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Stroll.js - CSS3 Scroll Effects. Main Page - Social Patterns. Interaction Design Pattern Library - Welie.com. Suggest a pattern Have you seen new examples of patterns out there that have not been described on this site?

Interaction Design Pattern Library - Welie.com

Send me a link to an example and I'll add it to my to-do list. Suggest a pattern Latest comments Form (Lucas Gwadana) Sometimes the ERROR handling is not explicit enough because when a user makes an... Map Navigator (Marcus) For print pages etc static maps are still relevant. Accordion (dellmre) Ajax accordion samples with source code Autocomplete (Zorg) I believe the name of this pattern to be misleading. Slideshow (Joshua) Slideshows on Homepages can be very beneficial. Quince.infragistics.com/UX-Design-Patterns.aspx.

UI Design Patterns and Library Builder. UI-Patterns.com. Main Page - Social Patterns. From Social Patterns #What is this site?

Main Page - Social Patterns

#What's a pattern? Social Patterns & Best Practices Getting started What is this site? Skip to the patterns! The Designing Social Interfaces patterns wiki is a companion site to the book that Christian Crumlish and Erin Malone are currently writing for O'Reilly Media. We decided to share the patterns as we write the patterns and the book to get community feedback. If you choose to contribute, we ask that you don't delete sections out right, but rather add your information with attribution.

We look forward to talking with you! What's a Pattern? A pattern describes an optimal solution to a common problem within a specific context.

Researches

Usability.Edu: 25 Incredibly Useful Usability Cheat Sheets & Checklists. Is your Web site primed for any viewer?

Usability.Edu: 25 Incredibly Useful Usability Cheat Sheets & Checklists

How do you know? The nicest thing about a usable Web site is that it’s just a good thing to do for others so they can easily read your online information. The other side to usability is that it can increase your search engine standings so more people can find your Web site. The following list of cheat sheets and checklists are fairly recent; however, some older usability checklists are useful for older sites that haven’t been upgraded. You can find cheat sheets and checklists for forms, blogs and more below, all listed in alphabetical order. Did you enjoy this article? © 2014. 15 Valuable Usability PDFs You Never Heard Of. Here’s a list of 15 valuable Usability Papers in PDF form that you might not have heard of, but should know and can use: I thought I’d list a few helpful papers I use from time to time when going about my usability work.

15 Valuable Usability PDFs You Never Heard Of

Some of these you may have heard of, some not. I think you’ll find these very helpful from time to time. This list is not meant to be comprehensive, rather, it’s the list of the most thumb-worn papers I leaf through when needed. They are all free, and are publicly available. Top 10 UX Myths. Al Gore invented the Internet.

Top 10 UX Myths

Drinking alcohol keeps your body warm. You won’t get pregnant if you stand on your head after … well, you get the idea. Myths are those hard-and-fast rules that often start as a plausible idea or once-off observation that grow and distill into ‘common knowledge’ as they virtually spread.

Next UI generation

Usability 1. Thinking. Observing, reflecting, designing. Creativity-based Research: The Process of Co-Designing with Users. The practice of co-design allows users to become an active part of the creative development of a product by interacting directly with design and research teams.

Creativity-based Research: The Process of Co-Designing with Users

It is grounded in the belief that all people are creative and that users, as experts of their own experiences, bring different points of view that inform design and innovation direction. Co-design is a method that can be used in all stages of the design process, but especially in the ideation or concepting phases. Partnering with users ensures their inclusion in knowledge development, idea generation, and concept development on products whose ultimate goal is to best serve these same users.

In this article I will examine the different stages of a co-design research process, as well as the methods and practices that are commonly used in each phase. Furthermore, I’ll look at the new forms of co-designing that have emerged as a result of social technologies. Stage 1: Self-Reflection Research Methods The Methods The pilot test. Past issue - UI Design Newsletter. Taking this need to create personas that represent real people, with all their quirks and eccentricities and also their varied professions, to an extreme, is the technique of Design for Extreme Characters.

Past issue - UI Design Newsletter

Djajadiningrat, Gaver and Frens, in their paper Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interaction present the case of creating a persona and resulting scenarios when designing a PDA. The scenario may be very detailed in terms of lifestyle. Jack likes wearing Hugo Boss suits and driving his BMW. However, from an emotional point of view Jack seems shallow and completely out of touch with the real world — apart from work, Jack is always keen to go to his next appointment, he is never tired, never bored.

He does not seem to have any bad character traits either; he is nice and serious. Usability, UX & UI Guidelines.