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Unity Tutorial: A Complete 2d Game (ClonyBird) - 1/7. Unity Course Lab 4. 2D Flying Lands Day and Night Kit. Performance Optimization Tips and Tricks for Unity. Unity networking tutorial. Support for Split Application Binary (.OBB) Under Player Settings | Publishing Settings you'll find the option to split the application binary (.apk) into expansion files (.apk + .obb).

Support for Split Application Binary (.OBB)

This mechanism is only necessary when publishing to the Google Play Store, if the application is larger than 50 MB. See for further information on APK Expansion Files. When the Split Application Binary option is enabled the player executable and data will be split up, with a generated .apk (main application binary) consisting only of the executable (Java, Native) code (around 10MB), any and all script / plugin code, and the data for the first scene. Everything else (all additional scenes, resources, streaming assets ...) will be serialized separately to a APK Expansion File (.obb). When starting an .apk built with Split Application Binary enabled the application will check to see if it can access the .obb file from it's position on the sdcard (location explained in the Apk Expansion docs from Google). Twisted Metal (2012) - Twisted Metal Wiki. Twisted Metal (sometimes referred to as "Twisted Metal PS3") is a vehicular combat video game developed by Eat Sleep Play and published by Sony Computer Entertainment exclusively for the PlayStation 3 game console.

Twisted Metal (2012) - Twisted Metal Wiki

It is the eighth installment in the series. The game was released on February 14th, 2012 (Valentine's Day) in North America and March 16th, 2012 in Europe. It was originally set for release on October 4th, 2011, but was pushed back in order to fine tune and polish the game. The game is rated M for Mature by the ESRB due to the graphic nature of the cut scenes and harsh language. Multiplayer FPS in Unity 3d, Part 11: Shooting things!

Unity - Demo Projects. Action Game Starter Kit v1.1 - [Unity-Asset] Install Unity and create your first scene — Pixelnest Studio. In this first chapter you will find some very basic informations: first, the download and installation of Unity, then the preparation of the first scene of our game.

Install Unity and create your first scene — Pixelnest Studio

We start by the easy part: downloading and configuring Unity. Install Unity Download the latest release from the official website. Launch the executable and everything will be properly install. Choose a code editor Unity is bundled with MonoDevelop (4.0.1 as of today) to edit code. Windows. Install Unity and create your first scene — Pixelnest Studio. Unity3d drag object with touch. Delta Search. How to develop a Candy Crush type of game..

Here are some example projects which are available from the Unity asset store: 1.

How to develop a Candy Crush type of game..

How to make the grids/cells that will contain the Candies There are many ways in which you could achieve this. One way would be to create a "Candy Map" game object with a custom MonoBehaviour which maintains an array of candies. public CandyMap : MonoBehaviour { // 2D array representing candies. private CandyBehaviour[,] map = new CandyBehaviour[10,10]; //...} 2. Write a function which searches through the grid for the first valid move. 3. //...public void RandomInit(int rowCount, int columnCount) { map = new Candy[rowCount, columnCount]; for (int row = 0; row < rowCount; ++row) for (int column = 0; column < columnCount; ++column) { // Fill square with random candy. var candy = CandyPool.SpawnRandom(); map[row, column] = candy; // Position candy within grid (assumes size of 1x1 unit). candy.transform.localPosition = new Vector3(column, row, 0f); }} Unity Serializer. New Unity Serializer Version 2 With features like full JSON serialization, the ability to store any object you make up at run time and quick access functions for saving and reloading individual items – Unity Serializer v2.0 is a major step forward in serialization technology.

Unity Serializer

Get it now… See the new features here… Saving Data #1 – Remember Me? Motivation You should read this article if: You'd like to know how to store persistent data for your gameYou need to store more complicated things than basic primitive types Introduction Storing data in Unity is a bit of a science.

Saving Data #1 – Remember Me?

If you want to save entire scenes, player positions etc then the task can be daunting. The basics Ok, so the basics. Quaternions & Rotations – C# In This Tutorial The Tutorial Project You can download the tutorial project from here.

Quaternions & Rotations – C#

The project is organised so that each scene shows a different part of the tutorial. Each scene and the new scripts and objects used with it are located in folders under Tutorial/Part1 You will see an indicator when the tutorial is moving to a new scene. Common Unity Gotchas. There are a number of "gotchas" that hit pretty much everyone new to Unity programming.

Common Unity Gotchas

Sometimes these are due to you being new to programming in general, and sometimes it's due to the fact that Unity uses a slightly unusual method of attaching multiple scripts to a game object. This overview tries to take you through the ones we see most often on Unity Answers. The Gotchas How to access a variable or method on another script or object How to access a variable or method on another script or object There is also a really great tutorial and video on GetComponent which you can read and watch in C# or in UnityScript. Unitycookie. New Tab. Unity Training (Free) Unity 3d Tutorial #1 - 2d Brick Game. Facebook integration with Unity for android. Unity: Getting Started by Creating a Quick Game. Phardera/unity3d_fb_android.

The Best Way to Learn Video Game Development.