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Why Design Thinking In Schools Loses Power When It’s Reduced To A Checklist. 40 STEAM Apps and Websites. We’re dubbing 2017 the Summer of Creativity and we want you to join in.

40 STEAM Apps and Websites

What better way to do that than with some new STEAM apps and websites to explore? We’ve found 20 apps and 20 websites that you can use to integrate the arts everywhere. So whether you’re using Arts Integration, STEAM, PBL or any other maker-centered approach, these resources will make that process so much easier. Want to download these as a single PDF for reference later? We’ve broken these into two pages. Top 20 Apps for 2017 Amaziograph – How can you pack so much STEAM into one little app? Heads Up! Shadow Puppet – Easily create videos in the classroom with this free app by SeeSaw. Adobe Capture – We are loving all of the free tools that Adobe has been releasing recently and this one is at the top of our list.

Adam Grant: The surprising habits of original thinkers. STEAM Design Challenge: Kinetic Wind Sculptures. Kinetic sculptures are not only fun to make, they are perfect for STEAMing up school campuses and classrooms!

STEAM Design Challenge: Kinetic Wind Sculptures

Kinetic = Movement and there is something amazing that happens when a student sees their artwork in motion. In addition to being absolutely mesmerizing, kinetic artwork requires knowledge and application of technology, engineering, artistic habits of mind, and can easily integrate into other content areas. Kinetic sculpture “Hammering Man” by Jonathan Borofsky. My favorite way to implement STEAM is through a Design Challenge, like the ones we share in our online class Designed to STEAM. They are a great way to encourage collaboration, creativity, communication, and critical thinking (The 4C’s). Nimuno's Lego Tape Turns Anything Into A Lego-Friendly Surface. STEAM Stick Bombs: Explosive Kinetic Engineering and Chain Reactions.

What are stick bombs?

STEAM Stick Bombs: Explosive Kinetic Engineering and Chain Reactions

They are arrangements of large craft sticks, (tongue depressors/popsicle sticks) that rely on tension to stay together. When one stick is removed, the whole group fly into the air in an engineering explosion of fun and excitement. Create chain reactions of your own after observing some major productions, like the ones from the band, Ok Go! This STEAM concept is sure to excite any student and is a great way to create learning links about the concepts of kinetic and potential energy. Not only that, but these processes strengthen community through teamwork and promote positive communication techniques. Scaling Awesome Schools — a discussion with Ted Fujimoto. In what has to be one of the more surreal experiences of this trip so far, I spent the morning last Friday with Ted Fujimoto (in a super cool restaurant just off Sunset Boulevard in West Hollywood, hence the surreal-ness!)

Scaling Awesome Schools — a discussion with Ted Fujimoto

Talking all things from systems thinking in the tech and comms sector, franchising processes in the car industry, brand development and transformation in the hotel and restaurant industry, innovation in digital music design and cloud based apps….and all boiling down into protocols and processes for school design, culture development and mindset embedding, and the effective scaling of new models of school! It was really fascinating to hear how his broad range of life and career experiences and personal interests have informed his thinking over time around this.

Ted has spent his career working across business, education and tech, and has been a key architect of the New Tech Network of schools, currently ‘speed scaling’ across the USA. Eduporium. In the age of robots, our schools are teaching children to be redundant. In the future, if you want a job, you must be as unlike a machine as possible: creative, critical and socially skilled.

In the age of robots, our schools are teaching children to be redundant

So why are children being taught to behave like machines? Children learn best when teaching aligns with their natural exuberance, energy and curiosity. So why are they dragooned into rows and made to sit still while they are stuffed with facts? We succeed in adulthood through collaboration. Why Other People Wreck Brainstorms (And How To Stop Them) If you’re a first-time investor with, say, $15,000 in savings, you have plenty of options these days.

