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Digital Humanities | Brock University. Digital Humanities The work of the CDH occupies the intersection between digital technologies and the discourses and analyses associated with the humanities encompassing the preservation, transmission and examination of human culture. The is an academic and research unit as well as a source of information and educational technology service and support to the Faculty of Humanities. The Interactive Arts and Science Program is a new academic program consisting of a BA honours, BA pass, combined major and minor offered through the Centre for Digital Humanities. This innovative program enables students to study and create in the exciting and rapidly expanding interdisciplinary field of digital media, interactivity and games.

The Centre for Digital Humanities Support Unit endeavours to maintain a balance between proactive and reactive research and development for the promotion and implementation of Educational Technology in the Humanities. Humanities and Fine Arts Digital Research Centre, College of Arts and Science, University of Saskatchewan. Whether you're a faculty member interested in using digital tools, a graduate student looking for innovative ways to communicate your research, or an undergraduate student who just wants to learn more, you're welcome to stop in to the DRC anytime. The DRC offers industry standard hardware and software, rooms for you, your class, or your research assistants, support for your project or grant application, and information about new media classes available at the U of S.

One of the core principles of the digital humanities is collaboration, so come find out how we can work together to meet your goals. The Humanities and Fine Arts Digital Research Centre fosters multidisciplinary research involving digital humanities and fine arts. An innovative and flexible location with leading-edge technologies, it encourages collaborative partnerships and serves as a performance venue for new media exhibitions. DHSI | Digital Humanities Summer Institute. Alliance of Digital Humanities Organizations. The Alliance of Digital Humanities Organizations (ADHO), is a digital humanities umbrella organization formed in 2005 to coordinate the activities of several more focused groups.[1] History[edit] The effort to establish the alliance began in Tübingen, Germany, at the ALLC/ACH conference in 2002: a steering committee was appointed at the ALLC/ACH meeting in 2004, in Gothenburg, Sweden, and the executive committees of the ACH and Association for Literary and Linguistic Computing (ALLC) approved the governance and conference protocols at the 2005 meeting in Victoria, Canada.

The Association for Computers and the Humanities was also included.[1] In 2007, the Alliance Steering Committee voted to enfranchise The Society for Digital Humanities / Société pour l'étude des médias interactifs (SDH/SEMI) of Canada. In 2012, centerNet, a network of digital humanities centers, became a "constituent organization" affiliated with ADHO.[2] Conference[edit] Peer-reviewed journals[edit] Busa award[edit] ADHO | Alliance of Digital Humanities Organizations. DARIAH - Digital Research Infrastructure for the Arts and Humanities. The Digital Humanities Centre. UCL Centre for Digital Humanities. The Stoa Consortium. UCL Centre for Digital Humanities » Digital Classics. Scholarly Communication Institute. Digital Scholarship Lab. University of Virginia Library - Scholars' Lab.

ACH | Association for Computers and the Humanities. The Bard Graduate Center's Digital Media Lab - BGC Digital Media Lab. Center for Digital Humanities. Digital Library Services. Institute for Digital Arts and Humanities. Last Updated on Tuesday, 30 October 2012 12:39 Please click on the links and scroll down for audio or video of these presentations: “PASSION with Tropes-Transferring the Digital Technology Projects of Fellow Artists onto a New Template”Carmen Helena Téllez, Professor of Music (Choral Conducting); Director, Latin American Music CenterMargaret Dolinsky, Associate Professor School of Fine Arts; Research Scientist Pervasive Technology InstituteSeptember 29, 2011Audio available Chris Eller: "3D Storytelling"UITS Advanced Visualization Lab, Department of Telecommunications February 2, 2012 Can depth in a stereoscopic movie be utilized to convey meaning and trigger emotions in the audience?

The body of evidence is small but growing as researchers look at physiological data from subjects viewing 3D movies. While that research is happening 3D movies are being developed and produced that use 3D in a variety of ways, from the gimmick to the puller of heartstrings. David J. Introduction to Digital Humanities | INF385t, Fall 2011 — iSchool, University of Texas, Austin. Link to my Prezi: Before we get started defining “Digital Humanities,” let us begin with the humanities themselves.

Why are they worth digi-fying? Ian Bogost, a Literature professor at Georgia Tech and video game studio co-founder, offers us several reasons. He first cites David Palumbo-Liu, a Stanford professor, who claims that, “Lowering the bar for the humanities, or even dismissing the humanities as not having anything specific to teach us, is not only abrogating our responsibilities as teachers, but also ignoring the very patent evidence that the humanities are our solace and aid in life, and we need them now more than ever.” Bogost concludes from this that “Humanities is indispensable […] because some people still find insight in novels.”

This is unsatisfactory as both reasoning and conclusion, and so Bogost moves on to Immanuel Kant. “To the question “of what use are the humanities?” So, how will we do that then? HyperStudio – Digital Humanities at MIT. Digital Humanities Winter Institute | 2013. DHi: Digital Humanities Initiative. Maryland Institute for Technology in the Humanities. Digital Humanities Centres | Association for Literary and Linguistic Computing (ALLC) Who We Are | #alt-academy: Alternative Academic Careers.