Design Role Playing Games Resource Page 1. This page highlights various RPG freebies that have been created by Paratime Design for use with assorted Role Playing Games.
The terms Dungeons & Dragons, Advanced Dungeons & Dragons, AD&D, D&D, Dungeon Master, Dragon, Dragonlance, Forgotten Realms, Al-Qadim, Monstrous Compendium, Greyhawk, Ravenloft which are mentioned on this page and in the files are registered trademarks of TSR, Inc. RPG Library. Roleplaying Tips for game masters for all role-playing systems. Roleplaying Tips Weekly E-Zine Issue #2 One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb.
A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. And the mistake has deeply affected events that followed. Perhaps a character would have succeeded if Rule B had been used. Or maybe you forgot that it was dark and the bad guys could not possibly have been so deadly accurate with their shots?
So, do you decide to press forward or stop everything and do it all again? I call this the Time Bomb and it used to drive me nuts. The Time Bomb Solution is simple and effective, and should work for your roleplaying group as well. The Time Bomb Solution is: clearly establish your policy *before* game play begins that "all mistakes are final.
" This policy applies to the players AND the GM. How do you handle Time Bombs in your games? Have more fun at every game! Campaign Mastery game master advice. So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two.
But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint that identifies each and every campaign, and finally, how an understanding of that fingerprint permits the GM to enhance the campaign to produce greater enjoyment for all concerned. Past Reference I should start by reminding readers that this isn’t the first time that I’ve talked about the relationship between style and genre for RPGs. Directly relevant is Theme vs Style vs Genre: Crafting Anniversary Special Adventures, but it was a subject touched on repeatedly in the Reinventing Pulp for Roleplaying series. Character Sheets from Dyslexic Studeos. Maps « A character for every game.
(last updated – 233 map pages – March 12th, 2014) Good lord I love maps.
When I started this blog I hadn’t even considered using it to fulfill my map fetish in some twisted way. But now it is best known for my maps. So here I’m collecting all my maps so you don’t have to dig through the whole archive of blog posts to find them. I’ve also included a legend of the majority of the mapping symbols used throughout these maps (well, mostly the overhead maps – the side-views are pretty much the same and/or self-evident I hope).
Ye Olde Map Maker. d20 Random Dungeon Generator. Hexographer Hex Map Software: Home. Mapping Tutorial Using Free GameTable Mapping Software. Patrick Crusiau Mapping Game Sessions Real-Time If you wish to play via Internet, or use a computer monitor as your battlemap, there are virtual game table applications available, among which I recommend GameTable.
It is user-friendly and intuitive, it is free, and it is freeware you can modify and distribute. It is, moreover, a Java program, usable with any computer or operating system. Scan any map, or sketch your own, then place small images used as tokens, and you will never have to clutter your table again with unpainted lead figures. Although intended for Internet play, I mostly use GameTable as a normal gaming board, with the players moving their figures on the screen during normal face-to-face game sessions. In this case, I use an external screen and I run two instances of GameTable on my computer: one on my laptop, behind my gamemaster screen, and the other on the external monitor, facing the players. Strolen's Citadel: A Role Playing Community.