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Bloom's Taxonomy Blooms Digitally. 4/1/2008 By: Andrew Churches from Educators' eZine Introduction and Background: Bloom's Taxonomy In the 1950's Benjamin Bloom developed his taxonomy of cognitive objectives, Bloom's Taxonomy. This categorized and ordered thinking skills and objectives. His taxonomy follows the thinking process. You can not understand a concept if you do not first remember it, similarly you can not apply knowledge and concepts if you do not understand them. Bloom's Revised Taxonomy In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy.

Bloom's Revised Taxonomy Sub Categories Each of the categories or taxonomic elements has a number of key verbs associated with it Lower Order Thinking Skills (LOTS) Higher Order Thinking Skills (HOTS) Bloom's digital taxonomy map Remembering Understanding Applying Creating. Examples. 1000 Words: A Manifesto for Sustainability in Design. 1000 Words: A Manifesto for Sustainability in Design By Allan Chochinov I don't like the word manifesto.

It reeks of dogma and rules—two things I instinctually reject. I do love the way it puts things on the line, but I don't like lines, or groups. So a manifesto probably isn't for me. Anyway, here they are. Hippocratic Before Socratic"First do no harm" is a good starting point for everyone, but it's an especially good starting point for designers. ...designers are feeding and feeding this cycle, helping to turn everyone and everything into either a consumer or a consumable. Stop Making CrapAnd that means that we have to stop making crap. Systems Before ArtifactsBefore we design anything new, we should examine how we can use what already exists to better ends. Screws Better Than GluesThis is lifted directly from the Owner's Manifesto, which addresses how the people who own things and the people who make them are in a kind of partnership. So there's my manifesto.

If… | Design with Intent. (introducing behavioural heuristics) EDIT (April 2013): An article based on the ideas in this post has now been published in the International Journal of Design – which is open-access, so it’s free to read/share. The article refines some of the ideas in this post, using elements from CarbonCulture as examples, and linking it all to concepts from human factors, cybernetics and other fields.

There are lots of models of human behaviour, and as the design of systems becomes increasingly focused on people, modelling behaviour has become more important for designers. As Jon Froehlich, Leah Findlater and James Landay note, “even if it is not explicitly recognised, designers [necessarily] approach a problem with some model of human behaviour”, and, of course, “all models are wrong, but some are useful”. One of the points of the DwI toolkit (post-rationalised) was to try to give designers a few different models of human behaviour relevant to different situations, via pattern-like examples.

Learning Experience Design » About LXD. Learning Experience Design (LXD) is a design discipline that aims to make learning more effective and fun. It uses experience as the foundation for learning. There’s a focus on innovative use of media, both analogue and digital. To learn form experience is nothing new. In fact, it is universally accepted as an effective and authentic way of learning. But how exactly do you design a learning experience? It all starts with a unique design process called “Designing the Learning Experience”. Research: Determining who, what where and how you want to educate and translating the results into a strategy.

Design: Turning the strategy into a creative concept and several types of design. Development: Realizing the design in iterative phases with room for testing and monitoring. Management: Managing the process both towards the design team and the client. Focus on experience: It offers more than a single solution but a complete and logical experience. EBSCOhost: Digital Curation Planning at Michigan State University. Web & Mobile Design, Technology and UX Conference - WebVisions. Information Interplay: Visual Design, Information Architecture, and Content. By Jared M. Spool Originally published: Aug 27, 2009 Editor's note: Thanks to Marco Dini, you can now read this article in Italian. The error message stated, "Searched for Return Policy. It took us a while to get to this point. But she couldn't see the back. The product description might have answered her question, but she couldn't find it. Of course, had she scrolled that far, the description wouldn't have answered her question.

The shopper reached for a new strategy. If only she could find the return policy. That's when she tried searching. Poking around on the site did uncover a link labeled "Help" which produced a glorified, unordered Frequently-Asked Questions list. The shopper gave up. Three-way Failure What we have here is a three-way failure to communicate what the shopper needed to make her purchase. When she couldn't easily see the design of the product and she didn't locate the product description, she encountered visual design issues.

Skills, not Roles Information Interplay. Visual Design Essentials for Non-Designers. By Adam Churchill Originally published: Jun 28, 2011 You can read this in Italian thanks to Marco Dini. A while back, I recorded a podcast with designer, Dan Rubin. This was a follow up to his virtual seminar, Visual Design Essentials for Non-Designers. During the seminar, Dan expressed the idea that design is only the realm of the artistic was a myth. He went on to explain that simply learning basic design principles can give anyone the confidence to create great designs. His presentation really got our audience thinking and they asked so many great questions during the seminar that we didn't have time to answer them all. Adam Churchill: Design is somewhat subjective. Dan Rubin: There's a common misunderstanding of what design is exactly. But those aren't really the things we're talking about. When we talk about interaction design, that's a more detailed side, beyond just the communication, the actual interaction, the give and take.