Why Other People Wreck Brainstorms (And How To Stop Them)

Newfangled robo-advisers like Betterment and Wealthfront will happily take your money, as will incumbents like Charles Schwab, which have launched improved digital products. But if you’re starting at zero, with practically nothing in the way of savings, you would have found few options designed to serve your needs—until now. There are suddenly half a dozen startups eager for your first saved dollar. They aspire to grow with you, transforming your initial commitment into a healthy nest egg. But for the foreseeable future, they have set themselves up to manage small accounts—$100 here, $1,000 there, growing by maybe $5 or $10 per month.

The results are varied. On the other hand, there is Wise Banyan. Curiosity muscle. What Should I Buy For My New Makerspace? A Five-Step Framework For Making the Right Purchases. Why Academic Teaching Doesn’t Help Kids Excel In Life. By Shelley Wright Academics.

Why Academic Teaching Doesn’t Help Kids Excel In Life

Most of our current school system revolves around it, and yet, I think it falls miserably short of what our kids need. To be honest, I think our academic system of education is highly overrated, at best. At worst, it destroys a number of our kids. Hear me out. Thinking About Design Thinking: Is It Important? Thinking About Design Thinking: Is It Important?

Thinking About Design Thinking: Is It Important?

Design thinking is the biggest buzzword in the design world since flat design. Everyone is talking about it… even non-designers. Realworldscholars. Nepris is a cloud-based platform that connects students with industry professionals from inside the classroom!


Our partnership with Nepris allows every teacher to inspire and engage students while connecting them with experts ready to help them work through real world challenges! Started by the Founder of Adopt a Classroom, Class Wallet makes it easy for teachers to use their money in the classroom. Our partnership with Class Wallet makes our recurring funding even better! How is that possible? The Class Wallet platform allows teachers to spend the funding however they want without worrying about tracking receipts or purchase orders. As the home out our first pilot, the High Tech High community has served as the epicenter for the EdCorps platform to develop. The Ellmar Foundation generously directs funds to valuable causes ranging from veteran's affairs to education. In November of 2015, Real World Scholars was featured as a part of the White House Next Generation High School Summit.

Realworldscholars. Edcorps. More Accountability. Less Paper. How To Videos. Nepris - Connecting Industry to Classrooms. Amazon. Design Deck Playable Inspiration, a 52-Card Design Thinking Deck. Is your design team in need of a new way of thinking?

Design Deck Playable Inspiration, a 52-Card Design Thinking Deck

A different approach to tackling general problems? The Teachers Guild - How might we cultivate curiosity and problem-solving in our students through active and authentic STEM? - Favorites. 25 Next Gen Tools for the Inquiry Classroom. Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share–leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom. Rich Content. Next gen tools provide rich content for blended blocks of social studies, science, and math and help spur thought-provoking discussions, Socratic Seminars, writing prompts, and opportunities for extensions into real world settings. The tools below are multi-disciplinary and multi-sensory. 1. Steam makerspace. Re:Work - The five keys to a successful Google team. Pod. Work group. Committee. Autonomous collective.

Whatever you call it, you’re part of one at Google and probably wherever you work: a team. So if we know what makes managers great, why don’t we know what makes a team great? Update: Check out the re:Work guide Understand team effectiveness for the full story on Google's team effectiveness research as well as tools to help teams foster psychological safety. 4 Principles of Design Thinking as a Strategy for Innovation - Major Digital. Design Thinking as a Strategy for Innovation No matter how creative your team may be, there will be times when ideas are running low. Use these 4 principles of design thinking as a strategy for innovation: 1. 'A Better Future is Possible': IDEO’s Sandy Speicher on Design Thinking in Schools. If You Want Creative Kids, Hand Them Something Simple. As Letícia, clad in a fluttering pink bridesmaid’s dress, walked to the center of the rose garden ahead of the bride, my 7-year-old reached his hand sideways, groping for my purse.

