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Resources « Visual FX | Animation. Rigging - The deformer does attract mesh vertices to either: polygons, curves or nurbs-surfaces. . - iSkinDeform is a deformer for Maya which allows to add skin sliding as well as skin attraction effects to a mesh. nHair - MovePivotToFirstCV allow you set Multi- Curve and Align each pivot to First CV – Custom Mental Ray Shader for PFX Hair.

Amazing shading network to better control rendering of PFX Hair. Rendering MayaHair Puppetshaders - A PDF Guide on how to setup PK_hair shader for maya nhair. sourced from cgfeedback.com www.swinburne.edu.au – Over 100 free online Maya video tutorials Lesterbanks CG Blog – Fresh tutorials, making ofs and product demos everyday. . – 50 Rendering Tutorials Production Visual FX. Modeling an Airplane(Part 3,4,5) by Andrew Klein. Modeling an Airplane(Part 1-2) by Andrew Klein. Details Skill Level:IntermediateTechniques:ModelingUsed Software:MayaCompletion Time:14:21Ads: In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya. Part 1 Part 2 The Art Institute of California — San Francisco. Creating Depth of Field using Mental Ray. Making of ‘Final Stand’ Details Skill Level:IntermediateTechniques:ModelingUsed Software:Maya, Max, V-Ray, PhotoshopAds: I have put together a short “making of” of my latest personal piece, called “Final Stand”.

“Final Stand” was inspired by a quick pencil sketch I did a while back. A big part of creating this image was to keep practicing my skill-set, and to play with composition and lighting. I love doing personal projects because they give me the freedom to create what I envision, rather than being under constant art direction.

Reference: By starting off with a sketch, I immediately knew I wanted to create something vast in size and scale, something old-ish, dirty, grimy, urban and somewhat sci-fi esque. Modeling: The modeling process for this piece was extremely simple. After the modular building facades were finished, I decided to do a quick layout and play around with the composition. Textures and Shaders: The shaders were setup with the basic V-Ray power shader. Scene layout, organization: Lighting: Making of “A Day” Details Skill Level:IntermediateTechniques:ModelingUsed Software:MayaAds: Hello everyone, my name is Han Yu.

I’m very happy to create this tutorial and honored to share this with you. STEP 1: Creating concept and collecting reference images. Inspiration from Ratatouille was a starting point of this work. I wanted to make a cozy, peaceful and personal place like brunch time. To create this work I needed to collect abundant images for reference such as camera, pancake, fruit salad, and old library. STEP 2: Modeling At first, I drew my draft in photoshop using a tablet, and then built rough blocks of the model. I need a good model before texturing. STEP 3: Lighting This way of lighting is what I occasionally use without the MR irradiance feature. Lighting Breakdown STEP 4: Texture & Shading After finishing the initial lighting setup with just using Lambert shader, I started working on texturing and look development at the same time.

These are the book textures included inside the scene. Composite. Making Of “Close up portaits” Details Skill Level:IntermediateTechniques:Modeling, TexturingUsed Software:MayaCompletion Time:7 hoursAds: In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the textures/shaders part I reused the geometry of an old nurbs body that I made years ago.

I create the UVs in maya. I decided to create 2 different UV shells/textures for getting more texture resolution. Once I had finished the Uvs I started creating the texture. I created the texture between Bodypaint and Photoshop. With more detail: In Bodypaint, first assign a white 4096px texture to the geometry. Then “Freeze3Dview”. Save this image as a psd file. When ready, the final psd has to have this layer configuration (the original) in order to be Bodypaint compatible: Back in bodypaint, merge the texture with the new one and disable “Freeze3Dview”. This bakes the projection in the texture and then save that texture.

I already had the base geometry and the tetxure. Tutorial “Next Gen Vechicle Creation” Details Skill Level:IntermediateTechniques:Modeling, TexturingUsed Software:MayaCompletion Time:10 hoursAds: This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya. The asset presented here will be a generic vehicle with a low polycount that has diffuse, specular and normal map textures. The descriptions will therefore be general but I will go into detail to explain the particularities of next gen asset creation every time it is needed. Generalities: To make the work easier, this tutorial is split into five different parts: I. The concept: Often, modeling a vehicle is easier when official blueprints are available, but there are situations when these are not available, so the modeling process has to rely entirely on reference photographs.

I. Lattice. The wheel Body details. Creating an Old Farm. Details Skill Level:IntermediateTechniques:ModelingUsed Software:MayaCompletion Time:9 hoursAds: This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset. Even this pipeline is not a fixed one, but depends on the specific requirements of each individual project so this tutorial details an „average” pipeline composed of all the techniques our team used in the past. I took as an inspiration the typical American farm house but the model has some European influences added to enhance the personality of the building and the surrounding objects. 1.

