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Logiciels d'évaluation des stratégies d'apprentissage

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MEKTOUB : C'est écrit ! INTRODUCTION. En France environ 20% des élèves qui entrent en sixième ne maîtrisent que très partiellement l'écrit, 10% sortent sans aucune qualification du système éducatif, 50% seulement avec un titre de niveau V ( c.a.p).

INTRODUCTION

Une enquête récente de l’OCDE ( dont la France s’est d’ailleurs retirée au vu des premiers résultats) évalue à 40% le nombre de Français qui ne sont pas capables de lire un texte de façon efficace, c’est à dire d’en sortir les informations qui leur sont utiles. La situation est semblable dans la plupart des pays occidentaux développés, au Québec notamment où le taux d’échec et d'abandon scolaire est énorme: Plus de quarante pour cent des enfants qui devraient être à l’école cessent de la fréquenter avant la fin de scolarité obligatoire Les moyens de remettre dans le circuit social et économique , ces personnes défavorisées, déclassées, actuellement incapables de profiter du système scolaire, puis de s’adapter aux exigences d’un monde en pleine mutation existent -ils?

Action learning. According to Confucius, I hear and I forget ; I see and I remember ; I do and I understand.

Action learning

Action learning is an approach to solving real problems that involves taking action and reflecting upon the results. The learning that results helps improve the problem-solving process as well as the solutions the team develops. The action learning process includes (1) a real problem that is important, critical, and usually complex, (2) a diverse problem-solving team or "set", (3) a process that promotes curiosity, inquiry, and reflection, (4) a requirement that talk be converted into action and, ultimately, a solution, and (5) a commitment to learning. In many, but not all, forms of action learning, a coach is included who is responsible for promoting and facilitating learning as well as encouraging the team to be self-managing. Action learning has many educational applications. Revision control. Revision control, also known as version control and source control (and an aspect of software configuration management), is the management of changes to documents, computer programs, large web sites, and other collections of information.

Revision control

Changes are usually identified by a number or letter code, termed the "revision number", "revision level", or simply "revision". For example, an initial set of files is "revision 1". When the first change is made, the resulting set is "revision 2", and so on. Each revision is associated with a timestamp and the person making the change. Revisions can be compared, restored, and with some types of files, merged. Edward de Bono. Edward de Bono (born 19 May 1933) is a Maltese physician, author, inventor and consultant.

Edward de Bono

He originated the term lateral thinking,[citation needed] wrote the book Six Thinking Hats and is a proponent of the deliberate teaching of thinking as a subject in schools. Biography[edit] Professor de Bono has held faculty appointments at the universities of Oxford, Cambridge, London and Harvard.[1] He is a professor at Malta, Pretoria, Central England and Dublin City University. Antipositivism. Antipositivism (also known as interpretivism or negativism) is the belief in social science that the social realm may not be subject to the same methods of investigation as the natural world; that academics must reject[need quotation to verify] empiricism[dubious ] and the scientific method in the conduct of social research.

Antipositivism

Antipositivists hold that researchers should focus on understanding the interpretations that social actions have for the people being studied.[1][need quotation to verify] Concept[edit] Intelligence fluide et intelligence cristalisée.

Utilisé

Actualisation du potentiel intellectuel. Un article de Wikipédia, l'encyclopédie libre.

Actualisation du potentiel intellectuel

Pour les articles homonymes, voir API. Metacognitive Realism Cognitive Style Or Learning Strategy. Métacognition et réussite des élèves. Suffit-il de mettre les élèves en activités en classe pour qu’ils s’approprient les savoirs, savoirs faire sur lesquels est construite la séance qui leur est proposée ?

