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Moving on from ARGs Uncovered , which reviewed the IGDA white paper on Alternate Reality Games (ARGs), this post provides you with an opportunity to find out for yourself a little more about the design of the first Perplex City ARG. First up is a presentation by Adrian Hon (who you may remember we’ve come across before… ), of the game development company Mind Candy, which created the original Perplex City ARG as well as its successor…. To set the scene, you may like to read a little bit of background about the game by reading this review of Perplex City … The Wikipedia entry for Perplex City also provides a brief summary of the game. http://digitalworlds.wordpress.com/2008/04/28/perplex-city-exposed/

Perplex City Exposed « Digital Worlds - Interactive Media and Game Design

Traducteurs de runes Les alphabets runiques sont le fruit d’un héritage traditionnel millénaire, utilisés par les anciens peuples des forêts. Au cœur des écritures runiques se trouve un trésor de sagesse et de mystère. Chaque symbole possède une signification tenue secrète par les grands mages. Prolongez ce savoir ancestral grâce à notre traducteur elfique, et découvrez votre nom en écriture runes elfiques, runes naines ou runes elfes noirs.

Runes - générator

http://www.anneaux-elfiques.com/runes.php
http://seasonone.perplexcitystories.com/story.html The motto of the story team is 'It's like we did it on purpose'. Accidental coincidences and questions of teleology crop up in every story - especially in ones as long as Season 1. However, we did actually do an awful lot of planning as well, as will be shown by this selection of planning materials: Ascendancy Point Rescue Flowchart

Perplex City Season One

http://en.wikipedia.org/wiki/Fallen_(TV_miniseries)

Fallen (ABC Family Miniseries) - ReGenesis

Fallen is a 2006 ABC Family miniseries based on the four-book series of novels by Thomas Sniegoski The Fallen , and broken into three parts. The first part was originally advertised as an "ABC Family Original Movie", but nearly a year later, it was followed up with two other parts of equal length over the course of a weekend. Fallen stars Paul Wesley as Aaron Corbett, a good-natured high school student who discovers he is a Nephilim , human-angel hybrid.

I love bees : PuppetMaster Jane McGonigal

PuppetMastering I LOVE BEES was behold: Jane McGonigal > !label puppet master creepy !reveal truth http://www.avantgame.com/ilovebees.htm

Jeu en réalité alternée

http://fr.wikipedia.org/wiki/Jeu_en_r%C3%A9alit%C3%A9_altern%C3%A9e Un article de Wikipédia, l'encyclopédie libre. Un jeu en réalité alternée ( Alternate Reality Game - ARG ) est un jeu multimédia , qui de manière délibérée entretient le flou entre les expériences perçues lors du jeu et hors du jeu. Fictions immersives qui brouillent les frontières entre le monde réel et imaginaire, se déploient à la fois en ligne et dans la vraie vie, se propagent par tous les canaux : coups de fils anonymes, chasses aux trésors dans la ville, textos, dans les journaux, pubs télé, affiches, e-mails, sites Internet, etc.
http://en.wikipedia.org/wiki/Lost_Experience#cite_note-d-abc_press-1

Lost Experience

The Lost Experience was an alternate reality game that was part of the American television drama Lost . The game was developed by ABC in the United States, Channel 4 in the UK, and Channel 7 in Australia. It was written by Jordan Rosenberg [ 1 ] and created by the agency Hi-ReS!. The experience played out during Lost 's second season in the United Kingdom and during the summer break in the United States until the launch of season 3. [ 2 ] The Lost Experience , which was announced by the United Kingdom's Channel 4 , Australia's Seven Network and the United States ' ABC on April 24, 2006 [ 3 ] [ 4 ] Damon Lindelof has verified the canonical status of The Lost Experience and the information provided therein. [ 5 ]
Je ne suis pas le premier à tenter de vulgariser le concept d’identité numérique, Leafar (Raphaël pour les intimes) a ainsi déjà proposé une représentation de l’identité numérique (voir son billet : U.lik unleash Identity 0.2 ), j’avais également déjà abordé la question dans un précédent billet . Je souhaite avec cet article compléter cette vision et y apporter ma touche personnelle. Les utilisateurs au coeur du web 2.0 Avec la prolifération des blogs et wikis, la multiplication des réseaux sociaux et l’explosion du trafic sur les plateformes d’échanges, les contenus générés par les utilisateurs prennent une place toujours plus importante dans notre consommation quotidienne de l’internet. http://www.fredcavazza.net/2006/10/22/qu-est-ce-que-l-identite-numerique/

l’identité numérique ?

Panorama des médias sociaux

http://www.fredcavazza.net/2008/05/19/panorama-des-medias-sociaux/ Aviez-vous remarqué que le terme “ web 2.0 ” n’est plus à la mode ? Il faut dire qu’à force de nous survendre du “2.0″ à toutes les occasions, le concept fini par lasser. Maintenant, on parle de médias sociaux. Car avec un nombre de services en ligne toujours plus important, des concepts tous plus sophistiqués, des copies, des mashups dans tous les sens… il devenait difficile de s’y retrouve. Voilà pourquoi il était important de morceler cette grosse bouillabaisse qu’était devenu le web 2.0 en plusieurs sous-concepts pour en faciliter la compréhension.
Did you notice that the “ Web 2.0 ” term was outdated? One can say that after months (years?) of overselling the “2.0”” stuff, it begins to fade. Now, modern marketers talks about “ Social Media “.

Social Media Landscape

http://www.fredcavazza.net/2008/06/09/social-media-landscape/
As part of the release for the new book by Dan Brown, they released a sort of online challenge to crack the DaVinci Code. As I worked through it, I came across a lot of very angry, very pissed off people who couldn't crack it. So here, for all you people who can't be arsed to figure it out, are the answers to the various riddles. If you don't want to know the answers, don't continue! Are you looking for a guide to the second da Vinci code? My guide to it is here!

The da Vinci code (#1) : matt-thornton.net

The Da Vinci Code WebQuests

The Da Vinci Code WebQuests (also called The Da Vinci Code Challenges ) are a series of web-based puzzles related to the bestselling 2003 novel The Da Vinci Code , as well as the 2006 film . There have been several web quests, none of which directly related to any other. Probably the most well known is the game run by Google, though it was ultimately met with much more public criticism than the other various games [ citation needed ] .

The Beast (game)

The Beast was an alternate reality game (ARG) created by a team at Microsoft to promote the Steven Spielberg film A.I.: Artificial Intelligence . [ 1 ] The Beast, which ran for twelve weeks in the spring and early summer of 2001, is one of the most influential early ARG games. [ edit ] Defining ARG An ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters.
The Game is a non-stop 24–48 hour treasure hunt , puzzlehunt or road rally that has run in the San Francisco Bay and Seattle areas since 1973. Its teams use vans rigged with power and Internet access and drive hundreds of miles from puzzle site to puzzle site, overcoming often outrageous physical and mental challenges along the way, usually with no sleep. Teams in recent games have been required to walk around the roof of the Space Needle , find a puzzle hidden in a live rat, and circulate a petition to ban dihydrogen monoxide from local ecosystems while dressed in superhero outfits.

The Game (treasure hunt)