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Gaming and Game-Based Learning Resources

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Change the Game: Using Minecraft to Teach Students with Autism. I find it baffling that in 2019 I still have to explain why it’s important to play with students, especially when Fortune 500 companies are gamifying their workplace and their customer outreach, profitable gamer-culture on YouTube is on the rise and colleges have eSports teams.

Change the Game: Using Minecraft to Teach Students with Autism

It’s even more baffling when you acknowledge that throughout history, renowned philosophers and educators—including Plato, Comenius, Locke, Rousseau, Froebel, Piaget, and Papert—have lauded the power of play in teaching, especially for young learners. Modern research has continued to demonstrate that playful learning improves educational outcomes, even more so when it’s digital and multi-modal. I’ve certainly found that to be true in my years teaching non-traditional learners. Despite popular myth, games actually discourage negative behaviors, benefit mental health and improve social skills. Of course, not all games are created equal. Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship. For most children, online video games offer an early window into social interactions with friends—and strangers.

Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.

These virtual realms have become the latest hotspots where parents, teachers and guardians attempt to reinforce safe, positive and responsible behaviors online. That can sound like a daunting challenge. While social games foster collaboration and competition, they have also been home to hostile communities, where harassment and uncivil behavior can run rampant and make headlines. What Video Games Can Teach Educators about Motivation and Student Engagement. Teachers have long competed with video games when it comes to maintaining the focus of their students.

What Video Games Can Teach Educators about Motivation and Student Engagement

Children are more likely to head home at the end of a long day and zone out in front of a mindless video game than they are to complete another math worksheet. The research supports the fact that gamification can sustain interest far better than the traditional teaching methods that many educators would rather employ.

Why Game-Based Learning Works for This Math Teacher. Gaming Why Game-Based Learning Works for This Math Teacher By Dian Schaffhauser03/19/18 When Giulia Bini started using a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent.

Why Game-Based Learning Works for This Math Teacher

The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems. Close to 60% of teachers report using gaming elements. Could this be the first prescription video game? It shows promise in ADHD. Kili Interactive Labs on Monday reported that its late-stage study of a video game designed to treat kids with ADHD met its primary goal, a big step in the Boston company’s quest to get approval for what it hopes will be the first prescription video game.

Could this be the first prescription video game? It shows promise in ADHD

In a study of 348 children between the ages of 8 and 12 diagnosed with ADHD, those who played Akili’s action-packed game on a tablet over four weeks saw statistically significant improvements on metrics of attention and inhibitory control, compared to children who were given a different action-driven video game designed as a placebo. The company plans next year to file for approval with the Food and Drug Administration. “We are directly targeting the key neurological pathways that control attention and impulsivity,” said Akili CEO Eddie Martucci. The Oregon Trail is coming back to schools through Minecraft - The Verge.

The Oregon Trail is perhaps the most beloved educational game ever made — and soon it’ll be getting a new life in schools thanks to Minecraft.

The Oregon Trail is coming back to schools through Minecraft - The Verge

A blocky rendition of The Oregon Trail is now available for Minecraft: Education Edition, a version of the game tailored specifically for classrooms. The new Oregon Trail was created by educational publishing company Houghton Mifflin Harcourt, and features the complete storyline from the original release, as well as a number of new activities that span everything from fine arts to STEM subjects. It’s also just one of several new partnerships aimed at expanding the educational aspect of Minecraft. Microsoft also partnered with the Roald Dahl Estate recently for a writing competition aimed at elementary and middle school-aged children. The story that won — called Fluffletopolis — is now available as an explorable world in Minecraft. Video games level up life skills. When gamers band together to defeat a three-headed zombie dragon boss, they may not be thinking much about school or work.

Video games level up life skills

Still, they are likely building skills that will come in handy in the real world, a new study finds. Researchers in Scotland found that playing video games in a group can improve young adults’ communication skills and resourcefulness. It also can make them better at adapting to new situations. Sharpening those skills can help someone get a job or advance in a career. “Employers want you to think for yourself and adapt to changing situations,” says Matthew Barr, who conducted the new study.

From his own experience, Barr knows that video games demand quick thinking. Building Student Confidence with Whole Class Games - Quizalize - Pinpoint Classroom Progress in Real Time. Generating a classroom environment where students feel secure and confident in their own capabilities can endorse a hard working and positive attitude among students.

Building Student Confidence with Whole Class Games - Quizalize - Pinpoint Classroom Progress in Real Time

Education, however, commonly focuses on academic achievements and rewarding the most successful students, which can discourage those whose are less academically skilled. As a twenty-first century teacher how do you approach this issue? Great Review Games for the Classroom That Isn't 1:1. A comment that I frequently hear during or after my workshop on backchannels and informal assessment goes something like this, "I would love to do these things, but not all of my students have computers to use.