Métacognition et réussite des élèves

L’analyse ergonomique des situations d’apprentissage scolaire amène à être très réservé dans la réponse. DISPOSITIVOS BASICOS DE APRENDIZAJE. Bernadette Charlier. My Personal Knowledge Management. Personal Knowledge Management : How2 : Le Blog de la Productivité Personnelle. Par PKM, on entend Personal Knowledge Management qui peut être traduit en français par la « gestion des connaissances personnelles ». Et le rapport avec la productivité personnelle ? Le Personal KM est une optimise la productivité personnelle : c'est la gestion des compétences personnelles, la gestion de notre savoir, informations et connaissances, et la gestion de notre réseau personnel (et de toutes les ressources qu’il possède)… Et qui dit meilleure connaissance de soi, dit meilleure connaissance des autres et croissance du potentiel non ?

Voici les 10 compétences du Personal KM selon le consultant Roland Hyams : Knowledge Management Software - lexiCan. Le Personal Knowledge Management, ou comment mieux gérer vos informations personnelles. Personal knowledge management. Mental management. Mental Management explores, describes and studies the mental processes in their diversity.

Mental management

This psychology of cognitive consciousness was elaborated by Antoine de la Garanderie from the analysis of mental habits of numerous subjects. History[edit] The Mental Management theory was elaborated from numerous pedagogical dialogues since the 1970s. It is linked to several previous theories, including the works on introspection by Jean Martin Charcot, Alfred Binet, Maine de Biran, the German school of Würzburg (Watt, Messer,[disambiguation needed] Bühler) and Albert Burloud, who was Antoine de la Garanderie's professor. Gestion mentale. Un article de Wikipédia, l'encyclopédie libre.

Gestion mentale

Mind Mapping Software, Brainstorming, GTD and Knowledgebase Software. 10 Tips for Teachers Using Evernote – Education Series. Posted by Michael Cruz on 13 Jan 2011 Comment.

10 Tips for Teachers Using Evernote – Education Series

Visual bookmarking. Accompagner le travail des adolescents : Avec la pédagogie des gestes mentaux: Amazon.fr: Guy Sonnois. Journal of Physiology-Paris : The slow process: A hypothetical cognitive adaptation for distributed cognitive networks. Volume 101, Issues 4–6, July–November 2007, Pages 214–222 The Evolution of Human Cognition and Neuroscience: a Dialogue between Scientists and Humanists Edited By Alan Smith, Yves Frégnac and Kirsty Grant Abstract Human cognitive evolution is characterized by two special features that are truly novel in the primate line. The first is the emergence of “mindsharing” cultures that perform cooperative cognitive work, and serve as distributed cognitive networks. This paper proposes a hypothetical neural process at the core of this brain adaptation, called the “slow process”. In summary, human cognition has both an individual and a collective dimension. Keywords Brain; Evolution; Culture; Distributed cognition; Slow neural process Copyright © 2007 Elsevier Ltd.

The Polka Dot Patch: Whole Brain Teaching Gestures, More Fun with Vinyl and TPT Sale!!! I have had a lot of requests for the gestures I use with my rules. I thought I had a document that lays it all out but of course I can't find it. The more I thought about it, the more I am thinking that I never had a document. I think I learned the gestures from watching the numerous Youtube videos about Whole Brain Teaching - Here is one of my favorites!!

You will notice that my rules are a little bit different than the ones that are in the video. After using them for a few years a fellow teammate and I decided to tweak them just a little bit for this school year and see how it works. Coming Soon!!! Successful Learning - Designing Learning Environments. What is an instructional program? Classroom behavior management system. Learning and the Environment. In Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning, Clark Aldrich writes that It is not the normal how-to textbook, but rather a true story about building a leadership simulation. It is quite interesting and highly recommended. In the book, Aldrich discusses three types of contents: linear, cyclical, and open-ended. He recently refined and elaborated on this concept with a paper titled Six Criteria of an Educational Simulation.

In the paper, Aldrich writes that there are six criteria, divided into two groups, that compose a learning environment: Content Types: Linear Cyclical System Delivery Elements: Pedagogy Game Simulation Content Types. Assistive technology. "Adaptive technology" redirects here. Hearing aid Assistive Technology is an umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them. AT promotes greater independence by enabling people to perform tasks that they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks.

