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American TESOL Shelly Terrell & Ed Tech

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Coding with Chrome. Google Tools. Kids Digital Safety. Game-based learning. Digital storytelling. Flowlab Game Creator - Make games online. Comics for Learning. From Tech Newbie to Ninja to Sensei. “Technology is just a tool.

From Tech Newbie to Ninja to Sensei

In terms of getting the kids working together and motivating them, the teacher is the most important.” – Bill Gates Recently, I conducted a webinar for SimpleK12’s technology day, Technophobe to Technoninja. I had a fun time creating the presentation, The Tech Ninja Guide, which is full of tips for integrating technology effectively. Download the slide presentation and search the bookmarks below to be on your path to becoming a tech ninja or sensei. Enjoyed these ideas? Ideas Find your dojos online. Bookmarks Click to access that resource!

Tech Tips, by shellyterrell. Interactive Teaching Resources. Teaching interactively is at the heart of effective instruction, but sometimes interactive teaching methods can seem like a lot of work to plan and implement.

Interactive Teaching Resources

This page includes links to helpful resources with simple strategies you can implement in almost any subject area to boost both engagement AND achievement. I'm conducting a series of webinars on this topic, and those recordings will be added to this page as they become available. Professional Development If you're interested in obtaining PD credits for watching the Interactive Teaching Made Easy webinars, download this certificate and form and take them to your adminstration for approval. I can't guarantee that you'll be able to get credit for watching the webinars, but many teachers have told me that these documents have been approved for them.

Future Webinar Tentative Dates and Topics Plickers Webinars and Resources Links to Plickers Resources and Blog Posts. Assessment. Assessment. Digital Activities & Icebreakers for Gen Y. “The number one benefit of educational technology is that it empowers people to do what they want to do.

Digital Activities & Icebreakers for Gen Y

It lets people be creative … productive … learn things they didn’t think they could learn before, and so in a sense it is all about potential.” – Steve Ballmer Our students’ digital behavior influences our learning, language, rituals, values, routines, customs, and communication. What we share, post, like, and comment on impacts us, our peers, and people around the world. Just think, a person took a picture and posted it online with the word, “Selfie!” Many took their own selfies and selfies with others, including the Pope. Icebreakers. Assessment. Shelly Sanchez Terrell’s Presentations on SlideShare. Exam Prep. Teaching with Videos. American TESOL Institute. ACMI Generator.

Remix. Make Your Images Interactive. Shelly Terrell. “I believe my camera should always be in one hand and a good script in the other.

Shelly Terrell

That makes it possible for storytelling to come to life.” —Leticia Alaniz “Pick up a camera. Shoot something. No matter how small, no matter how cheesy, no matter whether your friends and your sister star in it. ‘Tis the season to celebrate with your students! “It is said that children learn languages from their environment. Although kids learn English in school, the most powerful language learning takes place outside the classroom with family or peers. “Teachers who love teaching, teach children to love learning.” Video. GAETC Storyboard Movie Template - Google Dokument. Byte Sized Potential. 20+ Incredible Digital Research Apps. Games. Adobe Connect Login. Games. 30 Goals - Badge List. StoryKeepers - StoryBoarding. Video Creation & Tools. Shelly Sanchez Terrell’s Presentations on SlideShare. 10 Apps for Student Creativity 2013 TESOL.pptx. Podcasts & Audio Projects.

Podcasting Rubrics.

Shelly Terrell Podcasting

Webinars. K2 Elementary Science. Kulturekrate. PLNs for ELT. PLNs for ELT. PLNs for ELT. AM TESOL 2011 Free Webinars. Votre page d'accueil personnalisable. DigitalStorytelling4Kids [licensed for non-commercial use only] / Sandbox. TESOL Webinars. Encouraging Play with a Digital Sandbox. “Almost all creativity involves purposeful play.” ~ Abraham Maslow Play is one of the most effective ways we learn.

Encouraging Play with a Digital Sandbox

Let’s imagine children playing in a sandbox. What happens? They are surrounded by various tools. A child will choose a tool to experiment with like a pail. Tech Tips. Drive ePortfolios - Google Docs. TESOL Webinars. Digital portfolios. Poster Tools. Research Writing with Digital Tools – ESL Library Blog. “Put it before them briefly so they will read it, clearly so they will appreciate it, picturesquely so they will remember it and, above all, accurately so they will be guided by its light.” – Joseph Pulitzer Writing is a personal experience and shows conversations we have with our brains about a subject.

Research Writing with Digital Tools – ESL Library Blog

Students struggle with organizing and presenting these brain conversations through their writing to an audience. Writing for an audience takes skill. Students need to learn how to engage their audience, organize their thoughts, give their writing flow, provide well supported research and cite their sources accurately. Check out ESL Library’s Writing Section for ready-made lessons The Internet offers many free digital tools and apps to help students develop their writing skills in engaging ways. Teach the Process Our students become skilled writers by undergoing the process, which involves brainstorming, research, organizing, prewriting, drafting, peer editing, and publishing. Teacher Reboot Camp. Facebook Photo Editor, Social Media Photo Editor - Pagemodo. Playing History.

Ebook Creation. Writing prompts. Writing prompts. Inspiring Writing. Digital Research. Game-based lesson plans. Creative Commons. The Playful Learning Wiki / FrontPage. Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press.

Game-Based Learning Units for the Everyday Teacher

It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Parents & Digital Safety. Byte Sized Potential. Teens Digital Safety. Teens Digital Safety. Parents & Digital Safety. Byte-Sized Potential: Can Compassion & Citizenship Go Viral? Organiser Tools. Skip to main content Create interactive lessons using any digital content including wikis with our free sister product TES Teach.

Organiser Tools

Get it on the web or iPad! Guest Join | Help | Sign In. Connect to the World Using Twitter. Game-based learning. Game-Based Learning Units for the Everyday Teacher. Time Zones. 40 Sites for Educational Games. The 23 Best Game-Based Education Resources for 2014. Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past.

The 23 Best Game-Based Education Resources for 2014

When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time. Sploder - Make your own Games, Play Free Games. ClassTools. Gamification. Make & Play Online Multiplayer Games. Educational Hash Tags. PLN. Learning Theories for the Digital Age. Digital Age Learning. Week 1 - What Is Connectivism? ~ CCK11. You are not logged in. [] [] [Outline] [Week 2] Dates: January 17 - 24, 2011 Overview At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks.

Week 1 - What Is Connectivism? ~ CCK11

SAMR Model - Technology Is Learning. Peer Learning Handbook. Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT. Digital Aristotle: Thoughts on the Future of Education. Understanding Digital Student Development. Crafting the ePerfect eTextbook [licensed for non-commercial use only] / Webtools.