Great Review Games for the Classroom That Isn't 1:1

" Fortunately, there are some great review games that can be played in classrooms that only have a handful of web-enabled devices. Kahoot, the wildly popular quiz game platform, released a new team mode last spring. The team mode is designed to be used with students who are sharing computers, tablets, or phones. In team mode students arrange themselves in teams around a shared computer or tablet. Why board games are thriving in the digital age. Zoom Scott Nicholson, a professor at Wilfrid Laurier University in Kitchener, runs the institution’s game design and development program.

Why board games are thriving in the digital age

He argues the proliferation of board games in the digital age came about not in spite of the Internet, but largely because of it. In an era when smart phones, social media and videogames dominate social interaction and digital sales charts, how have board games not only survived but thrived? We’re physical beings and we like touch and we like that tangibility, especially when engaging in shared activities. Why Game Design Is an Awesome Introduction to Computer Science - Zulama. Lynn Vanderzyl was new to teaching high school computer science (CS), and she started out in the logical place—teaching a programming course using Visual Basic, Python, and Java. Unfortunately, the course wasn’t engaging her students: “My classes were too small and they dropped my program.” The following year, the course was redesigned with a focus on game design, with students working together to build video games and learn CS in the process.

Study: Students Win When Teachers Deploy Learning Games - Legends of Learning. Play in the Classroom – Alex Gorton. I recently attended STEAMlab 2017 at Waverly High School in Lansing, MI where Ben Rimes was the keynote speaker. Part of his talk was about play and how we can make our classrooms feel more like play and less like work. I really enjoyed this because, at times I forget the students I am working with are 13, 14, and 15 years old. The majority of kids that age really just want to play.

How can I create an environment of play in my classroom? Or as Rimes calls, it serious play. A point Rimes brought up in his talk was the need to have a lusory attitude. With the growth of technology, I want to create lessons which involve serious play. The maker movement was something I had never heard of until a few days ago. On the idea of TPACK, Minecraft Colonial America is a great example. 100 Great Game Based Learning and Gamification Resources. #MIEExpert guest post – Gamification Vs Game Based Learning, by Simon Baddeley – Microsoft UK Schools blog.

The following article is written by Microsoft Innovative Educator Expert, Simon Baddeley, who explores gamification and game based learning through Minecraft. He is also hosting a live webinar on ‘Planning and Managing the Learning with Minecraft: Education Edition’ on 6th June at 7pm – register here. Don’t worry if you can’t make the live session at the time, as all of our webinars are being recorded, and will be available on demand afterwards. District Administration Magazine. Are There Benefits To Game Based Learning? My answer may surprise you! The benefits game based learning is showing is making it more difficult to deny the fact that this may be the new form of education (or at least part of it). You may be surprised by this post since this site is all about “learning through play” or “play based learning”; and I often go on about limiting the use of electronics.

Don’t worry, I still believe that young children learn best through interactive, hands on play. Why Game Design Is an Awesome Introduction to Computer Science - Zulama. Lynn Vanderzyl was new to teaching high school computer science (CS), and she started out in the logical place—teaching a programming course using Visual Basic, Python, and Java. Unfortunately, the course wasn’t engaging her students: “My classes were too small and they dropped my program.” The following year, the course was redesigned with a focus on game design, with students working together to build video games and learn CS in the process. Cookies are Not Accepted - New York Times. New Research Proves Game-Based Learning Works—Here's Why That Matters.

Exploring the World in Your Class. In the past several years, the National Endowment of the Humanities (NEH) has supported and funded digital games, including Mission US: City of Immigrants, a game about the immigrant experience. You play as Lena Brodsky, a Jewish immigrant in 1907 New York. It’s a great teaching tool: Students quickly realize how difficult it can be to assimilate to a new country. Springfield Middle School kids learn to be 'TechFit' Over 60 Springfield Middle School TECHFIT students spent time in “jail” recently – and learned a thing or two from the experience. TECHFIT – Teaching Engineering Concepts to Harness Future Innovators and Technologists – is a grant program funded through the National Science Foundation. Challenges persist when gamifying education. Effectively engaging students in the classroom within an age of constant technological distraction can often seem like a battle of the brain, one where teachers consistently try to strike the balance between substantive learning goals and fun.