That's the nice thing about design. Want to Learn More? The Flexibility of the Four Stages of Competence. By Jared M. Spool Originally published: Nov 16, 2011 Lost for decades, an old model has re-emerged to help how we look at today's design challenges. In the 70s, psychologist Noel Burch suggested a model for how we master skills and relationships, calling it the "conscious competence learning model. " It fell into obscurity for decades, only to resurface as a powerful perspective for experience designers. The four-stage model is intriguingly simple, describing a person's path from ignorance to mastery: Stage 1: Unconscious Incompetence This is where our person starts.

Stage 2: Conscious Incompetence Our person has now realized there is much more to what they are trying to do than they realized, and they don't really know what they thought they knew. Stage 3: Conscious Competence Here our person has overcome what they didn't know and started the path of learning. Stage 4: Unconscious Competence Applying the Model To Our Knowledge of Our Users Applying the Model To Our Users' Objectives. Standards Organizations. Who’s responsible for setting the standards for the World Wide Web and the information technology universe in general? Here are some of the major players. W3C (World Wide Web Consortium) The W3C is the source for most of the recommendations that concern web developers. They produce recommendations for the implementation of such technologies as XHTML, the Document Object Model, and Cascading Style Sheets.

You may have noticed that we haven’t used the word“standards” yet. ISO (International Organization for Standardization) This is a true standards body, with the resources to test products for standards compliance. ANSI (American National Standards Institute) Another wide-ranging standards organization, ANSI is well-known as being the keeper of ASCII, the American Standard Code for Information Interchange. The Unicode Consortium The Internet Engineering Task Force ECMA (European Association for Standardizing Information and Communication Systems) UDL Guidelines 2.0. The goal of education in the 21st century is not simply the mastery of content knowledge or use of new technologies.

It is the mastery of the learning process. Education should help turn novice learners into expert learners—individuals who want to learn, who know how to learn strategically, and who, in their own highly individual and flexible ways, are well prepared for a lifetime of learning. Universal Design for Learning (UDL) helps educators meet this goal by providing a framework for understanding how to create curricula that meets the needs of all learners from the start. The UDL Guidelines, an articulation of the UDL framework, can assist anyone who plans lessons/units of study or develops curricula (goals, methods, materials, and assessments) to reduce barriers, as well as optimize levels of challenge and support, to meet the needs of all learners from the start. Learn more about the UDL Guidelines: Three primary principles guide UDL—and provide structure for the Guidelines: Www.sc.edu/cte/larryragan/doc/designstandards.pdf.

The Agile Learning Train is Leaving the Station | Unmanagement. New Horizons EdTech Resource Database « NHFL EdTech. Content Curation - Best Practices. C4LPT. Graduate to Color. Free QuizMaker by iSpring | Create Free Quizzes | Free Survey Maker | Create Free Online Surveys. WebVisions New York: Flexible Systems and Techniques for Better User Experiences. Posted by core jr | 25 Jan 2012 | Comments (0) How will our future change with technology?

Designers and developers gathered last week to answer this question at WebVisions in New York City. Presentations and workshops during this 3-day conference explored the future of design, content creation, user experience and business strategy. Workshops centered on embracing new technology, designing for the user and collaboration. Much of the focus in the area of Interaction Design centered on responsive design and mobile first. As the field of User Experience (UX) grows many UX designers are still trying to define it. Hess is confident that her principles will stay true as technology evolves and experiences change because they are technology agnostic. Luke Williams, Fellow at frog and Professor at NYU Stern School of Business, wrapped up the conference with a talk on Disruptive Thinking. More from WebVisions New York City: » Progressive Enhancement and How Sci-Fi Creates Better Interfaces. Motivation Design. SCORM. eLearning Atlas.

What Is User Experience Design? Overview, Tools And Resources - Smashing UX Design. Advertisement Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? User experience design is all about striving to make them answer “Yes” to all of those questions. What Is User Experience? User experience (abbreviated as UX) is how a person feels when interfacing with a system.

Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth. UX designers also look at sub-systems and processes within a system. Why Is UX Important? There was no science behind what we did. Complex Systems. Learn to code. Elearning Resources | Elearning Resources. UX Prototyping Tool Made Beautiful - Create Interactive Wireframes & High Fidelity Prototypes. IDD. Emotional Design Reading List. Web 2.0. Instructional Design. Blog - Introducing Coursekit. Adding Adobe Captivate (SWF) movie clips to a PDF file » I did not know Acrobat could do that. Flash CS4 Professional Accessibility.

