
Transmedia Ready Baskets :-)
Get flash to fully experience Pearltrees
Transmedia Marketing Branding
Zen Films: Transmedia Workflow
The first part of this post is over at Culture Hacker . The diagram below shows provides an overview of the workflow for delivering a transmedia project.LARP
Stands for: Live Action Role Playing. Most people who LARP are batshit insane, not to mention hambeasts as well. Many LARPers have a very weak grasp of reality, as the game usually carries over into their real "lives."Guagua Pública: Back Story
The back story for "Guagua Publica" I've focused all of my recent attention, since 2008, on the future of publishing.From e-Books to Immersive Story Worlds
Last Friday, I gave a presentation at the Toronto Public Library as part of a training day for children's librarians and service providers.About us
8 No Time Left
HOW TO PARTICIPATE Open to everyone 1 - Short Film must be : - a fiction (documentaries are excluded) - from 3 to 12 minutes maximum - produced between January 2000 and today 2 - Short Film must deal with one of the eight themes : - Poverty - Education - Sex Equaliy - Infant mortality - Maternal health - HIV or malaria - Environnement - South/North solidarity 3 - Participants have until May, 11th, 2012 to register online 4- Short Film TransferRéférences
COMMUNICATION
Transmedia is killing Hollywood will kill Transmedia : Brooke Thompson : GiantMice.com
And you, Mr. Transmedia Producer, are holding the gun.Mathias Poulsen » Blog Archive » New to games & learning?
Max Giovagnoli – Head of Cross-media.it : Cross-media.it
By 2015, 50% of companies that manage innovation and research will use gamification to drive innovation, according to a press release by Gartner . As gamification is just beginning and few public examples exist today, this finding means that the next four years are going to see rapid changes in management of the enterprise. According to Brian Burke, an analyst at Gartner, “Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.”
Gartner: 50% of Innovation will be Gamified by 2015
Myth #1 in Henry Jenkins's 7 Myths About Transmedia is that "transmedia storytelling refers to any strategy involving more than one media platform." It doesn't, and the following attempt at a classification of *media storytelling approaches could be useful for understanding the difference:
Media: Cross-, Multi-, or Trans-?
Over the past few years, transmedia storytelling has become a hot buzzword in Hollywood and Madison Avenue alike--"the next big thing" or "the last big thing" depending on whom you ask.
Seven Myths About Transmedia Storytelling Debunked
Reality Bytes: Eight Myths About Video Games Debunked Henry Jenkins MIT Professor
The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins
transmedia activism
conversations transmedias
PRODUIRE TRNSMD
Transmedia Study Cases
Transmedia Tools
Transmedia francophone
Transmedia Espagnol