A One-Stop Spot for Game-Based Learning. Edutopia. Edutopia. Gamifying Your Class to Meet the Needs of All Learners. Playing games is fun. Carver Magnet teacher uses gaming as class management tool - Dothan Eagle: Education. Posted: Friday, October 7, 2016 7:15 pm | Updated: 7:22 pm, Fri Oct 7, 2016. Minecraft: Education Edition arrives November 1. The full version of Minecraft: Education Edition is finally arriving on November 1, following an extended testing and free trial period that began this summer. The version of Minecraft aimed at educators and schools came out of Microsoft’s acquisition of learning game MinecraftEdu earlier this year, which built upon Minecraft to give teachers tools to build lessons around STEM, art, language and more.

The free trials will still be available to educators up until the launch date, giving them a way to check out the early access edition and evaluate whether they might want to use the full software once it’s available. Review: World Peace and Other 4th Grade Achievements. World Peace and Other 4th Grade AchievementsBy John Hunter (Houghton Mifflin Harcourt Publishing, 2013 – Learn more) Reviewed by Kevin Hodgson It is no surprise to anyone who knows me as an educator that I am intrigued by the possibilities of games as pivot points for learning opportunities.

Not necessarily the trendy “gamification” of the classroom, where the learning environment taps into game dynamics for student motivation, but more the use of games themselves: the designing and playing of games as unique learning experiences. What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee. UNLV to launch video game laboratory. Play It Again, Nolan. New high score: Game-based learning is a winner in college remedial math. Gaming in the classroom: what we can learn from Pokémon Go technology. Digital Game Based Learning in Higher Ed Moves Beyond the Hype. Words With Friends Reimagined for Classrooms. Video game trivia: How much do you know? - Big bucks. Women aren't actually worse at video games: Why the stereotype is harmful. Teachers report sharp growth in game-based learning. Gamification to improve our world: Yu-kai Chou at TEDxLausanne.

Top Ten Learning Games For Kids. The New York Public Library Hopes You’ll Make Video Games. The New 'Monopoly' Replaces Cash With Credit Cards and an ATM. How Minecraft Teaches Kids Real-World Skills. Study Suggests Games are Good for Children’s Brains. Why ESPN is finally getting serious about esports. Adults Who Play Video Games [Infographic] How Video Game Theatre Sparks New Life into the Classics. Math. Science. Recess. Minecraft? Twitch club brings gaming to school. Report: Games and Online Video Gain Traction in Education. Getting Started with Questions of Digital Literacy. School's out for summer? Not for Minecraft Education Edition. A Supreme Court Pioneer, Now Making Her Mark on Video Games. 4 Technology Trends That Will Impact Game-Based Learning. The Future of Game-based Learning. Kidscreen » Archive » Social impact games are putting the world in kids’ hands. NVM. GameMaker.

Gamestar Mechanic. Survey: 50% of Educators Bring Games Into Classroom; Request Better Dashboards and Reports. How Game-Based Learning Can Help Students of All Ages Learn. Big Idea: By creating video games, kids learn to write and code. No psychological harm to children who play lots of video games, study says. Classroom Gaming: What It Isn't, What It Is, and How to Do It Right. Game-Based Learning: Leveling Up Collaborative Planning. Report: Game-Based Learning Helps Students Develop Writing Skills. Gamification and the Future of Corporate eLearning – Part A. Miami University's game design program scores high in national ranking.

Games for Change splits in two, beefs up education offerings. An Coppens - Gamification and Gender Differences... The Feminine Viewpoint. Games for Change Beefs Up Focus on Learning Games. Forbes Welcome. The Difference between Gamification and Game-Based Learning. Strategic Innovation Lab. The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement. Project-Based Learning and Gamification: Two Great Tastes That Go Great Together. Watch "US and the Game Industry" Full Documentary online. Gym Class Technology Is Game Changer. New academy at Gulf High prepares students for careers in gaming industry. When Turning Your Class Into a Game Is the Only Option.

Northern Kentucky teens receive full tuition video game scholarships. Microsoft is bringing Minecraft into the classroom - Jan. 19, 2016. Infusing Writing Standards into Video Game Design. Activision Blizzard Acquires eSports Firm Major League Gaming. Game On: middle school history classes dig into Minecraft. The History Of Gaming: An Evolving Community. MIT's New Interactive LEGO Urban Tool Brings Transparency to Transit Planning. NYU Game Center event: Jane McGonigal on why video games are good for you - Technically Brooklyn. Game-Based Learning Thrives, Despite Report of its Decline. 6 Factors Of Classroom Gamification. Books-to-Games: Transforming Classic Novels Into Role Playing Adventures. Unity, the invisible but critical ingredient in your favorite games (Q&A)

Can students learn the Common Core through gaming? Are Video Games the future of Education? - Future Thinking - BRITLAB. Level-Up With 5 High School Novels About Games. How Games Can Extend Learning After the Bell. Using Games for Learning: Practical Steps to Get Started. Project-Based Learning and Gamification: Two Great Tastes That Go Great Together.