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American TESOL Shelly Terrell & Ed Tech

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Coding with Chrome. Google Tools. Kids Digital Safety. Game-based learning. Digital storytelling. Flowlab Game Creator - Make games online. Comics for Learning. From Tech Newbie to Ninja to Sensei. “Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is the most important.” – Bill Gates Recently, I conducted a webinar for SimpleK12’s technology day, Technophobe to Technoninja. I had a fun time creating the presentation, The Tech Ninja Guide, which is full of tips for integrating technology effectively. Download the slide presentation and search the bookmarks below to be on your path to becoming a tech ninja or sensei.

Enjoyed these ideas? Get your copy of The 30 Goals for Teachers and Learning to Go. Ideas Find your dojos online. Bookmarks Click to access that resource! Tech Tips, by shellyterrell. Interactive Teaching Resources. Teaching interactively is at the heart of effective instruction, but sometimes interactive teaching methods can seem like a lot of work to plan and implement.

This page includes links to helpful resources with simple strategies you can implement in almost any subject area to boost both engagement AND achievement. I'm conducting a series of webinars on this topic, and those recordings will be added to this page as they become available. Professional Development If you're interested in obtaining PD credits for watching the Interactive Teaching Made Easy webinars, download this certificate and form and take them to your adminstration for approval. I can't guarantee that you'll be able to get credit for watching the webinars, but many teachers have told me that these documents have been approved for them. Visit my Free Webinars for Teachers page to sign up for the next live webinar! Future Webinar Tentative Dates and Topics Plickers Webinars and Resources. Assessment. Assessment. Digital Activities & Icebreakers for Gen Y. “The number one benefit of educational technology is that it empowers people to do what they want to do.

It lets people be creative … productive … learn things they didn’t think they could learn before, and so in a sense it is all about potential.” – Steve Ballmer Our students’ digital behavior influences our learning, language, rituals, values, routines, customs, and communication. What we share, post, like, and comment on impacts us, our peers, and people around the world. Just think, a person took a picture and posted it online with the word, “Selfie!” Many took their own selfies and selfies with others, including the Pope. Selfie was the word of the year for 2013 (Brumfield, 2013). This example illustrates the power of our digital acts and choices. Tips Get students to create avatars and introduce themselves. Some Digital Icebreakers Digital Bingo Mobile Show and Tell- Divide students into small groups (3 to 5 students). Icebreakers. Assessment. Shelly Sanchez Terrell’s Presentations on SlideShare. Exam Prep. Teaching with Videos. American TESOL Institute.

ACMI Generator. Remix. Make Your Images Interactive. Shelly Terrell. “Put it before them briefly so they will read it, clearly so they will appreciate it, picturesquely so they will remember it and, above all, accurately so they will be guided by its light.” —Joseph Pulitzer Transform your young language learners into classroom reporters. Our students can learn by reading current events and news articles. They can also act as journalists who write short news articles. “Children are likely to live up to what you believe of them.” If you are planning to get your young learners to use web tools and navigate the web this year, then plan on teaching about digital footprints and citizenship. Pokémon GO is taking the world by storm!

“A father’s goodness is higher than the mountain, a mother’s goodness deeper than the sea.” All over the world, children celebrate their parents on special days. “Play gives children a chance to practice what they are learning.” Spring and summer breaks are right around the corner. “Pick up a camera. “Technology is just a tool. Video. Video Projects for Digital Learners "Humans are incredibly visual and powerful, moving images help us find meaning… [and] video helps capture and contextualize the world around us.

" - Dan Patterson Some of the most popular apps and social networks (Periscope, Instagram, Youtube, etc.) make it easy for anyone to quickly produce, publish, and share their videos. Chances are your students have already produced their own videos and shared them with the world. So why not have your students share their knowledge through video projects? Tips Bookmarks. GAETC Storyboard Movie Template - Google Dokument. Byte Sized Potential. 20+ Incredible Digital Research Apps. Games. Game based learning “Games are an extraordinary way to tap into your most heroic qualities.” - Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World People enjoy playing video games. People worldwide spend about 3 billion hours a week playing them (McGonigal, 2011).

When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. We also are deemed heroes or champions for investing so much time playing. What if learning were more like playing a video game? Paul Maglione, in his presentation, Unlocking Learner Motivation in the Age of the Digital Native, highlights ways games motivate and engage students: Not only can students learn with games, they can design their own! Bookmarks. Adobe Connect Login. Games. 30 Goals - Badge List. StoryKeepers - StoryBoarding. Skip to main content Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web or iPad! Guest Join | Help | Sign In StoryKeepers Home guest| Join | Help | Sign In Turn off "Getting Started" Loading... Video Creation & Tools. Shelly Sanchez Terrell’s Presentations on SlideShare. 10 Apps for Student Creativity 2013 TESOL.pptx.

Podcasts & Audio Projects. Podcasting Rubrics.

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Webinars. K2 Elementary Science. Kulturekrate. PLNs for ELT. PLNs for ELT. PLNs for ELT. AM TESOL 2011 Free Webinars. Symbaloo | Votre page d'accueil personnalisable. DigitalStorytelling4Kids [licensed for non-commercial use only] / Sandbox. TESOL Webinars. Encouraging Play with a Digital Sandbox. “Almost all creativity involves purposeful play.”~ Abraham Maslow Play is one of the most effective ways we learn. Let’s imagine children playing in a sandbox. What happens? They are surrounded by various tools. A child will choose a tool to experiment with like a pail. The child might use that pail to hold sand, turn the pail upside down to shape mounds for a castle, or wear the pail as a helmet.

