From Tinkering to Technology—Advice from a Middle School Maker. Middle schooler Hannah Levenberg always liked taking things apart, but she didn’t make the connection between her tinkering and technology until she took a class from Mr.
Moredock. He taught her how to code in her seventh grade Innovation and Design class at Redwood Day School. The following year, he challenged her to design a unique project using Arduino circuits. Hannah built a Whack-a-Mole game—and learned the invaluable skill of troubleshooting, the importance of asking for help, and just how far persistence, curiosity and creativity can take you. Hannah’s experience reflects the innovative ways educators across the country are drawing students into the Maker movement.
Making Starts Here. Building STEAM Skills with Hands-On Activity Collections. By Cody Coltharp, Digital Interactive Designer, Smithsonian Center for Learning and Digital Access When I work with teachers around the country demonstrating the Learning Lab, many have mentioned the challenge of integrating technology in ways that are both engaging and easy to implement in a classroom environment.
In response, I've created six "activity collections," which are teaching collections that combine Smithsonian digital resources with fun hands-on activities to develop STEAM skills: All six activities include lesson plans containing materials lists, step-by-step facilitation instruction, and ideas for scaling the activities up or down. The STEAM activities and facilitators' guides are available at the links above for anyone interested in replicating or adapting the lessons in their own school or in an after-school program. Click on the links above to access the individual activity collections and feel free to copy, adapt, and share them. 15 Ideas To Go Beyond Makers Space: Building a Makers Culture. 15 Ideas To Go Beyond Makers Space… Building a Makers Culture As I travel across the country it is wonderful to see all the schools building a Makerspace somewhere in their school.
Each time I see this I am impressed by the educator, or group of educators, trying to make such a space possible for their school. After all, a Makerspace allows students to imagine, envision, create, innovate, play, learn in a formative manner, simulate, experiment, collaborate, think critically, communicate, share, synthesize, invent, evaluate, and most of all dream of new possibilities. These are the very verbs that make up the 4 C’s, Blooms Hierarchy, and Webb’s Depth of Knowledge. I usually ask those teachers to reflect on the idea of building a space… or building a culture for making and creating. Words are powerful and the way we name an initiative provides the needed synergy and process for ultimate success. Tips for meaningful making. How can we use maker programs to inspire learning and curiosity across the student spectrum?
Educators Mark Barnett, Ana Josephson and Patrick Benfield Digital offered advice and resources for launching maker programs during their panel discussion at this year’s TCEA Annual Convention & Exposition in Austin, Texas. Be patient and support teachers. Maker programs don’t happen overnight, said Ana Josephson of the Ann Richards School for Young Women Leaders. It takes time; it may not happen the first or second year. Support teachers. Learn from others. Learning Center,Desktop Graphics Cards. Graphics cards today are responsible for much more than sending simple text output to a monitor.
Their duties now include heavy-duty 2D and 3D rendering as well as video processing. The output devices they support include not only CRT monitors, but TVs, video recorders, LCDs and HDTV sets as well. To do this, graphics cards are often equipped with a combination of I/O ports/interfaces. Soft Electronics Tutorials. Specialized Materials The tools and materials for creating soft circuits are pretty standard: you need your electronic components and their tools, and your soft materials and their tools.
Anything that conducts electricity can be interesting here: snaps can be switches; hooks and eyes can too. There is only one special ingredient: conductive thread. This embroidery-floss-like material is the wire that makes soft circuits possible. Five-year olds and laser cutters—perfect together? Welcome to the first early childhood fab lab. SAN FRANCISCO — A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, five-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser.
The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack’s goal was to make a building that could stand up to the wind of a nearby table fan. How to Kickstart Maker Education. While school is out for the summer, part of Lincoln Elementary's campus, in Pittsburgh, Pennsylvania, will be transformed into an outdoor makerspace.
When students return in the fall, they will get to see how their own design concepts have turned into an engaging environment for learning by making. Lincoln Elementary is just one of seven schools across the Pittsburgh region where new makerspaces are emerging through a collaboration with the Children's Museum of Pittsburgh, Kickstarter, and a host of community partners. Their approach offers a sustainable model for funding and professional development that other schools and communities might want to borrow to kick start their own maker efforts.
