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When is Open Source Software the Right Choice for Cultural Heritage Organizations? An Interview with Peter Murray. Peter Murray I am excited to continue the NDSA infrastructure working group’s ongoing exploration of the role that open source software can and is playing in supporting long term access to digital cultural heritage with this interview with Peter Murray about FOSS4lib, “the site that helps libraries decide if and which open source software is right for them.”

Peter is a technologist and a librarian with a background in Systems Analysis. He has worked for nearly two decades in higher education libraries, including ten years at ARL member libraries and five years at an academic library consortium. Trevor: Could you give us some background on FOSS4lib? Peter: FOSS4Lib came about as a major output of a Mellon Foundation grant that LYRASIS received to promote sustainability of open source software options for libraries. A Screenshot of the foss4lib website Trevor: In reviewing content on your site, I was particularly struck by the decision support tools available on the site. Evaluating DH Work: Guidelines for Librarians. In this post, Zach Coble explores the benefits of creating guidelines for the evaluation of librarians’ digital humanities work for the purposes of hiring, appointment, tenure, and promotion, and offers a basic framework for what those guidelines might look like. This post was published in the Journal of Digital Humanities, volume 1, issue 4.

Digital humanities (DH), as well as related fields such digital media studies and digital libraries, have presented many opportunities for libraries. These include the establishment of DH centers, the development of new data standards, new forms of scholarly communication, the creation of new resources (and novel ways of asking questions of those resources), and the development of new tools for scholarship and accessing collections.[1] However, traditional modes of evaluation do not address many of the key aspects of DH work.

Peer Review Nature of Digital Projects Collaboration Usability Sustainability Other Considerations Was the project grant funded? Using Social Media To Cover For Lack Of Original Thought - Onion Talks - Ep. 6. Open Data: How We Got Here and Where We're Going by Rufus Pollock. Introducing The CUNY Digital Humanities Resource Guide » CUNY Digital Humanities Initiative. The CUNY Digital Humanities Initiative is delighted to announce the launch of a new collaborative publication: The CUNY Digital Humanities Resource Guide. Presenting a well-researched and annotated view of the field, the guide will serve as a broad introduction to DH for newcomers by offering a balanced archive of best practices, ongoing projects, and disciplinary debates. The guide covers a wide range of subjects, including Defining the Digital Humanities, Hot Topics, Sample Projects, DH Syllabi, and Conferences and Events.

Check out the Table of Contents for the full range of topics. The initial version of the guide is just that — a beginning. As you read through the guide, please let us know whether you have corrections or additional information to share with us. . * Tag items on delicious with cunydhi * Tweet us at @cunydhi * Email your comments to cunydhi@gmail.com * Leave a comment on this post. The CUNY Digital Humanities Resource Guide - CUNY Academic Commons. From CUNY Academic Commons Welcome to the CUNY Digital Humanities Resource Guide, a collaboratively produced introduction to the field of Digital Humanities. The guide is a project of the CUNY Digital Humanities Initiative (DHI), a new working group aimed at building connections and community among those at CUNY who are – or would like to be – applying digital technologies to research and pedagogy in the humanities.

Introduction Using This Guide The Digital Humanities The Resource Guide Hackathon Resources HTML and CSS Credits: The Digital Humanities Resource Guide was created by Charlie Edwards, a graduate student in the Ph.D. Future versions of the guide will be produced collaboratively by the members of the CUNY DHI community and, we hope, by the DH community at large. Want to make a suggestion or correction? DataCite Canada - Canada Institute for Scientific and Technical Information. Data arising from the research process are the building blocks of scientific research. DataCite Canada is part of a growing community recognizing the value of preserving and making this data findable, citable and accessible for replication and further use.

Simply put, it's just good science. That's why DataCite Canada is providing Canadian data centres with a mechanism for registering research data and assigning digital object identifiers (DOIs) to them. DOIs are persistent identifiers that allow research data to be accessible and citable. They provide long-term links to data and allow published articles to link to their underlying data.

Discover the benefits of registering your data sets! Increased visibility: Greater visibility and enhanced reputation for your organization via data citations More efficient research: Maximizes the value and impact of your data: Better science: Allows researchers to access and reuse data from many diverse sources, thereby speeding up the innovation process. Gephi, an open source graph visualization and manipulation software.

The State of Information Visualization, 2013. Well, the world hasn’t ended, so here’s a look back at what happened in visualization in 2012, and a look ahead in case the world is still around a year from now. 2012: What Was Last year was an exciting one, at least for me. First I started my sabbatical year at Tableau, then I decided to stay there.

I went to SxSW and Malofiej. 2012 was the year visualization in the news took off. And you know who called it a year ago? If you don’t believe that data journalism will be big in 2012, I have one word for you: U.S. The New York Times, which used to hide its interactive pieces online, has posted a collection of the amazing work they did in 2012, including such pieces as 512 Paths to the White House. This marks a sea change not only in terms of interactivity on the web, but in how newspapers are starting to approach the issue of browser support. 2013: What Will Be My predictions have at times been self-serving. In less self-centric future developments, Many Eyes is coming back! Beyond 2013. Overview - Rethinking Timelines Project.

Project active 2007-2011 The Rethinking Timelines project aims to develop methodologies for modeling and visualising historical events with both temporal (timeline) and spatial (mapping) components. The project aims to publish models and data recording methodologies (including an interactive events database), linked spatial and timeline visualisations, and pedagogic approaches to the use of historical event visualisation in teaching (particularly at an undergraduate level), in museums and visitor centres, and on the web.