He located his camera, held it up, and began snapping photos of his beloved babysitter in this beautiful setting. “I can show her later,” he said, putting down his dinged-up old Canon with the burned-out circle in the top left of the screen. “She might want to see.” I also have a younger son, who is 3. Anyone with multiple kids is familiar with the Law of Conservation of Object Possession: For any item of desire obtained by Kid A, an analog must also be obtained by Kid B. ITEEA - Engineering byDesign™ (EbD) STEAM Point Giveaway. This is it! There’s only 1 day left before the launch of my new book, STEAM Point, and I’m so glad you tuned in. Today, we’re giving away two great pieces. The first is an assessment excerpt from the new book. This is our teacher’s guided rubric and it aligns to the Common Core Writing Standards, 6+1 Writing Traits, as well as UbD and STEM practices.

It’s meant to provide teachers with a way to assess learning in multiple content areas. And now for the BIG news…today only we are giving away one free copy of STEAM Point! Related. 30 day jumpstart. Why Making and the Arts Need Each Other to Survive and Thrive in Schools. When the visual and performing arts, the musical and recording arts, and the theatrical and graphical arts are seen as mere luxuries or add-ons within the walls of a school, powerful forces are thereby prevented from transforming routine schooling into a renaissance of learning. But who has the time or the funding to allow that to happen? SXSWedu 2017 #UDLmakers update. Arts integration and steam toolkit. THINK exhibit app. Unmistakablecreative.

The Creative Mindset Class. 10 Creative Geniuses Who Had to Fail to Succeed. Have you ever been told that you have to fail to succeed? That you should try to fail forward (whatever that means)? Or maybe the classic, “third time’s the charm?” MinecraftEdu Creator TeacherGaming LLC Ventures Beyond Digital Learning with Swedish Toy Maker Strawbees. Imagination Foundation. Foundation – Global Cardboard Challenge. The Teachers Guild.

Project Based Learning: Start Here. Despite the popularity of project based learning, a lot of teachers haven’t gotten around to trying it yet. You’ve been meaning to; you just haven’t had time to learn how. Or maybe you’re doing something you call project based learning, but you have a nagging feeling that you might not be doing it quite right. If any of this sounds familiar, then this will help. One reason PBL might be hard for some teachers to start is that there’s just so much stuff out there about it. Genius Hour Innovation Class. 6 Must Haves for Developing a Maker Mindset. Design Thinking: A Manual for Innovation. 8 questions to ask before creating a makerspace. These Five Steps Outline the Basics of the Design Thought Process.

Motivation - Thoughts on Arting. 6 Principles Of Genius Hour In The Classroom. Genius Hour In The Classroom: 6 Principles Of Genius Hour. Problem-Solving Using Cause and Effect Diagram - Designorate. Solving problems is considered an initial part of designers’ tasks; they tend to solve consumer or company problems through providing a wide range of solutions depending on the design field, such as service design, product design, or interaction design.

Design Thinking in Schools: Building a Generation of Innovators - Designorate. ​‘Diversity Does Not Happen By Accident’ and Other Lessons About Equity in the Maker Movement. It has never been easier to hop onboard the Maker movement. In recent years, the prices of expensive tools, such as 3D printers, have dropped drastically. Project-based learning, as an alternative to the traditional lecture-based instructional approach, has won admirers among academics and teachers as a better way to help students develop 21st century skills.

Free Download Page — Neverware. Edsurge. Steps to Make a School Maker Faire - Maker Faire. 45 Design Thinking Resources For Educators. Design Thinking Facilitators Guide. Kwek Innovation In The Classroom. B & B StoryPDF 2. Education Week. The 5 Most Dangerous Creativity Killers. Design Thinking: Creative Ways to Solve Problems. About IDEO. Design Thinking « Design Thinking for Educators. Design Thinking for Educators. Design Thinking Toolkit v1 062711. 5 Carroll. Team Empathy Map Instructions ljl. Design Thinking How To Integrate Design Thinking Into K-12 Classrooms - Lime Design. Design Thinkers Academy. REDlab- Research in Education & Design.

REDlab- Research in Education & Design. REDlab- Research in Education & Design. Stanford Design Thinking Workbook. Design thinking. How to Build Your Makerspace. Maker Education. IDEO Workshop Part Three: Brainstorm. IDEO: Brainstorming and Other Ideation Techniques.

Tim Brown: Tales of creativity and play. Change By Design at IDEO.