Transmedia Ready Baskets :-)
Get flash to fully experience Pearltrees
Transmedia Marketing Branding
The first part of this post is over at Culture Hacker . The diagram below shows provides an overview of the workflow for delivering a transmedia project.
Stands for: Live Action Role Playing. Most people who LARP are batshit insane, not to mention hambeasts as well. Many LARPers have a very weak grasp of reality, as the game usually carries over into their real "lives."
The back story for "Guagua Publica" I've focused all of my recent attention, since 2008, on the future of publishing.
Last Friday, I gave a presentation at the Toronto Public Library as part of a training day for children's librarians and service providers.
My Resource Cloud is an interactive WEB3.0 education support site for educators and learners.
HOW TO PARTICIPATE Open to everyone 1 - Short Film must be : - a fiction (documentaries are excluded) - from 3 to 12 minutes maximum - produced between January 2000 and today 2 - Short Film must deal with one of the eight themes : - Poverty - Education - Sex Equaliy - Infant mortality - Maternal health - HIV or malaria - Environnement - South/North solidarity 3 - Participants have until May, 11th, 2012 to register online 4- Short Film Transfer
And you, Mr. Transmedia Producer, are holding the gun.
I keep writing about how I perceive and work with games in education . If you are new to the field, however, there are far better ways to get up to speed. Why not listen to the worlds’ finest experts across research and practice?
This article was taken from the October issue of Wired magazine.
You are here: Home / About us / Max Giovagnoli – Head of Cross-media.it Max Giovagnoli, Editorial Comittee and Directors of Cross-media.it Max Giovagnoli is professor, writer and cross-media producer in Rome, Italy.
By 2015, 50% of companies that manage innovation and research will use gamification to drive innovation, according to a press release by Gartner . As gamification is just beginning and few public examples exist today, this finding means that the next four years are going to see rapid changes in management of the enterprise. According to Brian Burke, an analyst at Gartner, “Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.”
Myth #1 in Henry Jenkins's 7 Myths About Transmedia is that "transmedia storytelling refers to any strategy involving more than one media platform." It doesn't, and the following attempt at a classification of *media storytelling approaches could be useful for understanding the difference:
Over the past few years, transmedia storytelling has become a hot buzzword in Hollywood and Madison Avenue alike--"the next big thing" or "the last big thing" depending on whom you ask.
Reality Bytes: Eight Myths About Video Games Debunked Henry Jenkins MIT Professor
Transmedia Study Cases