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7 Important Questions Before Implementing Digital Portfolios – The Principal of Change. Image from Bill Ferriter (@plugusin) Digital portfolios are something that are really starting to take off in schools.

7 Important Questions Before Implementing Digital Portfolios – The Principal of Change

There are different software programs that will make “portfolios” easy to share, yet do we truly embrace the power that a digital portfolio can bring into our schools? Since it is “digital”, we need to go beyond a portfolio that only represents one year of learning, but can show the progression over time. Here are some questions for you to consider as you look into the process.

Is this a learning portfolio, showcase portfolio, or combination of both? If these questions aren’t considered, I am wondering if we are just doing a digital version of “school”, or rethinking the opportunities digital now provides for learning in school? Flint’s perfect strategy on how to teach programming. Alfred Thompson had this link to a set of nice simple Python projects.

Flint’s perfect strategy on how to teach programming

The projects are great ideas. It is the implementation that I think is extremely poor. “Instruct the students to input the following code:”. Is there a worse line to use when teaching anything? This is the universal approach to programming tutorials. Google developed a school curriculum to help kids fight trolls and hackers - The Verge. Corsham Institute. Swift. Playgrounds and REPL in Xcode Much like Swift Playgrounds for iPad, playgrounds in Xcode make writing Swift code incredibly simple and fun.

Swift

Type a line of code and the result appears immediately. You can then Quick Look the result from the side of your code, or pin that result directly below. The result view can display graphics, lists of results, or graphs of a value over time. You can open the Timeline Assistant to watch a complex view evolve and animate, great for experimenting with new UI code, or to play an animated SpriteKit scene as you code it. Kids Coding App Review - Tommy the Turtle - Learn to Code - Kids Fun Channel. Stop Motion Movie Creation in Early Childhood Education. I frequently work with educators and students in early childhood education classrooms to identify meaningful ways to integrate technology into instruction.

Stop Motion Movie Creation in Early Childhood Education

In this work I meet with the classroom teacher to better understand the content and objectives for the upcoming weeks. We think about the content first, and identify easy ways to embed technology use into instruction. SketchUp for Schools. Coding across the curriculum #ictlive - Google Slides. Sorting Algorithm Animations. Algorithms in Java, Parts 1-4, 3rd edition by Robert Sedgewick.

Sorting Algorithm Animations

Addison Wesley, 2003. Quicksort is Optimal by Robert Sedgewick and Jon Bentley, Knuthfest, Stanford University, January, 2002. Dual Pivot Quicksort: Code by Discussion. Bubble-sort with Hungarian (“Csángó”) folk dance YouTube video, created at Sapientia University, Tirgu Mures (Marosvásárhely), Romania. Select-sort with Gypsy folk dance YouTube video, created at Sapientia University, Tirgu Mures (Marosvásárhely), Romania. Sorting Out Sorting, Ronald M. CODE01. Emerging pedagogies for the use of iPads in schools - Geer - 2015 - British Journal of Educational Technology.

For teachers. Best Smart Notebook. Parenting for a Digital Future – Augmented reality apps: value beyond the hype? Jack ie Marsh discusses the research she conducted about augmented reality apps, investigating their use, value and potential for young children.

Parenting for a Digital Future – Augmented reality apps: value beyond the hype?

She urges that as these apps become increasingly ubiquitous, it will be important for parents and early years practitioners to appraise and assess the apps and decide whether they are of fleeting interest, or if they hold the potential to extend children’s thinking and imagination. Jackie is based in the University of Sheffield where she researches young children’s digital literacy practices in homes, communities and early years settings. Jackie has conducted research projects that have explored children´s access to new technologies and their emergent digital literacy skills, knowledge and understanding. [Header image credit: J. Augmented Reality (AR) consists of a blend of the physical world and virtual world.

We undertook a survey of 2000 parents of children aged 0-5 in the UK who had access to a tablet. Figure 1 Notes. iHow: How many bytes in a megabyte? Roughly translated:

iHow: How many bytes in a megabyte?

Diversity Toolkit from CAS #Include Computing At School. Diversity Toolkit from CAS #Include last edited Mar 27 2017 by Carrie Anne Philbin | Created by Carrie Anne Philbin | Other contributors: A toolkit for computing educators to encourage diversity within the subject.

Diversity Toolkit from CAS #Include Computing At School

Exploring pedagogies for teaching programming in school. Digital Competence Framework and future teachers. - Adventures in teaching and learning. This is a reflection on an amazing 2016.

Digital Competence Framework and future teachers. - Adventures in teaching and learning

I started the year as a new addition to the team of lecturers at USW on the BA Primary Studies course. My role was to look at Science and Technology, in particular ICT and to look at supporting the new Digital Competence Framework and how our trainee teachers can embed it into their lessons. 18 Free Digital Storytelling Tools For Teachers And Students - eLearning Industry. Comic Master. Laying the foundations for computing in the early years – An open mind. Computing co-ordinators often wonder what to encourage in the nursery or reception class.

Laying the foundations for computing in the early years – An open mind

The easy answer is, ‘not computing!’ However, there is a lot of learning in the Early Years Foundation Stage (EYFS) that provides a foundation for computational thinking. Computing may not be part of the EYFS Statutory Framework, but there is much that goes on in the EYFS that provides a foundation for computational thinking – the golden thread that runs through Computing in the National Curriculum.

In the Statutory Framework for EYFS, the early learning goal from the ‘technology’ strand in the ‘understanding the world’ area of learning, requires that, ‘children recognise that a range of technology is used in places such as homes and schools’. ICT in Practice Issue 17 by yasemin allsop. ICT in Practice Issue 17 by yasemin allsop.