Matters in Media Art · SFMOMA Enter Pam and Dick Kramlich, well-known collectors of media art who have a long history with SFMOMA. Given their special concerns with precisely these questions, they sponsored the Matters in Media Art initiative in 2003. An international research collaboration between the New Art Trust, the Museum of Modern Art in New York, SFMOMA, and Tate in London, Matters in Media Art is devoted to developing guidelines for the care and preservation of time-based media works. “Our first meeting was a two-day intensive at Tate,” says Sterrett. “Over those two days and several months that followed, we fleshed out a set of procedures and downloadable forms that any art institution can use to loan a video, film, audio piece, or computer-based installation.”
Expeditions and Discoveries - Sponsore The fourth in a series of online collections from Harvard University, Expeditions and Discoveries delivers maps, photographs, and published materials, as well as field notes, letters, and a unique range of manuscript materials on selected expeditions between 1626 and 1953. The collection is made possible with the generous support of the Arcadia Fund. In the 19th and 20th centuries, Harvard University played a significant role—as underwriter, participant, collector, and repository—for pace-setting expeditions around the world. For Internet users, Expeditions and Discoveries provides selective access to Harvard’s multidisciplinary records of those expeditions. Created by the Harvard University Library’s Open Collections Program, Expeditions and Discoveries offers important—often unique—historical resources for students of anthropology, archaeology, astronomy, botany, geography, geology, medicine, oceanography, and zoology.
Almanach de l'art moderne et de l'art contemporain - L'actualité de l'art à Paris Gregory Chatonsky Du 11 au 14 mars à Maubeuge, après Mons où le festival avait débuté, Via offrait une belle série de spectacles qui ouvrent les frontières du théâtre. Et une formidable exposition, Dancing machine, à retrouver au festival Exit à Créteil. Les gens du Nord ont dans le cœur le soleil qu’ils n’ont pas dehors, prétendait une fameuse chanson d’Enrico Macias. A ceci près que quelques rayons pré-printaniers ont réchauffé les derniers jours du festival Via à Maubeuge, force est de confirmer le cliché.
Cardboard Overview Developers are pioneering new virtual experiences with Cardboard. Join us. The Cardboard SDKs for Android and Unity simplify common VR development tasks so you can focus on building your new immersive experience. Cardboard SDK for Android Build apps that display 3D scenes with binocular rendering, track and react to head movements, and interact with apps through magnet input. The Use of Visual Information in Art Acknowledgments: I would like to thank Nicolas Pioch for his excellent work on Le WEBLouvre where many of these images have been maintained. In addition to providing an excellent collection of art images that I have used extensively, he has been very helpful in tracking down specific pieces and genres to help illustrate certain points that I have discussed in these pages. I also wish to thank Efthimios Mavrogeorgiadis and Dave Vezie for their development of the Orthodox page with its collection of icons that I used for the section on how icons represent depth. Lastly, but in no way the least, I wish to acknowledge Margaret Krantz for her invaluable help as proofreader, editor, and critic of the efforts here. Click here to see a list of suggested readings and sites on related topics.
enactivecinema publicity (selection) Enactive Cinema Obsession installations • Obsession – Enactive Cinema Installation in the South Carelia Art Museum, Lappeenranta, Finland (April 15 – May 31, 2009) The Creators Project The Creators Project: What was your first foray into industrial design? Li Hui: I'd learned arts since I was in the elementary school. I like to draw. When I was in senior high school, I attended fashion design school.
Neuroscape lab The glass brain is a Unity3D brain visualization that displays source activity and connectivity, inferred in real-time from high-density EEG using methods implemented in SIFT and BCILAB. This is an anatomically-realistic 3D brain visualization depicting real-time source-localized activity (power and “effective” connectivity) from EEG (electroencephalographic) signals. Each color represents source power and connectivity in a different frequency band (theta, alpha, beta, gamma) and the golden lines are white matter anatomical fiber tracts. Estimated information transfer between brain regions is visualized as pulses of light flowing along the fiber tracts connecting the regions. The final visualization is done in Unity3D and allows the user to fly around and through the brain with a gamepad while seeing real-time live brain activity from someone wearing an EEG cap.
Sixteenth-Century Italian Replica Globe Bar - SJ45001 We thought we were getting a globe as pictured in the description. What we received was a globe that had much darker solid colored and reddish legs and swing arm. The picture of the globe matches perfectly which tells me this is either a different product or is what intentionally photo shopped to be more appealing. The decals that make the globe don't align well in various places and there is an odd dotted line that splits the globe, which is also hidden in the picture. The Sibyllene Prophecies Arising from ancient legends, a Sibyl was a divinely inspired woman who revealed prophecies in poetic form, relating to Pagan, Jewish and Christian traditions. The Sibyl are associated with the holy sites at which their predictions were made, such as Persian Sibyl, Cimmerian Sibyl, Delphic Sibyl, Tiburtine Sibyl etc. They first appear in the written record in about 500BC and their official numbers expanded over time, somewhat stabilising in the literature at ten by the 4th century AD and at about twelve during the Middle Ages. As with Nostradamus, the Sibylline prophecies were open to interpretation and successive empires, religions and doctrines adapted the forecasts to serve their own ends.
Measuring the Universe : Roman Ondák Viewers play a vital role in the creation of Measuring the Universe (2007), by Slovakian artist Roman Ondák (b. 1966). Over the course of the exhibition, attendants mark Museum visitors' heights, first names, and date of the measurement on the gallery walls. Beginning as an empty white space, over time the gallery gradually accumulates the traces of thousands of people. ROBERT ATKINS.NET Antonio Muntadas and the Media Landscape A catalogue essay and interview Meditating on Art and Life in the Information Age Catalogue essay for Des/Aparicions, Centre d'Art Santa Monica, Barcelona, 1996 Talking about plans for his current Des/Aparitions exhibition, Antoni Muntadas observed that "creating a useful structure is the creative aspect of the work." He was referring both to the production of specific artworks and to the economic exigencies of the life of an artist; or--to put it another way--to the connectedness of art and life. This is the principal subject of my essay. But I also invoke Muntadas's comment because it stimulated my thinking about catalogue-writing itself: its nature and its inherent (ideological) assumptions about the writer's objectivity and the presenting institution's authority, all embodied in a seamless flow of rhetoric.
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