Wonda VR | Create and Share 360° interactive VR Experience. Sign in - Google Accounts. One account. All of Google. Sign in with your Google Account Find my account Forgot password? Sign in with a different account Create account One Google Account for everything Google. Embedding Virtual Reality Across the Web with VR Views. The methods available for web developers to build virtual reality experiences for the web is growing at a rapid and exciting pace!
I previously covered how to build VR on the web last year and it has already advanced quite a bit since then. There are quite a few options for building virtual reality experiences for the web that have emerged in 2016 — in the past two weeks, we’ve explored A-Frame, an open source extensible VR web framework and building VR within VR using Primrose. Last month, Google themselves announced another exciting option that is set to bring even more VR to the web — embeddable VR Views. What Are VR Views? “VR Views” provide the ability for developers to embed 360 degree virtual reality images and video into websites on desktop and mobile. Device Compatibility Google’s VR View works on the latest versions of the following browsers on both desktop and mobile: Taking a Panoramic Photo Preparing An Image That should look like so: Embedding Our Image Commit that change: ENTiTi Creator - augmented & virtual reality content creation platform.
Hello World – A-Frame. Discovery VR | A new way to see your world. VrEmbed. How to export a 360° image from CoSpaces. Roundme - create 360 VR panoramic pictures virtual tour online. ThingLink Released A Wonderful Virtual Reality App for Teachers. April 17, 2016 The popular interactive media platform ThingLink released today a new interesting educational virtual reality app called VR Lessons. The app is particularly geared towards young learners.
It provides them with an enhanced virtual environment where they can explore and learn about the world in engaging and fascinating ways. VR Lessons is basically a ‘a collection of high quality, interactive, 360° image and video journeys on a variety of topics including science, language, and arts. The first stories take students to visit different kinds of ecosystems from the French Alps to Lapland in Norway and Finland, and further to a jungle in the archipelago of northern Australia. VR Lessons comes with three main features to help you create immersive stories and lessons: audio annotations, background audio for 360° images, and the ability to connect several 360° images or videos into one story’.
CoSpaces, para crear entornos de realidad virtual desde el navegador. Como muchos de vosotros sabréis, la realidad virtual está experimentando un enorme crecimiento desde hace un tiempo. Gracias a la proliferación de gafas y cascos de realidad virtual, cada vez son más las personas que acceden a esta tecnología. A pesar de ello, todavía nos limitamos a disfrutar de experiencias creadas por terceros. Es por ello por lo que hoy os hablamos acerca de CoSpaces, una plataforma que nos permite crear entornos de realidad virtual desde el navegador. Una de las principales ventajas de CoSpaces es la posibilidad de hacer uso de la herramienta desde el navegador, por lo que no es necesario instalar ningún programa adicional.
Con una interfaz sencilla e intuitiva, CoSpaces nos permite crear nuestros propios entornos de realidad virtual arrastrando y soltando diferentes elementos por la pantalla hasta obtener resultados como el que podéis ver en la captura de pantalla que ilustra este artículo. Sin duda, se trata de una herramienta de lo más interesante. Building in WebVR makes VR Easy – Edge Cases – Medium. Quick thoughts on WebVR WebVR is not a new thing — people have been talking about using WebGL to render interactive 3D graphics in the browser for over half a decade, in various different implementations. What is new, however, is the availability of open source libraries that even novice developers can use to build VR experiences in very little time. Even just 24 months ago, this would have been difficult to state. But the hard work of a few dedicated enthusiasts (Josh Carpenter, Brandon Jones, Vlad Vukićević, Tony Parisi, and Boris Smus just to mention a few) has opened up a world of new content for the web.
To prove this point, here’s a 10 minute tutorial on how to build your own WebVR experience with minimal original engineering that I recently put together for one of our morning research seminars (we call them mental cookings) at KP. Step 0: Go watch The Martian. Likely my favorite movie this year, The Martian movie does great justice to the book.
Step 2: Spin up a local file server . VR Overview. Unity VR Introduction Unity has introduced built-in support for certain VR devices. This guide will focus on the Oculus family of VR devices, notably the Oculus Rift Development Kit 2 (DK2) and the consumer edition of the Gear VR (a mobile headset which requires a Samsung Galaxy S6, S6 Edge, S6 Edge+, or Note 5 handset). We are not focussing on the Note 4, which was previously supported by the first Innovator Edition of the GearVR, though we expect that the VR samples will run on this device (albeit with lower performance) for those of you that have it. Other VR Head Mounted Displays (HMDs) will also work with Unity, such as the HTC Vive, and this documentation will be updated in future to cover additional VR platforms.
While most of this content will be relevant for all VR HMDs, please see the manufacturer's documentation for more details. Enabling VR in Unity projects Please be sure that you have the Oculus runtime 0.8 installed, along with Unity 5.3 or higher. Code snippet Hardware Software.