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Jane McGonigal

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Jane McGonigal. Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context. Background and career[edit] McGonigal was brought up in New Jersey by teacher parents who emphasized intellectual attainment; her twin sister, Kelly, is a psychologist and author.

McGonigal received her BA in English from Fordham University in 1999,[1] and her PhD in performance studies from the University of California, Berkeley in 2006.[2][3] As a designer McGonigal became known for location-based and alternate reality games.[4] Her last game, SuperBetter, was created to help her overcome debilitating after-effects from a concussion injury. Philosophy[edit] Reception[edit] On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published.

Games[edit] Recognition[edit] Publications[edit] References[edit] BG 205: Gaming as a Spiritual Practice. Podcast: Download Episode Description: Leading game designer Jane McGonigal joins guest host Rohan Gunatillake to explore the relationship between games and well-being, and see what clues they might hold for the future of Buddhist practice. Jane starts with a surprising disclose: she is a meditation practitioner and has been studying Buddhism for the last 5 years, since she was a grad student in Berkley. She explains how her work with game design and development ties in with her interest in meditation, explaining the strong overlap between the positive qualities cultivated through good games, and those cultivation through mental training. Rohan proposes that the Buddha’s own story could be likened to a type of epic video game, and building off of that discusses the likelihood of being able to design a game that actively cultivates the 7 factors of awakening—a classic Buddhist list on the qualities that lead to enlightenment.

Episode Links: Transcript: Vincent: Hello Buddhist Geeks. Clinical Trial of a Rehabilitation Game - SuperBetter. Today's hospitals need innovative solutions to help patients transition from our care to self-management at home. The vast majority of the patients seen in Dodd Rehabilitation Hospital and associated clinics leave our care with persistent and life-altering challenges - behavioral, cognitive, emotional and/or physical. The period of time immediately following discharge is an under-addressed stage within the continuum of care.

The investigators are researching solutions to help patients in this transition to self-care and believe that multiplayer gaming paradigms may be a promising innovation to facilitate this transition. The investigators believe that Dr. Jane McGonigal's SuperBetter, and positive play games like it, are promising novel interventions that could make a positive difference in the ability of our patients to successfully transition to self care after discharge from therapeutic care. Superbetter-study-results-bulletin-8-15-13. Games for Change. Gameful - A Secret HQ for World-Changing Game Developers. Achievements: Unlocked | you found me. You found me. | game designer, author, future forecaster, PhD. Amazon.