Gathering materials and references The colors and details will probably be changed later so that the elements match better. 2. 3. Moving on, here are some of the most common modeling mistakes: 4. Making of a Volleyball. Details Skill Level:BeginnerTechniques:ModelingUsed Software:MayaCompletion Time:4 hoursAds: In this beginner’s tutorial we will learn another technique for modelling a ball: we’re going to model a volleyball! Introduction I’m sure you guys have all learned various techniques of creating a ball in the past, but in this beginner’s tutorial we will learn another technique for modelling a ball: we’re going to model a volleyball!

Start modelling by creating a cube in a new scene. Go to the Smooth Option and change the value of the Division level to 3. The shape of your cube should change, as shown in the image below. Following the images below, select the faces of 1/6 of your model and delete the other faces. Add a loop of edges, like in the below image, on 2/3 of the weight of the tertiary faces, and then divide your model into 3 parts. Using the Extract tool, divide your model into 3 parts. Select Bevel and set its value to 0.2 Duplicate your model, according to the X, Y and Z axes. Making of Potion of Gala. Details Skill Level:IntermediateTechniques:RenderingUsed Software:MayaCompletion Time:10 hoursAds: Working on shading and Lighting of an animation project from Idea to Final Render Introduction When I was started to write this tutorial, I looked internet for this kind of tutorials, lots of them were about technical matters, so I decided to write slightly different and talk about workflow of shading and lighting for animation projects in a studio, and use Potion of Gala* as an example, this way we can talk both about artistical and technical stuff, here I talk to those guys who want start as a shading and lighting artist on an animation project and find their way to upper positions in studio.

We want to talk about these matters: I split the workflow to separate part just for better understanding but in reality they work in conjunction with each other. Observation (put yourself in the situation, warm up your mind) STORYTELLING THROUGH LIGHTING * + shading Work as an Interpreter not a translator. Making of Mercedes Benz CLS550. Details Skill Level:IntermediateTechniques:ModelingUsed Software:Maya, Mental ray and PhotoshopCompletion Time:5 hoursAds: In this tutorial, I’m going to share my knowledge on how I modeled and rendered the Mercedes Benz CLS550. Introduction First of all, as far as the modeling of cars and vehicles are concerned, it’s really important to gather a variety of references and the right blueprints. Fig.1 Fig. 2 Now it was time to start modeling. Fig.3 Fig. 4 Fig. 5 Fig.6 Fig. 7 Fig. 8 Fig. 9 Fig. 10 Fig. 11 Fig. 12 It’s good to finish the exterior parts first and then continuing the modeling of details such as lights, logo, widescreen, tire etc., later on.

Fig. 13 Fig. 14 Fig. 15 Fig. 16 Fig.17 Fig. 18 Fig. 19 Fig.20 For the lighting, I used an HDRI map connected to an Environment Shader in the render pass to light my scene and produce the reflections. Fig.21 Fig.22 Fig.23 I used “usebackgroundshader” for the plane object, and then created the car body material, tire etc. Fig.24 Fig.25 Fig.27 Fig.28. Creating Washroom in Maya.

Details Skill Level:IntermediateTechniques:Used Software:MayaCompletion Time:5 hoursAds: Look at this modeling tutorial made by Ma Shuang Quan from China. He is 20 years old and studies in CGRP collage. STEP 1: Creating Walls First create a Polygon cube and scale it. Delete the 2 Faces. STEP 2: Creating Board Create new polygon Cube. Add more Edges with Split Tool. Extrude the down Face. Again with Split tool add more detail to edges of board model. STEP 3: Creating Sink Create a Polygon Sphere for Sink. Delete the top part and the with Scale tool, Squash it down. Extrude the edges to create inner part. Duplicate the model. Put the inner part on the Sink, Combine and merge the vertices between them. Add more Detail to center of sink and Extrude the center faces backward to make the hole. Create a Poly cylinder. STEP 4: Creating Water Tape Add a Poly Cube behind the Sink and remodel it as you can see below. Then put the Sink and water tape on the Board. STEP 5: Creating Water Mirror.

3D Total - The cg artists home page - 2D and 3D graphics resource site // 3ds Max Tutorials, Video, Makings. 100+ Maya 3D Tutorials For Beginners, Intermediate and Advanced Users. When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered.

Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it If you are looking to picking up Maya to design your 3d models, this article is for you. We’ve collected more than 100 useful Maya 3D tutorials, ranging from beginner level to intermediate and advanced users. For Beginners Flying Butterfly Animation – Tutorial for BeginnersThis tutorial will teach you to make a simple butterfly and animate it. Animate a Logo Forming from Particles in MayaIn this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice. Create a coin 3D modelThis tutorial will show you how to create very realistic coin using only maya 3d. CG GAllery / maya. Maya Getting Started.

Maya Tutorials, Maya 3D Tutorials, Tutorials for Maya. Maya Tutorials - Learning Maya. 45+ Incredible Maya Tutorials Around | Tutorials. Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques. For those, who don’t know what is Maya? And what it can do?

You may be interested in the following related articles as well. Feel free to join us and you are always welcome to share your thoughts that our readers may find helpful. Incredible Maya Tutorials Around 01. Maya Tutorials, Maya 3D Training, Home of the SimplyMaya Community. Wonder How To » How To Videos & How-To Articles. Start Here - Animation Academy 2011. Skymedias - 3D Models, Textures, Reference Photos and Computer Graphic Tutorials. Welcome to The Computer Graphics Society. [CG Textures] - Textures for 3D, graphic design and Photoshop! World's Computer Graphics Community. CG Persia. Bestgfx - Heaven of design. Maya tutorials Maya 3D modeling tutorials Maya Mental Ray rendering.

Heroturco. Alias Maya Tutorials. CGTalk. MediaPose- Blog de animación. Onno van Braam - Tutorials. Tutorial « z-links. All CG, 3D, Animation and VFX Tutorials. 72 Magnificent Maya Tutorials! MAYA Tutorials. 3D Tutorials. 3d Total Project Overviews Tutorials.

CG Online Tutorials | 10 Fantastic And Original Autodesk Maya Online Tutorials Posted In This Page. Free Maya Tutorials. Maya tutorials: 35 awesome projects to try today | 3D. Autodesk Maya is one of the go-to packages for serious 3D artists, with its advanced tools and high-end plugins, this software is capable of creating some incredible impressive 3D art to add to your design portfolio. The Maya tutorials on this page will help to demystify its core features and improve your skills. Let's have some fun... 01. How to design an animated hero Scott Raymond shares his process for animating Bink, a curious little seafaring creature, for Eric Miller Animation Studios' web series. 02. Creating different environments is exciting, but to make them believable it's key to study your references. 03.

This free Maya tutorial video by Shane Whittington will teach you all the basics of Maya 2016, starting with the tools and user interface. 04. If you sign up to Pluralight with a demo account you can watch select lessons and courses for free, including this beginner's guide to Maya. 05. 2D sketching in Maya 06. 07. 08. 09. 10. Fur and hair are always tricky to attempt in 3D. How To Make 3D Animation [Maya Tutorials]  In this advance age, software developers are creating useful and full of good features tools for the designers day by day, due to availability of numerous designing tools designers have a number of designing fields, like 2D design, 3D design, websites design, web development and other a large amount of designing fields that I don’t describe here. Autodesk Maya is 3D graphic software for designers, maya is mostly use to create 3d video games, 3d TV series or 3d animations, maya 3d tool bring a full of creative features to create creative animation designs, maya 3d tool providing perfect platform to create high quality 3d animations, but to become a master in 3d maya software you should get help for your teacher, maya 3d tutorials is one of the best teacher, you can easily understand this maya 3d tool.

Making Of ‘Ronaldo Fenomeno Since Ronaldo announced his retirement, I have been tempted to make a caricature of him. View Tutorial Making Of ‘Wal-Mart 2161 View Tutorial View Tutorial. Maya - Animation Tutorials - Maya Animation - Using blendshapes to animate a blinking eyelid - Swinburne Faculty of Design Tutorials - free video tutorials. Reference! Reference! - free database for animation. Category Archives: maya rigging tutorials. Maya Tutorial Videos by zeth willie. Rigging Engine Cranks & Pistons in Maya Using Joints. Creating Stretchy Joint Chains In A Maya Rig.

3D, Maya, Blender and more tutorials from beginner to advanced | Cgtuts+ The Ultimate Collection Of Maya 3D Tutorials. Maya Learning Channel. Kinect Motion Capture Tutorial. Motion Capture in conjunction with Unity | Unity Community. Create Film-Like Animations with Autodesk Maya and Adobe After Effects. Ultimate Rigs - Maya rigs, Maya Character rigs, Free Maya rigs. Rigging Wires using Maya. The Gnomon Workshop.