Raspberry Pi. A Makerspace Is Within Your Reach! Creating is not just a 'nice' activity; it transforms, connects and empowers. Q&A with Makerspaces Innovator Laura Fleming on the Best Creative Spaces in K–12. Laura Fleming has quite a bit of knowledge about makerspaces.
She’s created them at the elementary, middle and high school levels. A former classroom teacher, Fleming became a library media specialist at New Milford High School in New Jersey at the behest of her principal, Eric Sheninger, also a well-known education figure. Fritzing. Beyond books: School libraries add makerspaces to give students hands-on experience with technology. The electric 3-D pen kept jamming, so the two students decided to build a centuries-old piece of technology called a trebuchet instead.
They knew the wood structure's history from when medieval armies used it to hurl bodies infested with the bubonic plague. In less menacing times, Amy Schwartz and Oliva Stahl, both 12, were building a smaller version so they could launch a tiny ball. The Southern Lehigh Middle School students were building the trebuchet as part of a new library program started at the school last fall. Intel Presents America's Greatest Maker. Should students learn coding? Students, schools disagree, poll finds. SAN FRANCISCO — Parents across the U.S. are eager for their children to learn coding and other computer-science skills, but their message hasn't yet hit the in-box of school administrators. That's the finding of a new Gallup study commissioned by Google that spotlights a potentially perilous economic disconnect as tech companies struggle to enlarge their engineering talent pools.
In the works for 18 months, the survey, called "Searching for Computer Science: Access and Barriers in U.S. K-12 Education," polled 15,000 people ranging from students to superintendents. Among key and contrasting findings: while 90% of parents see computer science, or CS, as "a good use of school resources" (and 67% say CS should be required learning alongside other core classes), fewer than 8% of administrators believe parent demand is high. They also cite a lack of trained teachers as a top barrier to offering CS courses. Tips, Tricks, & Ideas: Our Wall of Materials. Our wall of materials gets photographed pretty frequently by visitors who want to know what we keep on-hand for our making, so I thought I’d share it with all of you. We store most of our materials in clear, plastic bins. These are color-coded by general making activity, and age range. Materials like white glue get stored near the bottom (where even kindergarteners can reach them), while more advanced materials like LEDs and motors get stored up top.
Here’s the breakdown: Note: I’m not finding an easy way to put these in some sort of table/column form, which is unfortunate. Middle School Maker Journey: Shop Class Rebooted. . . Digitally. "Have you seen this video? " 8 Design Steps for an Academic Makerspace. Why the Maker Movement Should Be Here to Stay. Playing, Learning, and Making things light up in City of Brotherly Love and Sisterly Affection. ISTE 2015: Takeaway Tips for a Library Maker Space. Maker station at the ISTE Librarians Digital Age Playground at the 2015 ISTE conference in Philadelphia. Easel.ly - create Infographics online.
Maker Faire Goes Online With A New Social Network For Makers Called MakerSpace. IMLS & Children’s Museum to Partner on Makerspaces Project. Makerspaces And The Maker Movement. Library MakerSpaces on Pinterest. Innovation Labs and Makerspaces. #SXSWEdu: Making makers: From Guatemala to the world. Howtoons. MakerFaire. Open Portfolio Project. #FETC: Learning in a transformative decade.
Skills. How the 'maker culture' brings the power of design to life. Illustration: Douglas Wittnebel Back in the early 1980’s, I got to experience firsthand the wild and vivid performances of Survival Research Laboratories. My roommate was the girlfriend of Mark Pauline, the founder of the group and one of the minds behind machine artists like Matt Heckler and Eric Werner. All machines used by Survival Research Laboratories were handmade, and the performances set them loose in empty parking lots resulting in groundbreaking shows the likes of which had never been seen before. Survival Research Laboratories helped mainstream an American subculture focused upon creating robots and using them to demonstrate the benefits of creativity.
Over the ensuing decades, as globalization and shortsighted domestic policies decimated America’s manufacturing base, a whole subculture of DIY robot makers emerged on television shows like Robot Wars, through companies like Battle Bots, and the performance art of Christian Ristow and Robochrist Industries. DIY projects, how-tos, and inspiration from geeks, makers, and hackers. Instructables - DIY How To Make Instructions.