simple Windows 8 Game with JavaScript: Windows 8 App Basics

This is the first in a series of four posts over four weeks that will show you how to create a (very) simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way. The game is based on the XNA sample game “Catapult Wars Lab”. We’ll reuse the assets from that game as we develop a new version for Windows 8 that’s based on web technologies. This game focuses on simplicity, so there are a number of intermediate techniques that aren’t used in this sample. Let’s get started. Setting Up To develop this game (or any Windows 8 Metro style application) you need to have both Windows 8 and Visual Studio 2012. Creating the Project Start Visual Studio 2012 and choose FILE -> New Project (or CTRL + SHIFT + N).

Name the project “CatapultGame” and click OK to reate the project. Understanding the Project So, what did we get? Here are the main parts to focus on: Running the Game… well, the Empty Project. Thriving in the coming game mechanics hype cycle. It was the famous Jesse Schell video from DICE 2010 that finally convinced me that Game Mechanics on websites were here to stay.

Thriving in the coming game mechanics hype cycle

I had hoped once people got tired of mayoring-up and badges it would die down, but that video opened my eyes to the fact that it's here to stay. When Gamification Fails, What's Missing? We’ve been seeing a lot of talk over the last month or so about Foursquare’s decision to reduce game mechanics in the new version of its app.

When Gamification Fails, What's Missing?

Since Foursquare is such a prominent and successful company, many are taking this decision to back up claims that gamification doesn’t work. Even though many of us at BigDoor are huge Foursquare lovers (we even have a Foursquare special at our office), even we have to admit that Foursquare’s gamification fell short. Yesterday, our friends over at Gamification.co asked the question “What happened to the game mechanics of Foursquare?” HTML5 Game Dev Tutorials. iOS 7.1 - minimal-ui is anything but minimal for HTML5 game developers Posted 15:16PM on March 20 2014 by Pascal Rettig This is a guest post from Odobo CTO Peter Mareš.

HTML5 Game Dev Tutorials

As the developer program for real-money gaming, we assess the impact that any new software update is likely to have on our developer community. The positive news with iOS 7.1 is that this version presents a great opportunity for all HTML5 game developers and full screen app producers. The most exciting addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. In this article, we cover some iOS 7.0 history, prior solutions, and the future ahead with 7.1. iOS 7.0 Safari: a brief history In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode.

Game engine

Schell Games » Clients. Stack Overflow. Playbasis - Powering Play™ How we gamified our website. You may have noticed on our website that we recently added a couple of key features that are designed to encourage good content and generally be good fun for everyone.

How we gamified our website

The two main features I am talking about are reputation and badges. These are two types of gamification — adding game-like mechanics to non-games such as websites. There is no such thing as too many badges These ideas are not of course new and we can’t claim to have invented them, although we think some of our badges are unique and quite creatively applied! I’ll talk more about those later. If you didn’t know Ash and I are pretty fanatical about the StackOverflow programming Q&A site. Why are games fun In an interview I did a while back with Simon Fox from PlayLabLondon.com (//www.playlablondon.com/10200125499) he posed to me the difficult question “why are modern games fun when they inherit a lot of properties from industry which is less fun? Bunchball Launches Nitro for Salesforce: Expands Gamification Reach to Customer Service.

Gamification solution provider Bunchball has released Nitro for Salesforce, a product designed to enhance customer support services and sales teams engagement.

Bunchball Launches Nitro for Salesforce: Expands Gamification Reach to Customer Service

Start at the Source A good customer experience is the key part of any business, which is something that Salesforce, as a customer relationship management provider is always looking to improve. Although many products, such as the Zendesk for Salesforce product are focused on the customer, sometimes improving this field starts with the people the customers talk to: the customer service and sales staff. With the launch of Nitro for Salesforce, Bunchball and Salesforce are looking at improving the customer experience by improving the employee experience through game mechanics, since the more equipped and happy an employee is with their job, the better they are at it. So… What is Nitro About? In using Nitro for Salesforce, companies can determine customer service or sales areas that need improvements. Employers and Brands Use Gaming to Gauge Engagement.

Untitled. Www.gamification.co/wp-content/uploads/getting-started/White Paper_Enterprise Gamification_The_Gen_Y_Factor_2012.pdf. The Leading Source for Gamification News & Info. The Fun Theory. Spring 2.5.1 MVC + Tiles 2.0.5. Courses. The Leader in Motivating and Accelerating Customer Loyalty.