Synchron

Facebook Twitter
Moving on from ARGs Uncovered , which reviewed the IGDA white paper on Alternate Reality Games (ARGs), this post provides you with an opportunity to find out for yourself a little more about the design of the first Perplex City ARG. First up is a presentation by Adrian Hon (who you may remember we’ve come across before… ), of the game development company Mind Candy, which created the original Perplex City ARG as well as its successor…. To set the scene, you may like to read a little bit of background about the game by reading this review of Perplex City … The Wikipedia entry for Perplex City also provides a brief summary of the game. Perplex City Exposed « Digital Worlds - Interactive Media and Game Design Perplex City Exposed « Digital Worlds - Interactive Media and Game Design
Xenophile Media // 2007
Les alphabets runiques sont le fruit d'un héritage traditionnel millénaire, utilisés par les anciens peuples des forêts. Au cœur des écritures runiques se trouve un trésor de sagesse et de mystère. Chaque symbole possède une signification tenue secrète par les grands mages. Prolongez ce savoir ancestral grâce à notre traducteur elfique, et découvrez votre nom en écriture runes elfiques, runes naines ou runes elfes sombres. Personnalisez vos bijoux ! Runes - générator Runes - générator
Lost Zombies
Project Abraham
Ingress at a ZipCar location in Philadelphia. Sorry Ingress players, this is not a new passcode. It’s been over a year since Google introduced the world of Ingress. At its core, the project is a locative mobile game spawned out of NianticLabs@Google, an internal skunkworks team based out of the search giant’s San Francisco office. In Ingress, players compete to capture and connect virtual portals situated at real world locations to control the globe for their team. Ingress isn’t the first game to explore this geolocative game mechanic: games like Plundr and Shadow Cities paved the way for Ingress by conditioning “field agents” to take mobile gaming out to the streets. ARGNet - Alternate Reality Gaming Network

ARGNet - Alternate Reality Gaming Network

unfiction.com unfiction.com …And then the screaming started. After a long day of surfing the web, you crash hard and sleep soundly. But suddenly you are awakened by the persistent ringing of your phone. You answer it, and the voice at the other end speaks sinisterly, "If you know what's good for you, you'll back off. You don't want this, you really don't."
With over 80 million registered users in 150 territories worldwide, Moshi Monsters – the online world of adoptable pet monsters for boys and girls aged 6-12 – has become a global phenomenon. But, the Moshi phenomenon is not confined to the wildly successful online game. We’re busy disrupting the world of mobile, music, video, toys, film, cartoons, books and much more. Mind Candy » Home Mind Candy » Home
Perplex City Season One The motto of the story team is 'It's like we did it on purpose'. Accidental coincidences and questions of teleology crop up in every story - especially in ones as long as Season 1. However, we did actually do an awful lot of planning as well, as will be shown by this selection of planning materials: This flowchart details the sequence of events, puzzles and interaction in the final Ascendancy Point live event. Perplex City Season One
Fallen (ABC Family Miniseries) - ReGenesis Fallen (ABC Family Miniseries) - ReGenesis It is revealed Aaron is the Redeemer of prophecy, a Nephilim with the ability to "redeem" the fallen angels and return them to Heaven. After a battle with the Powers, resulting in the apparent death of Ezekiel, Aaron leaves his adopted family and joins Camael in order to fulfill his destiny. Camael arrives to defend Aaron and Vilma from Mazarin, the leader of the Powers, and his forces, but is captured.
ReGenesis
Ocular Effect
I love bees : PuppetMaster Jane McGonigal PuppetMastering I LOVE BEES was behold: Jane McGonigal > !label puppet master creepy !reveal truth I love bees : PuppetMaster Jane McGonigal
Majestic

Jeu en réalité alternée

Jeu en réalité alternée Un article de Wikipédia, l'encyclopédie libre. This Is Not a Game, slogan du jeu The Beast et devise d’un ARG (Trad. : Ceci n’est pas un jeu)
The Lost Experience - The Lost Podcast Wiki
The Lost Experience The Tallest building In The World February 20th, 2013 The record of being the tallest man made building of the world was held by the CN tower of Canada later this record was broken down by the giant structure known as the Burj Khalifa situated in Dubai. The Lost Experience
Lost Experience ABC Entertainment's senior vice president of marketing, Mike Benson, described the game as a hybrid between content and marketing. This type of marketing was previously used by ABC for Lost's premiere in 2004. ABC created a website for the fictional Oceanic Airlines, the airline of the plane that crashed in the show's pilot episode.[6] Premise[edit]
Je ne suis pas le premier à tenter de vulgariser le concept d’identité numérique, Leafar (Raphaël pour les intimes) a ainsi déjà proposé une représentation de l’identité numérique (voir son billet : U.lik unleash Identity 0.2), j’avais également déjà abordé la question dans un précédent billet. Je souhaite avec cet article compléter cette vision et y apporter ma touche personnelle. Les utilisateurs au coeur du web 2.0 Avec la prolifération des blogs et wikis, la multiplication des réseaux sociaux et l’explosion du trafic sur les plateformes d’échanges, les contenus générés par les utilisateurs prennent une place toujours plus importante dans notre consommation quotidienne de l’internet.

l’identité numérique ?

Panorama des médias sociaux

Aviez-vous remarqué que le terme “web 2.0” n’est plus à la mode ? Il faut dire qu’à force de nous survendre du “2.0″ à toutes les occasions, le concept fini par lasser. Maintenant, on parle de médias sociaux. Car avec un nombre de services en ligne toujours plus important, des concepts tous plus sophistiqués, des copies, des mashups dans tous les sens… il devenait difficile de s’y retrouve. Voilà pourquoi il était important de morceler cette grosse bouillabaisse qu’était devenu le web 2.0 en plusieurs sous-concepts pour en faciliter la compréhension.
Social Media Landscape
The da Vinci code (#1) : matt-thornton.net
The Da Vinci Code WebQuests
The Beast (game)
The Game (treasure hunt)
RadioTalkShow : Coast to Coast AM
The Game (film)-DavidFincher
Majestic (video game)
TheBeast_offlineGame
The Beast Cloudmakers (Speilberg/Yahoo) cloudmakers.org
So What, Exactly, Do Online Gamers Want?
Fred : Web 2.0 : un album
_vision
Video game genres