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Traveller Character Generation
Links to Traveller and related websites! FarFuture Enterprises – Marc Miller's company, the creators and owners of the rights to Traveller . You can find details of the Classic Traveller Reprints, Twilight 2000 reprints and the MegaTraveller and 2300 Canon collection CD ROMs on this site.
Throughout technological development sophonts have found that standardization promotes the advancement of infrastructures. This was a concept mastered millennia ago by the First Empire. Standardization promotes trade.
Even young gamers remember the original Traveller character generations system — the one where your character could die before the game even started. I personally didn’t mind the death result, it gave character generation a real push-your-luck mechanic. The new Mongoose system has softened this mechanic — the chance of pre-game death is gone, but your character can get seriously maimed.
All character know this stuff. Any unfamiliar terms found in the text can be looked up from the Library Data page. The Third Empire contains roughly 11000 star systems and has existed for about 1100 years. As the name suggests, it is the third incarnation of a large scale political entity in this region. The second empire collapsed into a period of barbarism and technological backwardness called The Long Night which lasted for 1500 years.
What's New My favorite role playing game of all time was Traveller. Today, the version of Traveller I played is known as Classic Traveller, but at the time it was just Traveller. While we never actually did the adventure (we detoured badly in the first episode), the start given to our group by The Traveller Adventure sustained our group for a solid two years.
Last Updated 6 March 2007. This is Beowulf Down's maintenance and repair area, dealing with the game mechanics or Real World background to Traveller . Contents
Chugging away on WordPress . Distant Places Theme v0.1 The Traveller game in all forms is owned by Far Future Enterprises . Copyright 1977 - 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.
Striving to Produce a Better (Illustrated) Traveller Universe (tm) In the (hopefully) near future, there'll be a cooler intro and better look to this area, but I'm a tad busy with 3D artowork for the next Steve Jackson Games Gurps:Traveller book. So in the meantime, this is all you get. Sorry about that! For the time being all that's here is various Traveller artwork that I've created, along with some stuff for the PBEM of Roger Barr's that I'm involved with. Please be aware that my e-mail address has changed to email@example.com , so please change your address book if you've got my old slip.net account in there.
In A Store Near You Weapons, vehicles, and starships are all well and good - but trade needs more than that to be profitable. Survival trading will involve raw materials, that will be used to make other things. Thriving trade will be in luxury finished goods - the things that make life fun, rather than just merely tolerable.
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The First Ever Issue of Frontier Report Frontier Report is a Traveller Fanzine released under the fair use policy and supports all versions of Traveller with the exception of the present ruleset published by Mongoose Publishing. Frontier Report complies with the Fair Use Policy, for further details please see the Traveller Developer Pack available for Free from Mongoose Publishing's Website. Download Here (14 Meg) Alternative Download Here (4 Meg) (many Thanks to Beech) for this compressed file.
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Travelling Light: A Risus Conversion for Traveller by S. John Ross with Christopher Thrash Editor’s note: This article originally appeared on the Freelance Traveller web site in 1999, and was reprinted, lightly edited into this form, in the November/December 2012 issue of the magazine. Risus is a complete Role Playing Game (RPG) designed to provide an “RPG Lite” for those nights when the brain is too tired for exacting detail. Risus is especially valuable to GMs assembling a quick convention game, or any late-night beer-and-pretzels outing.
Justin B Rye 2003–2013 (now fully Unicodified) Predicting the future of the English language is rather easy, in the short term. The odds are, over the next few decades its New World dialects are going to gain increasing global dominance, accelerating the demise of thousands of less fortunate languages but at long last allowing a single advertisement to reach everybody in the world. Then after a century or two of US dominance some other geopolitical grouping will gain the ascendancy, everyone will learn Chechen or Patagonian or whatever it is, and history will continue as usual. Ho hum.
happy customers "I started giving Diaspora an honest read (rather than a skim) last night. It kept me up an extra hour.