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Book Resources | Unity Web Player | towerdefense. Confessions: Starting your own game company. Unity 3 Blueprints: A Practical Guide to Indie Games Development. Tower defense. Tower defense is a subgenre of real-time strategy video games.[1][2] The goal of tower defense games is to try to stop enemies from crossing a map by building traps to slow them down and towers which shoot at them as they pass. Enemies and towers usually have varied abilities, costs, and upgrade prices. When an enemy is defeated, the player earns money or points, which are used to buy or upgrade towers, or upgrade the number of money or points that are earned, or even upgrade the rate at which they upgrade.[3] The choice and positioning of the personal towers is the essential strategy of the game. History[edit] By 2008, the genre's success led to tower defense games on video game consoles such as Defense Grid: The Awakening on the Xbox 360,[16] and PixelJunk Monsters and Savage Moon for the PlayStation 3.[6] Tower defense games have also appeared on handheld game consoles such as Lock's Quest and Ninjatown on the Nintendo DS.[17] Gameplay[edit] USPTO trademark[edit] References[edit]