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Open Source Ecology. Open Source Ecology: Practical post scarcity The 50 machines that compose the Global Village Construction Set Open Source Ecology (OSE) is a network of farmers, engineers, architects and supporters, whose main goal is the eventual manufacturing of the Global Village Construction Set (GVCS). As described by Open Source Ecology "the GVCS is an open technological platform that allows for the easy fabrication of the 50 different Industrial Machines that it takes to build a small civilization with modern comforts.

"[3] Groups in Oberlin, Ohio, Pennsylvania, New York and California are developing blueprints, and building prototypes in order to pass them on to Missouri.[4][5][6] The devices are built and tested on the Factor e Farm in rural Missouri. History[edit] Open Source Ecology is also developing in Europe as OSE Europe.[9] Factor e Farm[edit] The Factor e Farm is the main headquarters, where the machines are prototyped and tested. Current progress[edit] Awards and recognition[edit] Open Source Ecology. Fab lab. A fab lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication.[1][2] A fab lab is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything".[3] This includes technology-enabled products generally perceived as limited to mass production.

While fab labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.

History[edit] Popular equipment and projects[edit] Flexible manufacturing equipment within a fab lab can include: FabFi[edit] List of labs[edit] MIT maintains a listing of all official Fab Labs, worldwide. See also[edit] References[edit] Open source. Meet the moderators. At Opensource.com, the stories shared with you are moderated by a core group that consists of: the Opensource.com editorial team, the Opensource.com community moderators, and a select group of Red Hat advisors who are experts in their fields. Editorial Team Jason Hibbets is a project manager in Corporate Marketing at Red Hat where he is the lead administrator, content curator, and community manager for Opensource.com. He has been with Red Hat since 2003 and is the author of, The foundation for an open source city. Follow him on Twitter: @jhibbets Jen Wike is the content manager for Opensource.com.

Jason Baker is passionate about using technology to make the world more open, from software development to bringing sunlight to local governments. Michael Harrison is the newest member of the Opensource.com team and an unrepentant geek with a love for games, the social web, and open source projects to share with his kids. Community Moderators Carolyn Fox is a mother and librarian. Marcus D. Wiki. Type of website that visitors can edit A wiki ( WI-kee) is a form of online hypertext publication that is collaboratively edited and managed by its audience directly through a web browser.

A typical wiki contains multiple pages that can either be edited by the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. There are hundreds of thousands of wikis in use, both public and private, including wikis functioning as knowledge management resources, note-taking tools, community websites, and intranets. The online encyclopedia project Wikipedia is the most popular wiki-based website, as well being one of the most popular websites on the entire internet, having been ranked consistently as such since at least 2007.[7] Wikipedia is not a single wiki but rather a collection of hundreds of wikis, with each one pertaining to a specific language.

Characteristics Editing Source editing Searching. Text of Creative Commons Attribution-ShareAlike 3.0 Unported License. 1. Definitions "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License.

For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License. " 2. 3. The above rights may be exercised in all media and formats whether now known or hereafter devised. 4. You may Distribute or Publicly Perform the Work only under the terms of this License. 5. 6. 7. Appropriate technology. Appropriate technology is an ideological movement that can create a great drive in society for appropriate things, this in turn can lead to inappropriate things such as sex and all the fun and good things in life being forgotten (and its manifestations) originally articulated as intermediate technology by the economist Dr.

Ernst Friedrich "Fritz" Schumacher in his influential work, Small is Beautiful. Though the nuances of appropriate technology vary between fields and applications, it is generally recognized as encompassing technological choice and application that is small-scale, decentralized, labor-intensive, energy-efficient, environmentally sound, and locally controlled.[1] Both Schumacher and many modern-day proponents of appropriate technology also emphasize the technology as people-centered.[2] Appropriate technology has been used to address issues in a wide range of fields. Background[edit] History[edit] Predecessors[edit] E. Despite these early examples, Dr.

Growing trend[edit] Open-source-appropriate technology. Open-source-appropriate technology (OSAT) refers to "appropriate technology" (technology that is designed with special consideration to the environmental, ethical, cultural, social, political, and economic aspects of the community it is intended for) that are designed in the same fashion as free and open-source software; that is, developed in the open and licensed in such a way as to allow their designs to be used, modified and distributed freely.[1] Benefits[edit] Open source is a development method for appropriate technology that harnesses the power of distributed peer review and transparency of process.

Appropedia is an example of open-source appropriate technology. There anyone can both learn how to make and use AT free of concerns about patents. The "open-source" model can act as a driver of sustainable development. Ethical considerations[edit] Support in the literature[edit] OSAT in education[edit] Open source scientific equipment[edit] Criticism[edit] See also[edit] Notes[edit] GROUND Lab | Sustainable Solutions Worldwide.

Open Source, Development and Design. Why do we consider the "open source" model a driver of leapfrog development? There are (at least) three good reasons: it enables production as well as consumption; it enables localization for communities that don't have the resources to tempt commercial developers to provide local versions of their products; it can be free as in "gratis" as well as free as in "libre" -- an important consideration for developing communities. All of this will be familiar territory for regular readers, but two more good examples of the utility of the free/libre/open source model emerged in recent days: the Africa Source conference in Uganda, and the Open Source Appropriate Technology discussion at Agroblogger. The Africa Source II conference, held in Kalangala, Uganda, has just finished up, and it looks to have been a real success.

Africa Source II focuses on how open source technologies can be implemented by non-governmental organizations working in Africa. Q: From your experiences, what works best? Appropedia. Agricultural Development & Technology – Full Belly Project. DIY ethic. Boy building a model airplane DIY ethic refers to the ethic of self-sufficiency through completing tasks without the aid of a paid expert. Literally meaning "do it yourself," the DIY ethic promotes the idea that anyone is capable of performing a variety of tasks rather than relying on paid specialists. The DIY ethic requires that the adherent seeks out the knowledge required to complete a given task. The term can refer to a variety of disciplines, including home improvement, first aid or creative works.

Rather than belittling or showing disdain for those who engage in manual labor or skilled crafts, DIY champions the average individual seeking such knowledge and expertise. Punk culture[edit] Riot Grrrl, associated with third-wave feminism, also adopted the core values of the DIY punk ethic by leveraging creative ways of communication through zines and other projects.[3] The German punk band Mono für Alle! The DIY punk ethic also applies to simple everyday living, such as: New Zealand[edit]

Maker culture. The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications of technologies, and encourages invention and prototyping.[1] There is a strong focus on using and learning practical skills and applying them creatively.

Philosophical emphasis[edit] 'Maker culture' emphasizes learning-through-doing (constructivism) in a social environment. Hackerspaces and Fab Labs[edit] Media[edit] Maker Faire[edit] Criticisms[edit] A number of criticisms have been levelled against the claim that maker culture offers an innovative model of learning. Everything old is new again[edit] Hobbyists have made custom things for a long time. See also[edit] DIY projects, how-tos, and inspiration from geeks, makers, and hackers.