Mycours. Carnegie Mellon University – School of Art Professor: Paolo Pedercini Course number: 60427 Classroom: CFA 303 + CFA 318 (Mac Lab) Time: 1:30PM – 4:20PM Monday + Wednesday Office: CFA 419A – 4th Floor Office hours: By appointment Email address: paolop [at] andrew [dot] cmu [dot] edu A hands-on game design course focused on innovative and expressive forms of gameplay.
The emphasis is on the complex relationship between storytelling and games: from point-and-click graphic adventure games to AI-driven interactive narratives. The class involves frontal lectures, design exercises and in-depth analysis of works from the digital arts and the independent gaming world. This installment of Experimental Game Design does not require any substantial coding experience but all students will be required to tackle some programming and produce audio visual content. The Amazingly Accurate Futurism of 2001: A Space Odyssey. The Making of Stanley Kubrick’s ‘2001: A Space Odyssey’ documents in nearly scientific detail exactly that: the story of how the iconic science-fiction film came into existence, and how it predicted much of the technology we take for granted today.
Science writer and space historian Piers Bizony offers an extraordinarily detailed catalog. Lum’s Formula for Futures. [Note: this is a quick and early draft of a longer treatment that will be published later] Theory-Driven Scenario Development A recent client workshop had us engaging a number of in-house researchers on the basics of futures studies and our approaches to developing foresight.
The workshop itself was a very quick scenario workshop, in which we employed the classic 2×2 axes of uncertainty approach for generating scenarios. Destination: Toast! — TOASTYSTATS: Apocalypse — How? I went to a panel... Fine Dining in the Apocalypse. What will we be eating in the post-apocalyptic world?
What will you survive on when it all goes south? Henry Hargreaves, who you may remember from his various food-related art projects, has been exploring the world of doomsday preppers and the foods they stockpile for the coming disasters. Twitter. How Parks and Recreation Took Aim at Silicon Valley. Parks and Recreation has come to an end.
SAMI 25th anniversary blog: 1991 Redux: The book that launched a thousand scenarios. The futurist tells stories.
Don Michael’s seminal 1987 essay of the same name offered three methodological injunctions for competent and responsible tellers of stories about futures: Acknowledge both the multiple and problematic nature of the futures explored – and also of the descriptions and interpretations of the presents and pasts from which those futures are derived. Futures are subjective in origin and reception.State the theory (or theories) of social change processes that create the futures your stories depict: what’s causing the changes depicted? Theories of change and evidence about change connect past and present to possible futures.Remember that both conscious and unconscious needs get embedded within stories of the futures – the nature of the future world will be as much an expression of emotions as of deliberative thought and action.
Stories evoke emotional connections to possible futures. This offered a critical perspective, but wasn’t exactly a ‘how-to’ guide. Twine, the Video-Game Technology for All - NYTimes.com. Photo Perhaps the most surprising thing about “GamerGate,” the culture war that continues to rage within the world of video games, is the game that touched it off.
Depression Quest, created by the developers Zoe Quinn, Patrick Lindsey and Isaac Schankler, isn’t what most people think of as a video game at all. For starters, it isn’t very fun. Its real value is as an educational tool, or an exercise in empathy. Aside from occasional fuzzy Polaroid pictures that appear at the top of the screen, Depression Quest is a purely text-based game that proceeds from screen to screen through simple hyperlinks, inviting players to step into the shoes of a person suffering from clinical depression.
Just in Time for Election Day, a Post-Apocalyptic Toronto in Pictures. What Would It Take to Turn New York into a Megacity? JWT London's Edible Poster for Mr Kipling Takes the Cake. Following on from the launch of the new Mr Kipling Life is Better with Cake work last week, JWT London has created the world's first poster made entirely out of cake.
The public will be able to eat the poster, outside Westfield, Shepherd's Bush, from 11am today Made from 13,360 Mr Kipling cakes, the edible poster is part of a wider brand re-launch of Mr Kipling by JWT. The new ‘Life is Better with Cake’ campaign aims to remind us all just how much happier cakes make us. Lisa-Jo Harvey, Senior Brand Manager, Premier Foods said “We can’t think of a better way to show people that life is better with cake than to create an edible poster made out of thousands of our exceedingly good cakes.” David Masterman, Creative Director, JWT London explains "If Mr Kipling himself was doing a poster, he'd make it out of cake.” Other agencies involved in the wider campaign include digital agency Outside Line, Media agency Carat and Cirkle for PR. Ursula K. Le Guin talks to Michael Cunningham about genres, gender, and broadening fiction.
To celebrate this fantastic conversation between Hugo-and-Nebula award winner Ursula K.
Le Guin and Pulitzer Prize winner Michael Cunningham about writing, freedom, and defying the limitations of genre, Diversion Books are offering Electric Literature readers the eBook of LeGuin’s genre-busting novel The Lathe of Heaven for just $3.99: Michael Cunningham: Writers are always, pretty much by definition, writing within a historical period, though that period may not acquire a name until later. I don’t believe the Victorians thought of themselves as the Victorians. OK, the Modernists thought of themselves as Modernists, but still… I wonder sometimes what period we’re in, in 2014.
