Embedding Virtual Reality Across the Web with VR Views. The methods available for web developers to build virtual reality experiences for the web is growing at a rapid and exciting pace!
I previously covered how to build VR on the web last year and it has already advanced quite a bit since then. There are quite a few options for building virtual reality experiences for the web that have emerged in 2016 — in the past two weeks, we’ve explored A-Frame, an open source extensible VR web framework and building VR within VR using Primrose. Last month, Google themselves announced another exciting option that is set to bring even more VR to the web — embeddable VR Views. ENTiTi Creator - augmented & virtual reality content creation platform. Hello World – A-Frame. A new way to see your world.
VrEmbed. How to export a 360° image from CoSpaces. Roundme - create 360 VR panoramic pictures virtual tour online. ThingLink Released A Wonderful Virtual Reality App for Teachers. April 17, 2016 The popular interactive media platform ThingLink released today a new interesting educational virtual reality app called VR Lessons.
The app is particularly geared towards young learners. It provides them with an enhanced virtual environment where they can explore and learn about the world in engaging and fascinating ways. CoSpaces, para crear entornos de realidad virtual desde el navegador. Building in WebVR makes VR Easy – Edge Cases – Medium. Quick thoughts on WebVR WebVR is not a new thing — people have been talking about using WebGL to render interactive 3D graphics in the browser for over half a decade, in various different implementations.
What is new, however, is the availability of open source libraries that even novice developers can use to build VR experiences in very little time. Even just 24 months ago, this would have been difficult to state. VR Overview. Unity VR Introduction Unity has introduced built-in support for certain VR devices.
This guide will focus on the Oculus family of VR devices, notably the Oculus Rift Development Kit 2 (DK2) and the consumer edition of the Gear VR (a mobile headset which requires a Samsung Galaxy S6, S6 Edge, S6 Edge+, or Note 5 handset).