Show frames Go to: Synopsis. Return value. confirmDialog command
A database-oriented twist on GreenspunsTenthRuleOfProgramming in which, "Every sufficiently complex application/language/tool will either have to use a database or reinvent one the hard way." I don't know who originally said it, so I combined DrCodd's name with Greenspuns'. Ironically, even Lisp, the original "greenspun" language, reinvents one by having an internal complex data structure (nested list in byte-code form) that takes on database-like characteristics. -- top What the heck is a "nested list in byte-code form"? I'm an experienced Lisp programmer, and I don't know what you're talking about. The giant internal tree(s) that Lisp code compiles into. Greencodds Tenth Rule Of Programming
A Vector Type for C# Download source - 10.8 KB Introduction For years I have seen people struggle with vector mathematics. This guide should walk you through the creation of a reusable Vector3 type and the mathematics behind it all. The post-fixed 3 simply refers to the vector being in 3-dimensions (x,y,z).
Developing with C# on OSX and Mono Based on your comment to HiVoltRock's answer (ASP.NET development), I'd say Mono 2.10.1 and MonoDevelop will be just fine (the stable release of MonoDevelop works just fine, but for development on OS X I prefer to use the most recent version which I compile from Git). There are some things to take into account, such as file paths (ie: if the windows devs are writing static paths such as ApplicationsInstallDirectory + "\data\templates\foo.bar"; you will run into problems as directory separators on Mac OS are forward slashes. Also if existing code is using P/Invoke or other specific Window's functionality you'll be in trouble. Finally if your code base uses third party libraries that requires Windows this could cause you issues. For reference our product has been designed since day one with a requirement that it runs on Mono on Linux or OS X. With that in mind we've made sure to consider everything with cross-platform execution in mind.
Functional Reactive Programming Functional Reactive Programming (FRP) integrates time flow and compositional events into functional programming. This provides an elegant way to express computation in domains such as interactive animations, robotics, computer vision, user interfaces, and simulation. 1 Introduction The original formulation of Functional Reactive Programming can be found in the ICFP 97 paper Functional Reactive Animation by Conal Elliott and Paul Hudak. 1.1 Behaviors Traditionally a widget-based user interface is created by a series of imperative actions.
english / japanese openFrameworks is an open source C++ toolkit for creative coding. download
Make Anything on your iPad. Codea for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer. We think Codea is the most beautiful code editor you'll use, and it's easy. Codea is designed to let you touch your code.
Picking the Right Toolkit One of the hardest and most important decision to make when starting a new desktop application is which GUI "toolkit" to choose. The toolkit is the set of API's that produce the graphical user interface your users will interact with. Gui Toolkits - Mono
Loading... Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube.
Formally, a monad consists of a type constructor M and two operations, bind and return (where return is often also called unit). The operations must fulfill several properties to allow the correct composition of monadic functions (i.e. functions that use values from the monad as their arguments or return value). The return operation takes a value from a plain type and puts it into a monadic container using the constructor, creating a monadic value. The bind operation performs the reverse process, extracting the original value from the container and passing it to the associated next function in the pipeline, possibly with additional checks and transformations. Monad (functional programming)
Xcode Plugin and supporting files for Mono C# integration This page is no longer maintained. Please use the latest version at http://code.google.com/p/cocoa-sharp-dev/wiki/CSharpPlugin Susan Mackay Abstract This document describes the installation, use and some of the background details of an Xcode plugin that allows the use of the Mono C# development environment. CSharpPlugin