We can take the idea of a sandbox to encourage play, experimentation, and creativity with some of our favorite web tools by creating a “digital sandbox.” Get your copy of my current books, The 30 Goals for Teachers and Learning to Go. What is a Digital Sandbox? A digital sandbox is basically a web page full of links to apps or digital tools that you would like your learners to use for various projects you give them throughout the course.

The Digital Sandbox and Tech Tasks I use the digital sandbox idea when getting my students to do tasks with various tools. A Better Designed Digital Sandbox? Tech Tips. Drive ePortfolios - Google Docs. TESOL Webinars. Digital portfolios. Poster Tools. Research Writing with Digital Tools – ESL Library Blog. “Put it before them briefly so they will read it, clearly so they will appreciate it, picturesquely so they will remember it and, above all, accurately so they will be guided by its light.” – Joseph Pulitzer Writing is a personal experience and shows conversations we have with our brains about a subject. Students struggle with organizing and presenting these brain conversations through their writing to an audience. Writing for an audience takes skill. Students need to learn how to engage their audience, organize their thoughts, give their writing flow, provide well supported research and cite their sources accurately.

Check out ESL Library’s Writing Section for ready-made lessons The Internet offers many free digital tools and apps to help students develop their writing skills in engaging ways. Teach the Process Our students become skilled writers by undergoing the process, which involves brainstorming, research, organizing, prewriting, drafting, peer editing, and publishing. Teacher Reboot Camp.

Facebook Photo Editor, Social Media Photo Editor - Pagemodo. Playing History. Ebook Creation. Writing prompts. Writing prompts. Inspiring Writing. Digital Research. Game-based lesson plans. Creative Commons. The Playful Learning Wiki / FrontPage. Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom.

James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels.

Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Avatar. Parents & Digital Safety. Byte Sized Potential. Teens Digital Safety. Teens Digital Safety. Parents & Digital Safety. Byte-Sized Potential: Can Compassion & Citizenship Go Viral? Organiser Tools. Connect to the World Using Twitter. Game-based learning. Game-Based Learning Units for the Everyday Teacher. Time Zones. 40 Sites for Educational Games. The 23 Best Game-Based Education Resources for 2014. Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014.

If your class hasn’t gotten its game on yet, then now is the time. Understanding Game-Based Education Image via Flickr The concept of game-based education is one that’s easily dismissed as being frivolous or time-wasting. The Institute of Play explains how games nurture the higher-order thinking skills kids will need in their futures, including the ability to analyze and solve problems using media resources. Resources for Getting Started Even if you’re sold on the idea of game-based learning, you might be at a loss on where to begin. Tools You Can Use Once you’ve developed an understanding of game-based learning and decided how to get started, it’s time to move forward with deciding on the games you want to use.

Sploder - Make your own Games, Play Free Games. ClassTools. Gamification. Make & Play Online Multiplayer Games. Educational Hash Tags. #edude#eduFollowChallenge#edugreen #eduhashtag #eduit#edumindset#eduON (Ontario)#euduoz #edupd#edupreneur#edupunk #edutech #EduThingsILike#eduvc#eduvoxers #elemchat #elementary#elemsci #ell #ellchat#elrnchat #elt#eltchat#eltpics#emchat #emotionalliteracy#edpolitics #engagechat#engchat #engedu #EngineeringEducation#english #english-teacher#engsschat #enrichingkids#enviroed#e-safety#ESCchat#esdgc#esea#esl #esol#esp#ETAS#etcchat#etmchat#ettipad #e20#expandedlearning #family#fb4ed#FCE#FETC #FF#fft#filmclass#finnedchat#fitnessedu#flatclass #flatclassroom#FLE#flipchat #flipclass#flipped#flippedclassroomflippedlearning#flteach #followalibrarian #followfriday#fooded#foodtechteachers #formativeassessment#forteachers #frenchchat#frimm#FutureReady#FYCchat #health #healthed#hemkting#highered#higheredchat #highschool #highscope #hiphoped#histedchat#history#historyteacher#historyteaching#homeschool#homeschoolers#homeschooling #HourofCode #hs #hsc#hsmath#htagcommoncore.

PLN. Learning Theories for the Digital Age. Digital Age Learning. Week 1 - What Is Connectivism? ~ CCK11. You are not logged in. [] [] [Outline] [Week 2] Dates: January 17 - 24, 2011 Overview At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks.

It shares with some other theories a core proposition, that knowledge is not acquired, as though it were a thing. Readings SeminarsSeminars Wednesday: Live Session: Location: Elluminate (Click Here to Join). Activities A few simple activities for this week: 1. 2. 3. It is especially important to use this tag in del.icio.us and in Twitter. If you are using a blog, Flickr, or a discussion group, share the RSS feed. SAMR Model - Technology Is Learning. Peer Learning Handbook | Peeragogy.org. Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT.

Digital Aristotle: Thoughts on the Future of Education. Understanding Digital Student Development. Crafting the ePerfect eTextbook [licensed for non-commercial use only] / Webtools.