
Digital Media Wire | connecting people & knowledge Ten Principles for Opening Up Government Information Available as PDF here. August 11, 2010 In October 2007, 30 open government advocates met in Sebastopol, California to discuss how government could open up electronically-stored government data for public use. Up until that point, the federal and state governments had made some data available to the public, usually inconsistently and incompletely, which had whetted the advocates' appetites for more and better data. We have updated and expanded upon the Sebastopol list and identified ten principles that provide a lens to evaluate the extent to which government data is open and accessible to the public. 1. Datasets released by the government should be as complete as possible, reflecting the entirety of what is recorded about a particular subject. 2. Datasets released by the government should be primary source data. 3. Datasets released by the government should be available to the public in a timely fashion. 4. 5. Machines can handle certain kinds of inputs much better than others. 6. 7. 8.
SavoirsCom1 Transmedia is killing Hollywood will kill Transmedia : Brooke Thompson : GiantMice.com And you, Mr. Transmedia Producer, are holding the gun. This was not what I had planned on posting today. I’ve got a post in the making taking a look at various things transmedia is used to describe and what is great (and difficult & challenging & wonderful) about each. It’s a good post. But then I read this. With that in mind, let’s look ahead to what’s on the menu for this year: four adaptations of comic books. I can hear the arguments now… “Brooke, you just hate franchises!” Wrong. Actually, no. The issue is that the loudest proponants of transmedia will point to all of these properties as successful examples of transmedia. The one thing businessmen love as much as money is a buzzword. Enter Transmedia. The big loud voices will tell you that this is storytelling for the 21st century. They aren’t creating change. They’ll tell you that transmedia is all about the story (which it is) but then go on to provide examples of… franchises. So, Mr. I don’t blame you, Mr. And what happens then?
Prochain Pixel : le patrimoine à l'ère numérique Musées virtuels, applications mobiles, réalisations en 3D, données libres à partager ou plateformes de financement, les initiatives sont toujours plus nombreuses et de plus en plus encouragées par les institutions publiques. Plongée dans de nouveaux mondes culturels qui coûtent mais rapportent aussi auprès d'un public demandeur. Déjà 172.000 toiles, et 200.000 prévues ! Le plus grand musée virtuel au monde vient d’ouvrir : presque tous les tableaux du Royaume-Uni y sont réunis grâce à la BBC et à The Public Catalogue Foundation. 100 personnes ont enquêté sur ces oeuvres pendant dix ans, jusque dans un zoo ! Google Art Project toujours plus collaboratif Dans le même temps, le musée en ligne du géant américain vient encore de s’agrandir. Avec maintenant 35.000 oeuvres visibles en haute définition, dont des nouveautés du Palazzo Vecchio de Florence comme d'une collection péruvienne d'objets pré-colombiens. La France, n°1 des applications mobiles... et des Français de plus en plus demandeurs
Commons Si vous parcourez Commons pour la première fois, vous pouvez commencer votre visite par les images remarquables, les images de qualité, les images de valeur ou les vidéos remarquables sélectionnées par la communauté. Vous pouvez également parcourir les galeries de nos contributeurs les plus doués : découvrez nos photographes et nos illustrateurs. Vous pourriez également être intéressé(e) par l’image de l’année.
Mathias Poulsen » Blog Archive » New to games & learning? I keep writing about how I perceive and work with games in education. If you are new to the field, however, there are far better ways to get up to speed. Why not listen to the worlds’ finest experts across research and practice? I always try to do that, and now I’ve attempted to aggregate some of the best videos from around the web & world, where truly inspiring and passionate people are introducing their perspectives on games & learning. Each video is accompanied by a few of the most relevant links as well as a brief introduction, yet I don’t want to take too much focus away from the actual videos; they’re what matters in this post. Sit back, watch ‘em all in a row, or come back later. There’s food for thought to keep you going for several days, I suppose. Enjoy. If there’s one person who really must be considered absolutely central to the field of games and learning, it’s James Paul Gee. Here’s David in an enlightening conversation with Gee:
API - From shirts to scooters ... tips and examples - Rijksstudio The live website API (which has a live link to the website platform) makes the full power of the award-winning Rijksmuseum website directly accessible to a large group of developers. Searching the collection is one activity that offers a wide range of interesting options. The same is true of the “explore the collection” pages, the Rijksstudio users’ collections, and the tiled images used to zoom in to tight close-ups of works of art. Calendar information is also available, for example. Access to the API You will first need to request an API key, to access the data and images. Please mail any questions and comments to: website@rijksmuseum.nl Further details about the API on Github Since 2011, the Rijksmuseum has also offered an API with the OAI (Open Achives Initiative) protocol.
Sciences communes | Par-delà le libre accès… Steve Peters