Hand Gestures Dramatically Improve Learning. Kids asked to physically gesture at math problems are nearly three times more likely than non-gesturers to remember what they've learned. In the journal Cognition, a University of Rochester scientist suggests it's possible to help children learn difficult concepts by providing gestures as an additional and potent avenue for taking in information. "We've known for a while that we use gestures to add information to a conversation even when we're not entirely clear how that information relates to what we're saying," says Susan Wagner Cook, lead author and postdoctoral fellow at the University.

"We asked if the reverse could be true; if actively employing gestures when learning helps retain new information. " It turned out to have a more dramatic effect than Cook expected. In her study, 90 percent of students who had learned algebraic concepts using gestures remembered them three weeks later. Cook used a variation on a classic gesturing experiment. Pédagogie de projet.

Un article de Wikipédia, l'encyclopédie libre. La pédagogie de projet est une pratique de pédagogie active qui permet de générer des apprentissages à travers la réalisation d'une production concrète. Le projet peut être individuel (comme un exposé ou une maquette) ou collectif (l'organisation d'une fête, d'un voyage, d'un spectacle). Il est semblable à une « entreprise qui permet à un collectif d'élèves de réaliser une production concrète socialisable, en intégrant des savoirs nouveaux[1]. » En effet, lors de la démarche de projet, l’élève est placé en situation de résolution de problèmes, participant de fait au processus d’apprentissage. Cette pédagogie est également fondée sur la motivation des élèves et permet l'objectif de réalisation concrète.

Historique[modifier | modifier le code] Historiquement, la pédagogie de projet remonte au philosophe John Dewey. Les étapes de la pédagogie de projet[modifier | modifier le code] Choisir[modifier | modifier le code] Gestures and learning: Using gestures. I was a member of my high school debate team, and I did fairly well, but my partner, Glenn, always got better marks from the judges. Most often, they praised his hand gestures, which were proclaimed to be “expressive” and “informative.” One year our topic was arms control, and our opponents were arguing that “NATO standardization” could help reduce U.S. arms sales. Didactique de la physique et pédagogie des gestes mentaux = Physics didactics and mental gesture pedagogy. Movement in learning. Movement in learning is a teaching method based on the concept that humans learn better through movement.

This teaching method can be applied to students, who should have the opportunity throughout a class period to move around to take "brain breaks" to refocus their attention so they can learn new material. Brain research suggests that physical activity prior to class (in PE for example) and during class, increases students' ability to process and retain new material. This is a new and controversial development in education, and, to date, has little research and empirical data to support this trend. Focus stacking.

Un article de Wikipédia, l'encyclopédie libre. Série d'images d'une mouche tachinaire montrant l'intérêt du bracketing de la mise au point. Les deux premières images montrent les problèmes de profondeur de champ rencontrés, la troisième a été obtenue en combinant six clichés réalisés avec six mises au point différentes. Focus stacking en microscopie à fond clair. Blended learning. Blended learning is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace.[1] While still attending a “brick-and-mortar” school structure, face-to-face classroom methods are combined with computer-mediated activities.[2] Proponents of blending learning cite the opportunity for data collection and customization of instruction and assessment as two major benefits of this approach.[3] Schools with blended learning models may also choose to reallocate resources to boost student achievement outcomes.[4] Terminology[edit] History of the term[edit] The concept of blended learning has been around for a long time, but its terminology was not firmly established until around the beginning of the 21st century.

Word usage and context[edit] Blended Learning History[edit] A Constructivist Model (Constructivist Instructional Framework), Learning object. Instructional design. Instructional technology. Educational technology. E-learning. Micromonde. Microlearning. Serious game. Neurodevelopmental framework for learning. Smalltalk. Imagine, program, share.

Self-assessment

Pr raph.rtf. L'API - le blog plaisirapprendre.