Hamster Free Video Converter Is a Dead Simple Drag and Drop Video Conversion Tool. Gifts for User Experience Geeks 2011. Gifts for User Experience Geeks 2011Nov 28th, 2011 It is time for another installment of Gifts for User Experience Geeks! Just in time for the 2011 holiday season. Be sure to check out the last three years (2008, 2009, and 2010).

This list is a collection of items I have come across over the last year that would make the ideal gifts for UX geeks like Information Architects, Usability Specialists, Interaction Designers, and even Web Designers. User Experience Software Diagramming Sketching Ideate for iPad ($3.99)Autodesk SketchBook Mobile for iPhone, iPad, or Android ($1.99)Adobe Ideas for iPad ($5.99)Penultimate for iPad ($0.99) Prototyping Adobe Proto for Android ($9.99)Invision Web-Based App ($8+/month)ProtoShare Web-Based App ($49+/month)Axure RP Pro 6 for Mac & Windows ($589)iRise Professional for Windows ($6,995/seat)UX Pin App Web-Based App (coming soon!) User Research Usability Evaluation Screen Sharing and Meeting Screen Capture Information Architecture and Content Document Share & Review.

25 Free Handwriting Fonts for your Designer Toolbox. LiveCode - realize fast, compile-free coding | RunRev. Formatting ebooks - EPUB Straight to the Point. When Apple presented iBooks on the iPad on January 27, 2010, I was very excited to see that they had adopted the standard EPUB format. But I especially wanted to know how they had created the beautiful EPUB format of Winnie the Pooh, and how they made it look so lovely on that gorgeous iPad. I decided to write a book on how to create EPUB format ebooks. My book about creating ebooks in EPUB format has garnered rave reviews. EPUB Straight to the Point: Creating ebooks for the Apple iPad and other ereaders was published by Peachpit Press and myself in both print and electronic editions.

EPUB Straight to the Point explains how to create ebooks in the standard EPUB format, starting with tools you may already be familiar with: Microsoft Word and Adobe InDesign, and how to use either one (not to mention the documents you may already have in those formats) to generate the files necessary for creating an EPUB format ebook. You can buy the EPUB and PDF formats of the book right here, right now! Taking Screenshots with Kindle Fire. Renumbered at 4:02pm; Updated 3:47pm, thanks to corrections made by Wangen. (The mistakes were mine, not Erica’s.) Thanks, Wangen! I just got off the phone with Erica Sadun, geek girl extraordinaire, who had posted instructions yesterday on how to take screenshots on a Kindle Fire but who kindly walked me through the process today.

I'll explain what she told me in case you too are interested. Let me preface this with the fact that I've never used Android before today. If you, too, are new to Android, you should find everything you need in these instructions. If you already know Android, you'll probably be bored. 1First, connect your Kindle Fire to your Mac. 2Next, download the Android SDK. 3Unzip the folder and place it wherever you would like it to be on your computer. 4Next, open Terminal. 5When you open a Terminal window it defaults to your home directory. Cd Documents/android (The cd stands for change directory.) 6Next type this: . The Android SDK Manager should appear. ln -s .. . . . .

Screenr | Instant screencasts: Just click record. Dynamic Drive DHTML(dynamic html) & JavaScript code library. App Cooker - Overview. Learning Interface roundtable debrief. The 2011 Learning Technology Research Fest, held annually at the CoCo Research Centre in Sydney, was as stimulating and spirited as last year, and this year's roundtable menu featured two sessions on learning interfaces. These roundtables emphasized the general agreement that this area needs special attention and gave some glimpses into the future of learning interfaces... The first roundtable, "Designing Interfaces for Learning", I hosted together with Catherine Caws from the University of Victoria in Canada, and it drew a crowd of Education designers, researchers, engineers and Web developers.

Without a doubt, there's a shared feeling that something drastic needs to change with regard to the interface design of the most commonly used educational software. One delegate suggested that interface design will become the key competitive differentiator among Learning Management Systems in the next few years. Another suggested LMSs were going out the door entirely. A Non-Designer's Guide to Making Attractive Presentation Slides. Student Start Up Plan. Hail to the Chief! Www.billbuxton.com/innovationInvention.pdf. Www.strategichorizons.com/documents/EventROI-06Spring-Wanted-CXOs.pdf.

Moving UX into a position of corporate influence: Whose advice really works? Foundation: Rapid Prototyping and Building Framework from ZURB. Change.mooc.ca. Writing Microcopy: Tips and Pointers. How Online Innovators Are Disrupting Education - Jason Orgill and Douglas Hervey. Welcome | Voice and Tone. Media.teachingsells.com/teaching-sells-roadmap-2011.pdf. Asana. Say Hello to Learning Interface Design. ‘App gap’ emerges highlighting savvy mobile children. Interface Design Guidelines. Visual Storytelling: New Language for the Information Age.

7 Image Search Tools That Will Change Your Life.