Second Life - Team ZooM
Alright, just because you people liked it so much (and I think you're crazy for doing so) I've updated it a bit. Well, quite alot actually. So now it's a bit more worthy of all those favs it's got. Click on the buttons in the lower left corner to change the amount of lines and their rotation, and click anywhere on the scene to change the appearance of the lines. You can aslo click on the little buttons in the lower right corner to switch between a black and white background. Enjoy.
Image UUID: 40474b70-5a33-5102-6872-14a926fc53f7
From Second Life Wiki LSL (Linden Scripting Language) is the scripting language that gives behavior to Second Life primitives, objects, and avatars. This is a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels. Feel free to edit and add content. For more information on how to edit the wiki, see Editing Guidelines. Do not copy any information from other sources, unless you are sure about the copyright agreements.
Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions. However, Linden Lab changed their terms of service in August 2013, to be able to use user-generated content for any purpose. The new terms of service prevents users from using textures from 3rd-party texture services, as some of them pointed out explicitly. Users can also photograph in Second Life with the camera technology the client programs have.