Mood Indigo Takes You Into a Twee Posthuman World. FUTURE COAST dot org - About. British Isles in 2100 by JaySimons on deviantART. Clive Thompson: “Reading poetry shakes up my brain” — The Most Powerful Drug. Clive Thompson’s new book, Smarter Than You Think: How Technology is Changing Our Minds For the Better, was published in 2013 by Penguin.
He’s a contributing writer to the New York Times Magazine and Wired. We asked him how he writes. What’s the one thing you’ve learned over time that you wish you knew when you started out? That the craft of long-form magazine writing shares a common language with cinema and documentary film-making. Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies. How to Tell The Future(s) In 1972 the Club of Rome, an international think tank, commissioned four scientists to use computers to model the human future. The Most Terrifying Video You'll Ever See 2. Pixar's 22 Rules of Storytelling. Note: This article is included in our year-end storytelling advice round-up. 8 Tips For Creating Great Stories From George R.R. Martin, Junot Diaz, And Other Top Storytellers.
What the hell is a Story Lizard? In Wonderbook: The Guide to Creating Imaginative Fiction (Abrams Books, October 15), Story Lizards join Prologue Fish and other infographic helpmates designed to banish dry textual analysis in favor of a kicking, screaming, slithering approach to storytelling creativity. Author Jeff Vandermeer, a three-time Fantasy World Award-winning novelist who co-directs the Shared Worlds teen writing camp, says "The way we're taught to analyze fiction is to break down and do a kind of autopsy. But I think writers need to be more like naturalists or zoologists when they study story because then you're looking at how all the elements fit together. " Enter the Story Lizard, above, illustrated by Jeremy Zerfoss.
As Vandermeer tells Co.Create, "A recurring thing in Wonderbook is to think of stories as being more like living creatures than machines. " Welcome to Ted Cruz’s Thunderdome. Candy 2010 - The Futures of Everyday Life. Financial Scenarios for Asia and the World. A review of scenario planning. As Worries Over the Power Grid Rise, a Drill Will Simulate a Knockout Blow. The Rules of Quick and Dirty Worldbuilding. 20 Great Infodumps From Science Fiction Novels.
Dream-Eaters and Three-Sexed Aliens in the Five Greatest World-Building Novels. 7 Deadly Sins of Worldbuilding. Inequality and the Modern Culture of Celebrity. How to Legalize Pot. So I was interested to learn, 11 years later, that Kleiman is leading the team hired to advise Washington State as it designs something the modern world has never seen: a fully legal commercial market in cannabis.
Washington is one of the first two states (Colorado is the other) to legalize the production, sale and consumption of marijuana as a recreational drug for consumers 21 and over. The marijuana debate has entered a new stage. Today the most interesting and important question is no longer whether marijuana will be legalized — eventually, bit by bit, it will be — but how . “At some point you have to say, a law that people don’t obey is a bad law,” Kleiman told me when I asked how his views had evolved. He has not come to believe marijuana is harmless, but he suspects that the best hope of minimizing its harm may be a well-regulated market. Ah, but what does that look like? First trailer for Elysium proves that Neill Blomkamp's still got it.
Hopefully it will be as nuanced as 90 to 120 minutes and Hollywood focus groups will allow it to be. Amazon Announces Purchase of English™ SEATTLE – Amazon announced today that it has acquired the English language and plans to fully privatize the world’s predominant mode of written communication. What makes a great screenplay? Every Nation for Itself: Winners and Losers in a G-Zero World. In Every Nation for Itself: Winners and Losers in a G-Zero World, Ian Bremmer illustrates a historic shift in the international system and the world economy—and an unprecedented moment of global uncertainty.
For the first time in seven decades, there is no single power or alliance of powers ready to take on the challenges of global leadership. A generation ago, the United States, Europe, and Japan were the world’s powerhouses, the free-market democracies that propelled the global economy forward. Ernest Callenbach, Last Words to an America in Decline. Her future. Scenario Planning in Action: What, Why, Success Factors, and Process. Scenario planning as a management discipline has a long and rich pedigree. It is just one of a wide variety of tools and processes that have been developed to help executives and organizations build strategies and succeed in an uncertain world.
However almost 15 years experience in applying a wide variety of strategic futures tools have lead me to believe that scenario planning is the single most powerful approach available. This certainly doesn’t mean that scenario planning is always the best approach to help organizations explore the future. However I see it as the single broadest and most powerful tool to facilitate rigorous, structured decision-making about the long-term future in high levels of uncertainty.
Delivering Tomorrow - Logistics 2050. Exploring the World, Note by Note. Map makers: Messages posted by Pinwheel users in San Francisco. 10 Ways The World Will Probably End. Metaphysical Hangover Cure: 2012 Doomsday Scenarios! Open Planet Ideas. Google. Scenarios.