Unlike many temporal database models, we aim to model spatial data as well as temporal data, and to take account of time ranges, uncertainty and fuzzy boundaries in both the spatial and temporal dimensions. The Rethinking Timelines project makes extensive use of the Heurist collaborative database infrastructure, which is being modified to handle historical dates, including recording of imprecise dating information. Announcing ORBIS. Those of you who are regular readers will know that I’ve been working on Roman transportation networks since last July. It is my pleasure to announce the results of that work: the release of ORBIS: The Stanford Geospatial Network Model of the Roman World.

Created by Walter Scheidel, myself and Karl Grossner, ORBIS provides a model of the transportation network that linked Rome–presented in a number of ways. While this is a particularly useful resource in the Classics, the Mapping ORBIS section gives you a kind of Google Maps Directions for Imperial Rome, which is rather fun and novel for a very broad audience. I consider ORBIS to be an example of a new kind of digital scholarly publication, that integrates narrative and data-driven representations of claims. If you happen to be around Stanford today, I’ll be giving a talk on the details of the project today at 2PM in Wallenberg Hall. TACC Develops Visualization Software for Humanities Researchers.

TACC Develops Visualization Software for Humanities Researchers If you have trouble viewing this video, please visit TACC's YouTube page. AUSTIN, Texas - The Texas Advanced Computing Center (TACC) at The University of Texas at Austin has released Most Pixels Ever: Cluster Edition, an open source software tool that allows researchers, especially those in the humanities, to create interactive, multimedia visualizations on high resolution, tiled displays like TACC's Stallion, one of the highest resolution tiled displays in the world at 328 million pixels. "The goal is to make visualization tools easier for humanities researchers to use," said Rob Turknett, digital media, arts and humanities coordinator at TACC. "The proliferation of digitized textual, visual and aural resources is a great boon for the humanities, offering opportunities for new kinds of scholarship, but it also brings a new complexity.

" Both Baldridge and Clement collaborated with TACC on the project. Guidelines for Evaluating Work with Digital Media in the Modern Languages. Introduction The following guidelines are designed to help departments and faculty members implement effective evaluation procedures for hiring, reappointment, tenure, and promotion. They apply to scholars working with digital media as their subject matter and to those who use digital methods or whose work takes digital form.

Digital media are transforming literacy, scholarship, teaching, and service, as well as providing new venues for research, communication, and the creation of networked academic communities. Information technology is an integral part of the intellectual environment for all humanities faculty members, but for those working closely in new media it creates special challenges and opportunities. Institutions and departments should develop written guidelines so that faculty members who create, study, and teach with digital objects; engage in collaborative work; or use technology for pedagogy can be adequately and fairly evaluated and rewarded. FrontPage. 100 Time-Saving Search Engines for Serious Scholars. While burying yourself in the stacks at the library is one way to get some serious research done, with today’s technology you can do quite a bit of useful searching before you ever set foot inside a library.

Undergraduates and grad students alike will appreciate the usefulness of these search engines that allow them to find books, journal articles and even primary source material for whatever kind of research they’re working on and that return only serious, academic results so time isn’t wasted on unprofessional resources. Note: Visit our updated list for the latest in academic search engines. General Start off your research with one of these more general academic search engines. Intute: Use this website’s search tools to find the best and most reliable sites to start your research.

Meta Search Want to search it all at once? Dogpile: Search Google, Yahoo, Bing and more at once with this great search engine. Databases and Archives Books and Journals Science Math and Technology Social Science.

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TimeMap Open Source Consortium. Brainstorming and Mind Mapping Software. Make a Mind Map Online! - Mindomo. Digital Humanities presentation by Arcadia Falcone on Prezi. Pilot Digital Humanities Training Program Unveils New Web Tool, Embarks on Second Year. May 10, 2012 — The Praxis Program, a first-of-its-kind graduate training program in digital humanities run by the University of Virginia's Scholars' Lab, recently completed a successful inaugural year by rolling out a promising new digital humanities tool designed and built by students. Over the course of one academic year, the students in the program – five from the English Department and one from the Graduate Program of History of Arts and Architecture – went from having little to no experience with digital humanities work to coding and implementing a complex piece of software, said Bethany Nowviskie, the director of digital scholarship in the U.Va.

Library. The program's participants created "Prism," a Web-based tool that allows for group interpretation – or "crowd-sourced" interpretation – of literary text. "I think it was a huge success," Nowviskie said. The program was conceived to provide formal training for aspiring scholars interested in digital humanities projects. . – by Rob Seal. Mellon Foundation supports new software tools for humanities researchers. Computers have changed the landscape of humanities research. Innovations continue to make it cheaper and easier to digitize and analyze ever larger volumes of data. But most e-humanities tools focus on manuscripts and other textual records.

Now researchers at the University of California, San Diego are working to enable widespread exploration of big image and video collections, too. With support from a $477,000 grant from the Andrew W. "The digital humanities have been developing very rapidly in the last few years, with many new centers, projects and jobs," said Lev Manovich, professor of visual arts at UC San Diego and principal investigator on the Mellon Foundation grant. In the past, the Mellon Foundation has provided key support for the development of SEASR/Meandre, with the desire to eventually see the platform evolve to include processing of images and video. According to Manovich, researchers currently do not have adequate software for exploring large collections of images.

Prism | Home.